2014

Out of school today? Open at 12 for a special magic sealed event…

12/11/14: Hey folks,, I know the kids are out of school today, so we will open up for a special event before normal hours (at noon).  If we have enough players (IE, more then 4) we will do a prerelease rerelease mystery box tournament.  If not, we will do a Zombie Conspiracy  draft.  Hope everyone survived the storm unsoaked and without been blown away in the wind. 😉

We have a bunch of great goodies in stock for the holidays…more coming.

Open at 11am– D20 Black Friday-Small Business Sat Sales

We’re having a fun set of sales for Black Friday/Small Business Saturday.  Deals are good on those days as long as supplies last.

In addition to what is on the list, EVERYTHING else is on sale in D20 Style (ok…we got this idea from another game store, but we thought it was so cool that we wanted to do it too.)  Once you commit to your purchase, you get to roll 3 D6 and get that as a bonus discount.  (We’ll make anything below a 10 into 10, to make sure it is always at least that much.)

Item Reg. Price  Discount/Bonus

All Day, Both Days… buy 3 packs, get one free (Magic and Pokemon)

Spend $25 or more, get a free Deck Box-up to 4.99 value.

Magic Holiday Gift Boxes 19.99 $3 off Khans, $5 off Theros.
Magic Fat Packs 39.99
Khans/M15 Double Bonus Free Packs
Journey Into Nyx 39.99 25% off
Born of the Gods 39.99 25% off
Commander Decks
2013 (Except Mindseize)  34.99  $15 off ($19.99)
 2014 (Blue, Black, Green)  34.99  $15 off ($19.99)
 Pokemon—sales in store
 X-Men Dice Masters Starter Set  16.99

 

12.99 + buy one 1.99 booster andget 3 free!

Star Realms $21.99 $7.00 off… $14.99 final price!
Two Adventure time Specials
Card Wars Game $26.99-$21.99 $16.99 to $14.99
Adventure Time Munchkin $24.99 $5.00 off to $15.99
Bang Big Deals…
Walking Dead Bang 24.99 $5 off- to $19.99
Halo Bang 24.99 $5 off- to $19.99
Vanguard Packs 3.99 50% off

 

More in the store.

Thanksgiving Stuff(ing)…open and Black Friday and Small Business Saturday Sales…

Hey folks…  Happy Thanksgiving! (In this post…recomendations for great T-Day Games and what events are coming up this week….

We’re going to be open this week for some fun events as well as a Black Friday and Small Buisness Saturday Sale…  More on that in a later post.

In the meantime, here are our top recomendations for great games to bring home for Thanksgiving to get people face to face, not screen to screen…

  • Cover Your Assets:  Great game that works equally well for kids and grandparents,and can get ’em to actually play together.
  • High speed fun with no brain required, Loonacy.

    Loonacy:  Perfect for post Turkey brains…not a lot of high level thinking, but a fast paced game with a bunch of goofy laughing.

  • Roll For It: A fast paced dice rolling game with simple rules that is fun for all ages…
  • Qwirkle:  Think scrabble meets Bejeweled (shapes and colors instead of words). Grat Family Game
  • Concept:  Use sets of 5 iconic images to create clues in this latest play on charades/pictionary.  (Dixit is another great game along these lines.)
  • Castle Panic fans…there is a new version that blends in the irreverent charactors and art from Munchkin…Munckin Panic!  These are particualry cool since it is everyone against the game, though in true Munckin Style, they do throw in a little bit of backstabing…
  • Evolution:  This brand new games ia perfect in the spirit of getting stuffed. This 2-6 person game has each player creating their own customized species to vie to see who prospers and who gets eaten.  Big thumbs up on this one for 10 (smart 8) and up.
  • King of Tokyo Fans!!!:  The classic king of the hill monster game hops over the pond with the new King of New York version of the game.  This 2-6 player game is all about light hearted battling of giant monsters to see who can take the biggest bite out of the Big Apple
  • And for those who like their fun Dark and Delicious…two Strong recomendations:
    • Gloom: the Edward Gory/Lemony Snicket game where you lead your dark family to the worst possible life before knocking them off in some poetically tragic way,while your oppents try and give them (gasp) a good day. 😉
    • Betrayal at the House on the Hill, 3-6 players fingernail biteing exploration of the wonderfly creepy house. flips in the middle of the game by turning one of the players into the Betrayer who gets secrent instructions setting him/her against the rest of the players who have their own secret instructions how they try and survive the night.  This game is easy to get into and virtually impossible not to hvae fun with.

Events for thanksging week:

No D&D on weds…but some other fun….

Saturday:  2HG….

