bcalica

Huge news… We’re alive!!  And have a new location for D20 Games…

So I get to come out of radio silence with excellent news… Found a new home for D20 Games.  Many of you know of the fun and frolic we’re gone through over the last year+ since our building got bought.  Well, we’ve been looking down the barrel at moving at the end of March and not finding anyplace good to be except ones that would literally quadruple our rent.   (That was the source of the potential Kickstarter…trying to figure out a way to continue doing this that didn’t have a succeed or go utterly bankrupt component.)

But at the virtually last minute,  phew!!!

The new location is 1530 Park St., right across from the Sub Par and a couple of doors down from the bike shop.  We have about 3 months of work to do in the next 3 weeks, So it’s going to be a little stressful, crazy, and ultimately a very good thing.

In the meantime,  Barn raising time… Gonna need some help and I’m sending out the call.   If you have skills and are willing to lend a hand, send an email.  We will need people with the following skills:

  • Architect/designers
  • Contractor types
  • Media/PR types
  • A video person or two (we need to make an ad or a few for the Alameda theater.
  • Graphics people-digital and real
  • People who can spackle and paint
  • Tough and rough guys that can get some joy from tearing out an old horrible carpet.
  • People with vans/pickup trucks that can help help us haul at first and then move at second.
  • People who can help us find good donated homes for some things that need them (extra stacking chairs, boxes of common and uncommon cards to be made into donations for schools and after school programs)
  • Someone in the area of the new store and the old store who is willing to get their yearly huge dumpster from the utilities folks that we can use.
  • Other stuff???(just let us know what we can do.)

Email us at info@d20alameda.com if you can help.

 

Phew…and I mean phew…

How to Help with D20 Mad Creator Kickstarter

So here are the things that we need help with (and this list will grow):

  • Artists conceptions of the special rooms (architect type images to show what we are thinking of)
  • Help making a video:  We need to make a video for the kickstarter to explain what we are doing.
  • Need some IT/web help.  We need to set up mailchimp and we need to do a big shift of the website.
  • Help getting the word out.  We need to reach out as wide as we can.  If what we are doing is important to you, we need you to reach out to PTA’s, local groups, friends, anyone else who you think would believe that what we are doing is important.
  • We need people to subscribe to the Kickstarter as soon as we get it up there.  I can only do this if I know that people will want it enough to pay.  And I’m not shy about asking those who can to kick in what they can.   I spent the last 5 years doing D20 more out of love for my kids and the community then for anything near the money that I used to make.  And I’m willing to put myself at big risk to do this.  But not if I’m alone, or if it is only something that people talk about wanting but don’t participate in.  I need help, and with that help, I think we’ll make something very special.

Email us at info@d20alameda.com if you want to volunteer, or just want to make sure you are being kept up to date.

We will keep adding things to the list as they come up.

 

 

Mad Creators Club

What’s going on with D20?  We have to move by April First, so the brutal truth is we either evolve, or we shut down.
The scoop:
Here’s the deal.  I love D20 and I love what we’ve built here and it would break my heart not to have it continue.  On the other hand, Amazon et. al. has put a lot of pressure on things, and as much as you’re continued patronage has helped, there is only so much of a premium that people are willing to pay to keep shops like what we were doing alive. Prices for rent in Alameda have gone bonkers and it is clear that there is no way to make a store like what we are now work without a serious upgrade to what we do. We have to leave our current location by April 1st, and we have found a potential replacement on Park St. but it is almost 4 times what we are current paying in rent, and believe it or not, that’s a good deal right now (eep).
The big decision: So I’m facing a pretty big decision point about the future D20.    We either need to go big (expand/evolve) or go home (shut D20 down in April).  To continue the business, we need to expand to do what we’ve been planning for a while, to be a true mental/artistic playground (Legos, robotics, chess, mad science/art).  This aligns well with our philosophy and what we do well, but to be utterly frank, will require me to take a huge personal financial risk.  So I’m going to open up about what we’re thinking and put some of it back in your hands.  I’m going to put together a Kickstarter, or some equivalent, and if what we want to do matches services people in the community want (and more importantly, are valuable enough to them to pay for).
 
