Ben Calica

The in-store in-person dilemma…

(By Ben Calica, store owner guy)

Hey folks,

So we’ve been struggling with a problem. People were so excited about us reopening and doing in person events, that when we finally started doing them, we were a bit dismayed when they were so lightly attended.  We’ve been doing what we could to keep things safe, limiting the number of players, putting air filtration systems on the tables, etc. But we still were missing our people, in a way that was a bit of a head scratcher. First, I asked the other store owners on our Facebook secret handshake club groups how they were doing, I got a polar split.  A bunch of folks were having the same experience I was, and others were having record breaking attendance.  With a quick bit of digging, it turned out that there is an almost direct correlation between vaccine/mask acceptance and how well the store were doing.  Guess it isn’t really a surprise that the parts of the country that don’t take Covid seriously, are the ones who are packing their stores.  Sigh… So then I did some reaching out to our community to ask what was going on in their brains. The results were interesting.

  1.  The $^#$ing Delta variant.  A whole bunch of people are really concerned about the new variant and it changed them from “yay it’s actually over” to “actually, not going out to events with people so much for a while longer”.  It’s not V-Day, more like meerkats popping up their heads to see if it is safe and hearing something rustling in the bushes.
  2. Masks, glorious Masks:  I could understand this one, having just been to the movies for the first time in a year and a half.  We wear our masks dutifully when we are out and about, but the idea of spending our fun time wearing them as well just is too much for a bunch of people.
  3. Too much $$/where oh where did our drafting go? This one is on me and I’m not sure what to do about it? As much as I love magic drafting, the idea of passing a bunch of cards from hand to hand isn’t a particularly safe sounding idea right now.  So I decided that taking all the prerelease kits we couldn’t get to play with over the sheltered days would be a great solution.  Super fun and you get to build your own decks without touching anyone else’s. The truth is that I was going to need to raise the prices of the events anyway since it is gonna take a while for us to recover, and when we have smaller events, we still have to pay the same for workers and roof and stuff.  (My plan had been to set the new prices, but let anyone who couldn’t afford it pay the old prices for a little while.  Sort of a suggested donation thing.)
  4. You have to be this tall (age) to go on this ride…what about the kids?  This one is really killing me. Because the under 12 crowd can’t be vaccinated yet, we (and a whole bunch of other places) can’t have them participate in events.   I started the @#% shop to create a safe place for kids (and others) to be and learn how to treat each other with respect and kindness.  And now I have to say no to letting them into the store to play?  (That is the thing that makes me roiling mad at those who are proudly showing off their willful stupidity. They are creating this perfect training ground for new and more dangerous variants to grow and because of them, people who have been caring for each other and doing the right thing are having to suffer.  Grrrrr-that is the G rated version of what I’ve been feeling.)
  5. People don’t know things are happening again.  This one is also on me.  The rebuilding has been slow as molasses since all the contractors are out contracting, and I haven’t done a great job in spreading the word.   But we did for last month, so that isn’t the whole thing.  Still, don’t be shocked if you see me out front in a giant Pikachu outfit, spinning a sign like and Olympic twirling champion. (ok…that is not gonna happen… I look terrible in yellow.)

So what are we doing about all this?

  1. Keeping things small and safe.  I want y’all alive and well and us not being a vector for anything but good stuff.
  2. Always make it worth showing up.  If you sign up for an event and it doesn’t fire, count on leaving with some promos and/or packs that will make it worth the trip.  If this sounds like bribes to prime the pump, well, yeah…you got that one right on the money.
  3. Take suggestions to share on the most comfy masks. Hey, if we gotta wear ’em, lets find the good ones.
  4. Keep things regular:  Knowing that we are having certain events every week  helps over time.  For example, we are bringing back Magic two headed Giants every sat.  And we are going to bring back D&D. We might do online D&D as well for a while while this all gets figured out.
  5. Be patient with this.  It is gonna be a long, very difficult haul. but we will do what we must to keep making it through..
  6. Listen to you guys.  We need to hear what things work or don’t work for you.  That is the only way we can adapt to this weird world. (again)

 

 

 

 

 

 

 

 

 

 

 

D20 Games-Intro to D&D for Parents (and others)

By Ben Calica

This guide is designed as a simple, English translation for parents, significant others, and just those who felt curious as to what the heck D&D is all about.  We run D&D Encounters at D20 Games these days, and I’m old enough to have played the game with the first white books back in the mid 70s.  I’m also a dad of tween twin boys and a daughter who’s three years younger, so I can do the kid to parent translation pretty well. 😉

What is D&D?  Dungeons & Dragons is the game the popularized role playing.  Created in the mid-70’s,D&D was unique in casting one of the players in the role of the Dungeon Master.  A person who both kept the secrets of the world that the other players were trying to discover, and acted as a living interpreter of the rules, allowing players to try all sorts of creative solutions to problems they encounter, and not be limited by only what the original game creators set down on paper.  This was quite literally a game-changer, in that it really allowed people to use their imaginations to inhabit characters that they created and moved through the world.  It works best when the players access the freedom of their 8-12 year old selves and create characters that are ones they would have chosen to play on a playground.  (BTW…those of us who were around for the first round of this remember the media frenzy over kids in the sewers doing horrible things.  That was more made up then the game.  The truth was it was a bunch of us utterly harmless little nerd boys and girls being imaginative in the basement of our parents houses.)