Tuesday:  11:30—Prerelease Rerelesase Mystery box Sealed Magic Event:  Repeated on Wednesday

And Friday and Next Satruday after Thanksgiving…BIG SALE…..

Dragon Throne, Khans Release Promo Card

Kahns Release Weekend Events

Kahn's-Release-Banner

So here is the dealeo with Events for the Khans Release weekend for Khans.

(Kahn’s online Practice Drafter)

  1. Thursday at OPEN at Midnight to buy first boxes (12:01 actually…since the release is Friday Sept. 26th.
    Dragon Throne, Khans Release Promo Card
    Khans Release Promo card

    We will open at ~10 pm for a little pre-midnight Zombie Conspiracy.

  2. Friday:
    1. Release day: Boxes ($119.99, Boosters 3.99 per pack, buy 6 get one free), Intros decks ($15.99-17.99), and Fatpacks ($39.99-one bonus pack) .
    2. 7 p.m. Friday Night Magic.
  3. Saturday
    1. 1 pm…Kid’s Draft (and Non kids draft depending on signups)
    2. 4 pm...Two-Headed Giant ($17.50 pp)
  4. Sunday
    1. 11 am-Kahns Sealed tournament ($25 pp)

After it dying out for a while, interest in the league has popped back up because of how much people are enjoying Khans.  Stay tuned…

Kahn’s of Tarkir-Preorder Boxes now…

EN_MTGKTK_BstrDspHey folks.  Kahn’s of Tarkir Is looking great and just revealed a big surprise…the return of the onslaught Block Fetch Lands! This..(and the General Fun Cards that are being previewed in the Set) are making buying the booster boxes a hot commodity.)  Presale boxes are going for $109.99 as of Sept 2nd and will include the buy a box promo card for the first 30 boxes sold (that is 20 more at the time of this posting.)  Traditionally the preorder prices go up $10 per week to encourage people ordering as far in advance as we can.

Latest spoilers are here 

 

Some of our fave Cards so far….

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Parents back to school Guide for Trading Card Games

Or how to send your kid off to school with their beloved trading cards and get both back happy and whole…

Private Note to (fellow) Parents: Ok…now that school is back in session, a few parent to parent bits of advice about collectible card games during the school year.  

First…what are TCG’s (Trading card games)?  Imagine making a game with baseball cards, where the what’s on the card can affect the game.  The games are played by putting together decks of cards to battle each other.

What is good about the games (from a parent standpoint?) If you strip down the fantasy elements and pictures, what you get is math, logic, motivated reading and a chance to get the kids face to face, not face to screen.   They are also great motivators for getting homework, chores and other needed carrots to counterbalance our sticks. See our other post, the Guide to Trading Card Games, for the full skinny.  But the rest of this is specifically to help us parents in understanding the deal, and getting ahead of potential issues that might come up.    (You may notice that we don’t include Yugioh in our list of these games. Yugioh is a very popular game, but we do not encourage kids to play it, and in fact have banned it at D20 Games, something we did not do lightly.)

  1. source chzbgr.com

    Trading Issues: 80% of issues between kids that come up with kids at school regarding cards have to do with what end up being unfair (either intentional or unintentional) trades between the kids. Some of these cards can be worth real money, and nothing makes a kid feel worse then discovering that an older or more experience player took advantage of them.  As we say to the kids: there is no piece of paper that is worth a friend.

    We have three specific bits of advice for the kids regarding this:

    • Trade-backs are ALWAYS ok.. Make sure that your kid understands to always make the agreement that it is ok to trade back cards within a week or so, provided that the cards are still in the same shape, This way, if they go back home and find out that it was a bad deal, like they got pressured, or if they just want their cards back, they can do it.
    • Check prices if you aren’t sure;  For Magic cards, we use Channelfireball.com for our pricing (though we do $1 min for rares and .50 for other cards). Or for Pokemon (and if you aren’t sure) you can always look on eBay. (BTW..always look at Sold listings, not regular.  You can see what people really buy things for.)  For Pokemon, we use the Sold listings on Ebay.
    • If bad trades happen, remember the feeling, and be a good guy: No matter what you do, there will come a point where there is a rotten trade that will make your kid feel just horrible.  Believe it or not, this is a key (and good) moment for them to have under your care. They have the choice next time to take advantage of someone like they were taken advantage of, or to make sure to never make someone else feel the way they felt.
  2. Avoiding Stolen stuff at school:  Kids will want to bring in their cards to both play with other kids and to show off their good cards.  Inevitably, when they aren’t looking, something will disappear, and much badness and sadness will ensue. A few ways to avoid this are the following.
    • Names in deck boxes….make sure to put enough info not only on the outside,but on the inside to make sure the decks can get back to you guys. (The outside tends to rub off)
    • Card sleeves…These cost about $4 and not only protect the cards (and keep decks from disappearing into the big mush of cards back home) but keep kids cards from getting mixed up with the person they are playing with. It also provides quick identification if a card starts walking away.
    • Side-Loading Binders:  Lots of kids bring their good cards in the same box as their deck. What happens is that while they are playing a game, someone comes over to look at their trades, and while the kid is distracted, a card or two gains feet.   Bringing in a small binder for the trades/show off cards is a better idea. We strongly advise getting binders that have what are called side-loading pages.  Rather then putting in the cards in slots in the top, and having the turn it over, dump out problem, these go in from the sides in a way that doesn’t fall out.  More importantly it is kind of tricky to get the cards out, making it MUCH more obvious if someone is being a little light fingered.  Remember, just as with the deck boxes, make sure there is enough info somewhere inside the binder to get them back to you.
  3. Keeping Score:  A huge number of silly fights happen between kids because they try and keep the score for the games in their heads. At some point, inevitably, you will get the “but you are at 6!  No, I’m at 13 argument that leaves each kid thinking the other is a lying jerk. Paper, Dice or even some special deckboxes with score wheels built in are a great solution to this.
  4. Losing is just fine: Reminding kids that every time they lose, they learn something new is great.  Kids will often get so tied up with the social value of winning that they get tempted to cheat, not really putting together how much worse the rep they will get for cheating.
  5. Packs are great homework/housework motivators.  Kids that are playing Pokemon or Magic are always seriously motivated by getting to open a new pack.  While my own kids may hear me with the “wah-wah” sound of a Peanuts parent, for other people, I’m the guy behind the counter at D20, a bully pulpit if there ever was one.  Give me a nod and I’m happy to back-up whatever you are working on.  Tying a pack a week to getting the homework done is a great way to do some positive motivation.  (We’re working on something more official as time goes on…keep tuned)

This week (and weekend)–Star Realms Toury, Magic Grand Prix Qualifier…

Hey folks, CardBack24-1

A couple of particularly interesting events this weekend:

 

Tonight (Thursday. Aug 21st) we are having our first Star Realms tournament.  This is a GREAT deck-building game that we finally got back in stock.

Magic_Grand_Prix

And on Sunday, we are having a Qualifier for the Salt Lake City Magic Grand Prix.  Even if you don’t have any way to go, the qualifier is very interesting to try. If you’ve every wanted to see what it is like to play in a competitive tournament, this is a good one.  It is an M15 Sealed-deck event, which means that everyone has an equal chance in terms of the cards they get.  Competitive means that it includes things like opening and marking the contents of each set of six packs and then passing them around, dosie-do style so it ends up in another players hands.  Decks must be made and registered (returned to the same starting state before each match, and the rules are enforced at competitive level (no, take backs, or “I actually meant to…” and  playing to slowly can be called against you if the judge thinks that it is too much.  This not an appropriate event for new players, but if you know how to play and want to play like the big boys (and girls) do…this is a great event.

Start time is 10 am on Sunday, Aug 24th.

 

Guide to Tabletop Games# 2 Deck Building Games

 

If games like Magic and Pokemon (Trading Card Games) are games where you build a deck to go and play each other, deck builders are games where you start with tiny decks, and part of playing the game is competing to acquire the cards to make your deck better. Most people who like the trading card games end up really liking deck building games, though they may not realize it.  The other big difference with deck building games is that while there are usually expansions, there isn’t the collectible card component so when you buy the game, you are usually all set.

The standard mechanic in the game is to have a set of cards that are used to buy stuff(usually better cards that you then add to your deck)  and another that are used to defeat stuff (usually to gain you points).  A typical starting deck for these games is between 10-12, with have drawn and played each turn.  As soon as you acquire a new card, it goes into your discard pile, and when you’ve used all the cards you have, that pile is shuffled up and becomes your new deck.  The more cool stuff you acquire, the better your deck becomes. Another common feature of the games is that there tend to be factions of cards that help each other out, oh, and the really great cards tend to cost a lot more.  It is almost always a strategic struggle between decking to add cards that give you more of the getting stuff power vs. the attacking power.

The first major deck building game was the medieval themed Dominion back in 2008

Dominion

 

 

Other great deck building games include the Ascension series as well as the Marvel Legendary Deckbulder series.

Star_Realms_Game
Star Realms

The most recent (and store favorite) add to the game is Star Realms, which changes the attack stuff mechanic, to attack, well, the other players…very, very, very fun.

From Wired Review of Ascension
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