So what are we good at? What D20 does best is provide a welcoming and safe place for people to connect face to face, not face to screen, and to get to engage their brains in a fun way. For the kids, we help them build both social and mental confidence, while modeling and molding a place where treating each other with respect can happen side by side with having fun with each other.
When we looked at it a while ago, we realized that the overlap between the kids that come here, and the ones who love legos, Minecraft, robotics, or other mad art, science, or performance it almost 100%, and they have very few places where they can stretch those other muscles.  (This next part is as a dad…) I know that our schools are working as hard as they can to take care of the kids, but they’ve been squeezed and regulated to the point where Gate and other places where it’s ok for the kids to test their limits or where they can explore at their actual pace is a wish on the wind.  We all know that creativity leads to better thinking, and that dumping a ton of extra work, does not create the challenges and sets of accomplishment that our kids need/crave.  And for many of us, we want to play too, exploring stuff side by side with our kids when we can (or when they’ll let us.)

The Vision

The Mad Scientists/Artist/Maker Club. So the vision for the expanded D20 is the Mad Scientist/artist/maker’s club.  A place that has spaces to mess around with the tools and toys of creativity and challenge, and regular and special events where they can do so.   We will make money by running workshops and providing access to some special spaces.
The philosophy behind all of it will be:
  • Creative (Learn what’s been done before, but don’t assume that’s all that can be.  It’s better to do lots of failed experiments and figure out something new, then just color in the lines.)
  • Smart (learn why things do what they do and be smart enough to be creative safely.)
  • Challenge (Push yourself to find your limits, and then go a little further.  This is a place where you can go as far as you want.)
  • Respect ( Messing around is ok, distracting is not.  We’ve all been in classes where we were frustrated because the instructor had to spend so much time wrangling kids who were messing around that there wasn’t time to really explore what was going on.  Also, as always, we’re a smack talk free zone.  Have fun with people, not at their expense.  The higher level classes are open only to those who demonstrate that they understand what they need to to be safe, and that have shown that they won’t ruin the chance for others to test their limits too.)
  • Good Alignments only (Whatever we may play in role playing games, as people, we really work to be good.  If we see a way to help, we do, if we don’t we try and find them.  Our word is good, and we know that being honorable isn’t goofy, its a real thing and it’s worth fighting for.)
The Spaces:
  • Mad Science lab (a workshop of space to work on electronics and more)
  • The Secret Study (the best space for playing tabletop games we can build)
  • The “It’s OK to get messy” Room   (A space for painting, Dyeing, gluing, Cutting, Molding, smooshing, making, creating.)
  • The Studio (A soundproof space with equipment for Recording/podcasting)
The types of Workshops:
  • Lego Engineering/robotics,
  • Arduino robotics,
  • Electronics exploration/construction,
  • Chess classes/club,
  • More unconventional twist-ups like using traditional paper marbling techniques on weird objects like sneakers.

The philosophy of the workshops:

  • Understand the basics (really grock what we’re working with)
  • Learn the techniques (know what it is and how to work with it safely)
  • Take it seriously (Having fun–Big thumbs up.  Slowing everybody else down by disrupting…not cool. This is the place where you can see what you really can do, and people messing around with the instructors and the other participants isn’t ok)
  • Get a challenge–Go nuts (there will be basic ways to deal with any challenge, but figuring out other ways to get it done is always awesome)
  •  Show you know what your doing and be respectful of others gets access to the more advanced stuff.
  • Working on something cool=having fun
  • Show you know what you are doing AND be a good teammate/mentor to others and you may get tapped to join the Igors (the Mad Science/art jr. assistants/sidekicks.) Being and Igor is a great honor/responsibility.  You will get to become class assistants, and get special hours access to the labs as well as special Igor only events.)