D20

D20s-The rolls at the heart of role playing.  The D20 that is the name of our store refers to 20-sided dice, and are the key to most role playing games.  As much control as the Dungeon Master needs to have over the world that he/she is slowly unveiling, if they end up as the autocrat that just tells a story without any possibility of success or failure outside of what is ordained by them, the game becomes either stale or feels unfair.  Instead, based on a characters developing abilities  the Dungeon Master either consults pre-created tables of possibilities for certain types of actions (attacking with a sword, jumping out of the way of a dragon’s fire breath, getting a good nights sleep without being discovered by some roving band of creepy creatures), or makes their best guess for some creative idea a player has, and assigns a number that they must beat for that to succeed.  “I want to use my special agility to do a back-flip over my friends head to the back of the group.”  “Ok…you need to roll an 18 to make that happen.  Since you have extra agility bonus..you get to add 4 to whatever you roll.  Roll a d20!”  It is the mix of imagination and estimated chance that is the heart of what makes role playing games ongoing fun, and a story that even the Dungeon Master doesn’t know how will play out.

D&D as avengers


18 again, the birth of a character.
  The other key part of what makes role playing games fun, is the birth and evolution of your character.  A few different methods can be used, from the genetic randomness of rolling dice to determine the basic DNA of your character.  Are they quick  smart, wise, strong charming, or tough, or some combo of the above.  The first method involved rolling three six sided dice for each attribute, and then figuring out based on what you got what that character would be.

For example right now I’ll roll out one to show you.ac-muppets

Well…obviously this guy is going to be hiding in the back of the group, not swinging anything bigger then a stick.  But…with those Wisdom and Intelligence scores, looks like we might have a wizard or kind of skinny healer.
Using the more popular method of rolling 4 6-sided dice and throwing out the lowest one, we get a little better result.

This guy (or gal), could end up as a thief, or bard, or ranger, whose dexterity will make a bow sing in their hands.  How the characters start out is only the birth, because as they go out in the world and experience interesting things, they gain, well, experience.  and that experience directly leads to them increasing their levels, and with each of those new levels, their skills, toughness and abilities increase, so that the monsters that almost destroyed them in that first week of play, go running from them a few sessions later.  The greater the risks, the greater the rewards in terms of experience points AND goodies that they find along the way.  But those risks are very real (in the world of the game), in that if the hit points of your character (A number created based on your level, constitution, and what profession your character chooses), gets knocked down in battle to 0, then your character, well, dies.  Most often in the early levels, your playing buddies (your group), will drag you back to town, and find a sufficiently powerful healer to bring you back.  But that gets increasingly expensive both in terms of gold you’ve been able to collect, and eventually costing you some of those experience points you’ve been working so hard to gather.  Plus that fact that during the rest of that particular adventure, when the DM asks each character what they want to do next, the answer from you is “lying in the corner…still dead.”

DnD_Character_SheetThe DM–The guy that gets to have fun by not playing the whole time:  The Dungeon Master, or DM, has a very important and sometimes tricky role.  It is their  job to have either created or familiarized themselves with the world and adventure that the players are going to encounter.  They need to keep things moving at a good pace so people keep having fun in the world, and they have to strike a very careful balance between making the world so easy to defeat that there is no sense of real risk or drama, and making it so tough that the players feel like they are spending half their time trudging back to town to get resurrected   They need to make puzzles that are solvable, but hard enough to be challenging, and they need to be open to the players creativity taking the story in a direction they didn’t anticipate. Common mistakes are to become the great and powerful OZ, manipulating the players into doing things they really don’t want to do, or being seen as vindictive and mean..being the enemy of the players, as opposed to their guide to a world they have never encountered.   The best DM’s enjoy the story being told and it’s telling, and are open to knowing that the player’s creativity is a huge part of what makes that story fun for everybody, including them.