Examples of Workshops:

Electronics deconstruction:
Tear apart old electronics in this treasure hunt challenge to find the parts you need to complete your secret goal.  Each class will have a quick-solder challenge to complete a mini machine.  Teams that complete their class challenge early will have access to the higher level challenges. Requires basic soldering qualification class or equivalent.
 Things learned (in a much more fun/hidden way)in the class would include:
  • How to solder well (de-soldering is much harder then soldering)
  • Different types of common electronic parts, (including what is safe and what to be careful of)
  • How to not be afraid/intimidated by the electronics around you
  • Fix/re-purpose instead of throwing stuff away
Cardboard Architecture:
In this three week class, participants will build a functional piece of furniture, a habitat where they will spend the night outside in a park, and a human portable entry into the Alameda 4th of July parade. Oh, yeah…and all of these things will be built out of donated used cardboard box material.  The goals of the class will be to learn and understand the architectural and mechanical principals behind designing something that can be built and can take the forces applied. (Understanding the nature of the materials.) Along the way will be math challenges (can you predict when our test bridge will collapse under the weight), design challenges, artistic challenges and creative challenges.  As with many of our classes, beat the first challenges early to get access to the advanced stuff.
  • Alameda Mystery Theater: a student produced series of radio/podcast audio Theater… script writing, performance, sound effects, music, editing the final release.
  • Seven Wonders of the Lego World: a workshop teaching the fundamental building blocks of (Lego) engineering from ramps to sophisticated pulley   systems, we will re-create some of the mechanical wonders of the world in Legos
  • “Doesn’t matter if your black or white”  Chess Explorers Club. Chess builds the parts of the brain that do math and fudimental problem solving.   It’s also a chance to learn to win with grace, lose with style, and play for the fun of it.  Beginning players learn the fundamentals of both moves and stratagy, more advanced players play, learn advanced stratagy and puzzles, and how to become a great teacher of others (building knowledge and confidence without coming across as impatient or know it all, or an overwhelming firehose of knowledge).
  • D&D Camps
    • DM Boot Camp – how to build, manage and run a D&D campaign.  Each day will be split up between learning, designing, and either running for participating in D&D adventures
    • D&D adventures.  A five day, mega campaign.  Breaks each day to head out to the park, put on gear and whomp on each other with foam swords.
  • MTG Judge Bootcamp– one week camp for advanced MTG players who want to learn the rules to the level that they could take the Judge test.   The Boot Camp will include problems, puzzles, tests, challenges,  Game shows, tournaments. (Parents, the camp will also good morning in and practice on how to be a judge: how to be confident, to control the situation, How to de-escalate when people get angry, and how authority i’m coming across as arrogant or bullying are very different things) ages 12 and up.
  • Mystery Room Challenge: two teams will both design and build the props for their own mystery room (A room that contains a puzzle that must be solved with four players are allowed to leave.) today before the end of the camp, they will try the mystery room out on the other team, and then have the last day to improve it based on what they learn.  They will then put on two performances for the public (including parents and others) that Friday, and Saturday.
 
How to be one of our Instructors: This is one of the areas where we are getting clever.  Teachers would obviously need to be vetted and Live-scanned (I’m not having anyone here that I wouldn’t leave my 12 year old daughter or 15 year old sons with), but beyond that, they are people from lots of walks of life/expertise areas. The way we make sure they are good is that they first teach a no-charge class to our monthly subscribing members and the Igors.  If they pass their muster, their reviews will be the base for the ongoing teacher reviews that are posted with their classes.  Great teachers will fill their classes, and because they get a cut of the money for each class, the best ones are the ones that keep coming back.  We want people who love what they do and who love sharing that with people.  We will have a standard structure for the classes to keep things consistent, but any teacher can either prove to use that they have a better idea, or that it is just better for their class and we will go with it.  We’ll start off with a few great staff teacher, but we want to be the best place around for artists and engineers and geeks (I’m proudly in that group) from all over to come and find a place here full of kids who are having fun getting a chance to stretch their brains. For example, I’ll be teaching Game Review classes, where the kids come and play new board/card games the first part of the day, and learn how to write different styles of reviews in the afternoon. (among other things, I’m an old journalist/editor–founding editor of one magazine, first Toys Editor for Wired, etc)
Will this be for adults? The game playing part of D20 will continue to be adult friendly.  In addition, as we get more and more cool creative/electronic stuff to play with, we will both do daytime classes and offer non-classroom time access to the workshops.  Plus, we will explicitly do parent/guardian and kids classes, as well as allowing vetted parents to participate with their kids and help as adult versions of the Igors.  Most of us adults have kids inside to, and love to play with all this stuff.
 
So how are we making money from all this?  We will be charging for the classes, as well as offering monthly and yearly club memberships.  The memberships will include discounts for the classes as well as off hours access to the different club rooms. It is our intention to eventually become licenced for aftercare so some of the memberships can be used as a safe and good place for smart kids to come after school.  We want to do this well, so we won’t be trying to be the cheapest folks around.  Having said that, people who step up and share the load with us now will be given founders pricing and extra access.  More on that as we put the kick-starter together.
Places:  The Rooms—- (with inspiration images)
  • The Secret Study – the library like room with an amazing configurable gaming table.
  • Related imageImage result for tabletop gaming room
  • The Mad Science lab – plasma lightning covered walls full of workbenches boxes of tools to be checked out depending on the level of skill.  Robotics, and other electronic and fine design skills done here.
  • The Constructoporiam- place of rube Goldberg machine madness. Masterbuilder quantities of Legos, and other reusable or upcycled building materials.
  • The “It’s OK to get messy” Room: A space for painting, Dyeing, gluing, Cutting, Molding, smooshing, making, creating.
  • The Studio – soundproof space with equipment for Recording/podcastingImage result for radio play recording

 

The Secret Life of Adults (and other kids)-The “right thing” if someone dies

[This article is part of a series where we reveal stuff that adults or kids don’t usually admit to each other.  Mostly it’s me fessing up to my secret thoughts or stuff I’ve done that maybe I shouldn’t have.]

One of the people at the store just lost their Dad, and my heart is kinda breaking for them as I write this.  I’m (like everyone else around him and his family) trying to figure out what the “right” thing is to say. And I want let him know that there are tons of ways that are normal to react to this, that there is no “right” way for him to feel, that whatever he’s feeling, it really is ok.  The truth is that everybody has a hard time figuring this out.

It feels like you should know the right thing to say or do when you find out about a loss that is just to big too imagine. If is a friend or someone we love, we tend fall back on “I’m so sorry for your loss” and “Is there anything I can do”.  And if it is you, you accept those words in a blur, unable to believe that the rest of the world is still going on as usual when everything has just completely changed.  Trying to figure out the right thing to do or feel makes a really tough time, much tougher.

If you are going through this, and this is intended for our friend, this stuff comes at you as it comes, and it’s all ok. All the cliche stuff has some basis in truth, but the order of what you are going through, and when or if you go through it is different for each person.

  • For some people, it hits them like a hammer to the gut right away.
  • For others, they feel bad that they don’t feel “enough” at the beginning.
  • Some people reach out to their friends and loved ones for support, others don’t want to talk about it.
  • Some take great comfort from the people who reach out, others snap back at them, because how can they understand?
  • Some put on a brave face to show that they are ok, and that no one needs to worry about them.
  • Some focus all their attention of taking care of the others in their family who are hurt.
  • Some just put all the feelings away to deal with later
  • Some just cry until they can’t cry anymore
  • Some write or draw or do anything else they can to either process or distract themselves
  • And a thousand other things…

Aether Revolt Tickets

Prerelease for Aether Revolt, set 2 of 2 in the Kaladesh Block….  Prereleases are a great chance to get cards from the newest Magic set a week early and have some fun at the same time…

The story so far: magic.wizards.com/en/products/aether-revolt-story

Things are revolting in Kaladesh….(ok…that was bad) Tezzeret has come to town and turned things into a different kind of party..