Pathfinder_RPG_Core_Rulebook_coverD&D vs. Pathfinder.  Both of these games were born from the original D&D.  While many people were kind of mad about D&D 4.0 (kind of an attempt to turn D&D into World of Warcraft) they redeemed themselves with 5th edition. It honors the best part of role playing games, the, well, role playing. Pathfinder is a game made by a different company that was founded by a number of people who used to work on D&D an has stayed very much in the spirit of the original D&D.  The reality is that both of these are brothers in spirit, and you can’t really go wrong with either.  There are also a host of other genres of role-playing that have been born from the same basic ideas and that speak to the different 8-12 year-olds in each of us.

Special notes from one parent to another:  First off…most any game that gets people face to face instead of screen to screen is a good thing.  Second, the game is jam packed with creative problem solving and social skills building opportunities.  The books are expensive (in the $30-40 range) and they will read them to the point of seeming obsession, but what is happening is that they are using the possibilities in the books to load themselves up with tools to solve problems when they play as well as doing creative thinking in their heads about what they could become.  The games can go from a couple of hours a time, to 2 in the morning when they get older.  It is the, “let’s just see what is behind that next door” that create that.    Obviously, the timing issues are different based on the age of the kid.

It takes a lot to get a group of kids together on a regular basis to play, and once a game is going and gets healthy it is worth encouraging.  Despite whatever “Revenge of the nerds” preconceptions there are about people who play, the reality is that the people who are drawn to the game do tend to be disproportionately bright, mostly because they don’t like the constraints that standard games place on their creativity.  The groups also tend to provide good social support.  The characters they create have different specific  ethical rules, and it is important for the player to stay true to those rules, making for a great chance to explore and understand those. For the kids who are bright but have social skills challenges, the role playing stuff is wonderful, both because it provides some set of written rules for social interactions, and because usually the DM provides a level of moderation for social issues that come up that makes the sessions mini-social skills groups wrapped in a big spoonful of sugar.

The Secret Life of Adults (and other kids)-The “right thing” if someone dies

[This article is part of a series where we reveal stuff that adults or kids don’t usually admit to each other.  Mostly it’s me fessing up to my secret thoughts or stuff I’ve done that maybe I shouldn’t have.]

One of the people at the store just lost their Dad, and my heart is kinda breaking for them as I write this.  I’m (like everyone else around him and his family) trying to figure out what the “right” thing is to say. And I want let him know that there are tons of ways that are normal to react to this, that there is no “right” way for him to feel, that whatever he’s feeling, it really is ok.  The truth is that everybody has a hard time figuring this out.

It feels like you should know the right thing to say or do when you find out about a loss that is just to big too imagine. If is a friend or someone we love, we tend fall back on “I’m so sorry for your loss” and “Is there anything I can do”.  And if it is you, you accept those words in a blur, unable to believe that the rest of the world is still going on as usual when everything has just completely changed.  Trying to figure out the right thing to do or feel makes a really tough time, much tougher.

If you are going through this, and this is intended for our friend, this stuff comes at you as it comes, and it’s all ok. All the cliche stuff has some basis in truth, but the order of what you are going through, and when or if you go through it is different for each person.

  • For some people, it hits them like a hammer to the gut right away.
  • For others, they feel bad that they don’t feel “enough” at the beginning.
  • Some people reach out to their friends and loved ones for support, others don’t want to talk about it.
  • Some take great comfort from the people who reach out, others snap back at them, because how can they understand?
  • Some put on a brave face to show that they are ok, and that no one needs to worry about them.
  • Some focus all their attention of taking care of the others in their family who are hurt.
  • Some just put all the feelings away to deal with later
  • Some just cry until they can’t cry anymore
  • Some write or draw or do anything else they can to either process or distract themselves
  • And a thousand other things…

Win with Grace, Lose with Style, Play for fun…The rules of the store and The Elections… (Or, don’t listen to them, listen to me…)

Win with Grace, Lose with Style, Play for fun…The rules of the store and The Elections… (Or, don’t listen to them, listen to me…)