What: Sealed Standard event (get 6 packs of the new stuff and build best 40 card deck.)  Play either competitive (at least 4 rounds, with bigger fistfuls of prize packs for the winners, but needing to win at least two rounds to get any prize packs.) or casual (play three rounds, win a round, win a pack). Choose when you sign up.  Sunday at 3 is a Two-headed Giant using the same special prerelease packs.
Ajani Unyielding

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

 

 

 

Aether Revolt – D20 Set Central

Things are revolting in Kaladesh….(ok…that was bad) Tezzeret has come to town and turned things into a different kind of party.  The second set of the Kaladesh block takes the playful world of Kaladesh and revolutionizes it. (Ah man…the Dad puns are just forcing their way out today..)   Here is a bunch good links to give you the scoop on the new set…


Image result for ticket

Ajani Unyielding
Spoilers
Aether Revolt Story….

 

 

 

 

D20 Hot Game List…

D20 Hot Game List:
  •  

    Harry Potter Deck Building Game

    Harry Potter Hogwart’s Battle-Cooperative Deck Building Game: We’ve sold through 3 orders of this great cooperative deckbuilding game that has you take the role of Harry or his buddies to battle to keep the minions of he who should…well you know the rest, from taking over different locations before finally defending the school itself.

  • Evolution,Evolution Flight, and Evolution Climate Change.  The first Evolution is one of our staff picks, a great game where you are trying to evolve the most species, eat the most food, or go carnivore  eat the most of your opponents
  • Star Trek Ascendancy…an amazing game where
    Star Trek Ascendancy

    players chose one of (currently) three factions from the Star Trek myhos and go exploring the galaxy in their own particular, how do you say, style. (The Federation gets their success from exploration, the Klingon’s can, literally, not back down from any chance at glorious combat, and the Romulans, slip around, not letting you know which way they decide to go.

  • The Pandemic folks have a slate of 3 great offerings beyond their normal great coop “Let’s keep the world cured and happy, despite itself” race against unpredictable time game.  Pandemic Iberia just came in yesterday.  And Pandemic Cthulhu is a great variation that  uses the same game play pattern, but somehow feels like a whole new, and very fun game.  And then there is probably my fav. game from last year, Pandemic Legacy.  Legacy games are this new concept that basically says “what if what happened in the board game we just played today stuck with the game forever…like the board changed, the rules changed, the world changed.” It’s not only super fun, but is one of the best games ever for building a regular game night.  There are twelve sealed packets or boxes in the game that get opened each subsequent time you play, so instead of “what should we play tonight” you get “man, what’s going to happen next?!?”  Just great…
  • Seafall: So speaking of Legacy Games….the next game from the one of the co-creators of Pandemic Legacy’s next game is a legacy game on the high seas.  We only have two of these in stock, so call if you want one.
  • Web of Spies:  So out of the blue, the creator of this game dropped one off to see if we might want to Image result for web of spiescarry it.  That I called him back as soon as I could and ordered twelve, should give you a notion of how much we liked it.  This is a blend of Star Realms like deck-building with a Risk like hunting down of the five spies of each of your opponents.
  • Kill Doctor Lucky:  This is a great game that was out of print until the creator finally hammer-locked the rights back from an utterly disengaged publisher. It’s the exact opposite of Clue….take a minute and let that process. 😉  Yep, instead of trying to find the homicidal miscreant, you are trying to get alone with the wandering doctor where no one can witness your evil doings and grab those honors for yourself.
  • On top of all those, there are new versions/add-ons for
  • And honorable mentions to:
    • Fuse
    • Dr. Eureka-A fast and fun game where the “pour” can inherit the game….(it’s a great Dad pun….just gotta know the game)
    • Compoundedcomp_box
    • Legendary-Firefly and Big Trouble Little China
    • Mice and Mystics (back in stock)–great self running D&D game
    • and, yes, Apex…a well reviewed Dinosaur based Deck building game.

 

Magic Commander 2016

commander-2016-bigger

Four color commanders are a’ coming!   The new Commander 2016 Decks are coming out this week and they are creating a lot of excitement.  The big new mechanics are Partner, where two Commanders who both have Partner can be picked as if they were one to be your Commander.  Place one or two in play at a time.

Undaunted makes more the merrier, getting cheaper to cast  for each other player in the group.

The decks will cost $35-40, or all 5 for $140.  And they will come with a coupon for $2.50 off one of our Zombie Commander events ($5) on Sat the 12th and Sun the 13th.

 

 

 

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Commander (2016 Edition)

Commander is an exciting, unique way to play Magic that is all about awesome legendary creatures, big plays, and battling your friends in epic multiplayer games! In Commander, each player chooses a legendary creature as the commander of their deck. They then play with a 99-card deck that contains only cards of their commander’s colors.

Commander 2016 Mechanics

By Matt Tabak The Magic: The Gathering-Commander series of products, the latest of which is appropriately called the 2016 Edition, gives players a great way into Commander. Each 100-card deck is ready to battle. But it also gives experienced Commander players all sorts of interesting new options for their existing Commander decks, plus innovative hooks to inspire new decks.

 

Commander (2016 Edition)

The Card Image Gallery is updated every day with the latest card previews. Commander (2016) releases on November 11, 2016.

 

Win with Grace, Lose with Style, Play for fun…The rules of the store and The Elections… (Or, don’t listen to them, listen to me…)

Win with Grace, Lose with Style, Play for fun…The rules of the store and The Elections… (Or, don’t listen to them, listen to me…)

I can’t believe I need to write this, but clearly I do.  The election is about to happen, and regardless of the outcome, it’s important to know that not only have the people running acted in ways that we shouldn’t emulate, that honestly, if they’d been in the store, we would have had a little private chat about the rules.
pic-of-d20-store-rules(I actually work hard to keep politics out of the store….there are certain issues, particularly those with deeply held personal beliefs, that once you start engaging in, it becomes hard to see someone who disagrees with you as anything beyond someone who is “other”, and this is a place for treating each other with respect so we can have (gasp) fun with each other.  I’m not going to change that policy now.  I have my own preferences, but I won’t push them on anybody.)
    • No Bad Language:   This rule extends beyond just swearing, but to smack talk in general.  Basically anything that is aimed at the purpose of making someone else feel uncomfortable, unwelcome or to attack their self-worth or self-confidence is just not ok. It doesn’t do anything besides make the other person like you less and poisons the ability to talk with each other and have fun.  Sure we compete and do our best to win, but none of that requires or is benefited by being mean.
Given that, I do feel like I need to say something about one aspect of all of this.  The idea of  elections is to choose people, in the case of the legislators (the law makers) who will act on our behalf to make the laws that will allow us to life, liberty and the pursuit of happiness. And in the case of the president, that person is the citizen that we choose to act on our behalf in making sure those laws are enforced, in being our face to the world, to act when disasters happen, and to protect us and those we feel need protecting on our behalf.  They are both part of the check and balance of power on each other, come up with by our founding fathers who saw just what went wrong when all the power was in the hands of one person with the kings that ignored the will of the people, or with the will of the people when the passions of a moment turned them from people to the mob, as happened in France, who’s persecuted turned to persecutors, filling baskets with the remnants of their vengeance.
    • No Roughhousing or unwanted physical contact:  Not a place for grabbing, hitting or physically hurting other people.  (And no, if another player says that they will pay to get you out of trouble if you go and hurt someone that is annoying them, you’ll both get kicked out.)  Hurting someone, or encouraging someone else to hurt someone is utterly unacceptable.
The law makers are supposed to be our avatars….working together on our behalf, and the President should be the best of us, the person who we most trust to do the right thing when the clock is ticking and to lead and inspire us.
    • Good sportsmanship:  If you win or you lose, reach across the table, shake hands and say good game.  Those who do will have fun every-time, not just when they win, and get a chance to learn and get better.  Nobody wants to play or even be around someone who comes up with excuses why they didn’t win, particularly before the match even begins.
There has been behavior that has happened, over and over again in this campaign that, far from inspiring us and giving us things to aspire to, is so bad that if it happened in the store, I’d have to pull someone aside and have a quiet talk about treating each other with respect and trying to work things out.    For my young players, who’ve done so well at bringing out the best in each other, at turning away from teasing, name-calling and bad sportsmanship, know that for many of us adults, we are also looking in disbelief at presidential candidates who act with the language of frustrated little kids.
In terms of our Senators and Congresspeople, if we just wanted to have you vote on party lines, not actually talk with each other about the merits of each law, we can do that.   You guys can sit on the side, writing petitions, and we’ll vote from home.  Or we can just send one of those pecking water bird toys that hits the same button over and over again.
There are a lot of things wrong with the system at this point. Hidden money making it so our representatives need to give access to those with bigger pockets, often over doing the right thing for those of us who elected them. Legislators living in such fear of being singled out and attacked by their own parties, that the idea of reaching out to the other side and talking things through puts them at real risk.  Would any of us act that way?  Do we want those who are acting for us doing that?  (Here is an amazing video about what has happened over the last 50+ years in congress)
https://youtu.be/tEczkhfLwqM
But what we have to do is remember that the system was set up by some pretty smart people, (people like us), who tried to figure out the best way to do things and to set up systems of checks and balances that would keep things stable while they were working, but allow for changes (amendments) if something was clearly not working the way that they intended.  If you get frustrated, remember that, and then work to understand why and make things better.
And one final thing.  Every one of you that comes to the store on a regular basis, behaves better then what we are seeing in front of us.  So if that little voice inside says, “this isn’t a good person to try and be like”, pay attention to it.  You’ve been part of creating a good an welcoming place at D20, so as far as I’m concerned. you are doing good so far.
Ben
P.S. For those of you who are voting, I won’t suggest who you vote for, but would ask one thing:  None of this is as simplistic as it is portrayed.  Don’t get stubborn in either direction because of what someone else tries to tell you to do.  Take the time to really look at the candidates and decide who you want to represent and act for you for the next 4 years once all the ads are done and it is just working at the highest pressure, most intense job in the country, and who you would least like to see in that role.  We’ve seen from previous elections that they are not all the same and who is there has real and lasting consequences for all of us. And go and vote….

  

Kaladesh @ D20 Games

 

  kaladesh-prerelease-medium-2About Kaladesh:  A few years ago, Wizards had the foresight to remind everyone that people are more then they are portrayed, by creating a world inspired by some of the historical spectacle and invention of the Middle East.  The result is Kaladesh,  a land of master craftsmen’s creations and invention, where mechanical beasts battle great ships that fill the sky, echos the days when the Islamic Golden Age lead the world in innovations of science, art, mathematics, craftsmanship, and other creations of brilliant and open minds. (Ok…I’ll admit that as a dad, I love when the fun also brings a bit of learning, and more important, a more open perspective.  We have a lot of people painting simplistic pictures of a group that consists of 1/3 of the world.  I try not to bring political options into the store, but if you have to think about people in groups, there is never a time when getting a more rounded view of their heritage is anything but a good thing)

The set also features a set of special treats.  Just like the super rare Expedition lands from Zendikar, that created special foil versions of some of the most popular lands from the history of magic, Kaladesh introduces the Masterpiece: Inventions.  A set of some of the coolest artifacts from all time, from Crucible of Worlds to an amazing version of the Commander staple, Sol Ring.

If you want to take a look at all the cards in the set, click here, or if you want to do a simulated opening of bunches of packs or do test sealed or drafts to get familiar with the set, click here.

Kaladesh prerelease Sept 25-26.  Boxes on preorder for 99.99 till sept 15, $109.99 till 9/21. $119.99 after that.  The set releases Friday, Sept. 30th, and we will be open at midnight on the Thursday before to give folks their boxes if they want.  

Buy Prerlease tickets here

Saturday. 9/23
10 Am–Kaladesh Prerelease
4 PM-Kaladesh Prerelease

Sunday- 9/24
10 Am–Kaladesh Prerelease
3 Pm-THG Kaladesh Prerelease

Kaladesh Prerelease Kits…6 booster Packs, Special foil Promo card and limited edition life counter die

The cards in this set reflect the Inventor’s fair that is taking place, with a special focus on artifacts and those that create them.  There are extra abilities, such as vehicles, that are mere inert artifacts until other creatures lend their power to crew them and bring them to life.  There are creatures who come into play creating (either adding to their own strength, or creating little artifact creatures to help them out. And there is a new kind of energy, not mana, but special counters that can be spent at any time to help power up lots of tricks and abilities.

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