I can’t believe I need to write this, but clearly I do.  The election is about to happen, and regardless of the outcome, it’s important to know that not only have the people running acted in ways that we shouldn’t emulate, that honestly, if they’d been in the store, we would have had a little private chat about the rules.
pic-of-d20-store-rules(I actually work hard to keep politics out of the store….there are certain issues, particularly those with deeply held personal beliefs, that once you start engaging in, it becomes hard to see someone who disagrees with you as anything beyond someone who is “other”, and this is a place for treating each other with respect so we can have (gasp) fun with each other.  I’m not going to change that policy now.  I have my own preferences, but I won’t push them on anybody.)
    • No Bad Language:   This rule extends beyond just swearing, but to smack talk in general.  Basically anything that is aimed at the purpose of making someone else feel uncomfortable, unwelcome or to attack their self-worth or self-confidence is just not ok. It doesn’t do anything besides make the other person like you less and poisons the ability to talk with each other and have fun.  Sure we compete and do our best to win, but none of that requires or is benefited by being mean.
Given that, I do feel like I need to say something about one aspect of all of this.  The idea of  elections is to choose people, in the case of the legislators (the law makers) who will act on our behalf to make the laws that will allow us to life, liberty and the pursuit of happiness. And in the case of the president, that person is the citizen that we choose to act on our behalf in making sure those laws are enforced, in being our face to the world, to act when disasters happen, and to protect us and those we feel need protecting on our behalf.  They are both part of the check and balance of power on each other, come up with by our founding fathers who saw just what went wrong when all the power was in the hands of one person with the kings that ignored the will of the people, or with the will of the people when the passions of a moment turned them from people to the mob, as happened in France, who’s persecuted turned to persecutors, filling baskets with the remnants of their vengeance.
    • No Roughhousing or unwanted physical contact:  Not a place for grabbing, hitting or physically hurting other people.  (And no, if another player says that they will pay to get you out of trouble if you go and hurt someone that is annoying them, you’ll both get kicked out.)  Hurting someone, or encouraging someone else to hurt someone is utterly unacceptable.
The law makers are supposed to be our avatars….working together on our behalf, and the President should be the best of us, the person who we most trust to do the right thing when the clock is ticking and to lead and inspire us.
    • Good sportsmanship:  If you win or you lose, reach across the table, shake hands and say good game.  Those who do will have fun every-time, not just when they win, and get a chance to learn and get better.  Nobody wants to play or even be around someone who comes up with excuses why they didn’t win, particularly before the match even begins.
There has been behavior that has happened, over and over again in this campaign that, far from inspiring us and giving us things to aspire to, is so bad that if it happened in the store, I’d have to pull someone aside and have a quiet talk about treating each other with respect and trying to work things out.    For my young players, who’ve done so well at bringing out the best in each other, at turning away from teasing, name-calling and bad sportsmanship, know that for many of us adults, we are also looking in disbelief at presidential candidates who act with the language of frustrated little kids.
In terms of our Senators and Congresspeople, if we just wanted to have you vote on party lines, not actually talk with each other about the merits of each law, we can do that.   You guys can sit on the side, writing petitions, and we’ll vote from home.  Or we can just send one of those pecking water bird toys that hits the same button over and over again.
There are a lot of things wrong with the system at this point. Hidden money making it so our representatives need to give access to those with bigger pockets, often over doing the right thing for those of us who elected them. Legislators living in such fear of being singled out and attacked by their own parties, that the idea of reaching out to the other side and talking things through puts them at real risk.  Would any of us act that way?  Do we want those who are acting for us doing that?  (Here is an amazing video about what has happened over the last 50+ years in congress)
https://youtu.be/tEczkhfLwqM
But what we have to do is remember that the system was set up by some pretty smart people, (people like us), who tried to figure out the best way to do things and to set up systems of checks and balances that would keep things stable while they were working, but allow for changes (amendments) if something was clearly not working the way that they intended.  If you get frustrated, remember that, and then work to understand why and make things better.
And one final thing.  Every one of you that comes to the store on a regular basis, behaves better then what we are seeing in front of us.  So if that little voice inside says, “this isn’t a good person to try and be like”, pay attention to it.  You’ve been part of creating a good an welcoming place at D20, so as far as I’m concerned. you are doing good so far.
Ben
P.S. For those of you who are voting, I won’t suggest who you vote for, but would ask one thing:  None of this is as simplistic as it is portrayed.  Don’t get stubborn in either direction because of what someone else tries to tell you to do.  Take the time to really look at the candidates and decide who you want to represent and act for you for the next 4 years once all the ads are done and it is just working at the highest pressure, most intense job in the country, and who you would least like to see in that role.  We’ve seen from previous elections that they are not all the same and who is there has real and lasting consequences for all of us. And go and vote….

  

So I shoplifted as a kid. An open letter to my D20 kids about shoplifting..

“I couldn’t understand how I went from feeling such a good feeling of being clever and getting away with being better then the system to having what felt like a physical pit in my stomach and a flush of shame that I was convinced would never, ever go away…”

The other day, we caught some kids figuring out how to scam the card machine at the store.  These weren’t bad kids, but it didn’t even occur to them that they were stealing, or if it did, they didn’t draw the line to the wrong of it.  So I decided to pull out a story that I’ve only told a few people about what happened with me when I shoplifted at about the same age that these kids did.

Stealing and shoplifting are a fact of life for a store like D20, and what you would only know if you actually did the books at the end of the month, is that while the stealing is a fairly small percentage of our sales, so is the profit that we end up with each month, and that little bit of stealing here and there, really hurts us a lot.

But that is never my first thought when we catch someone stealing, particularly a kid.  I know, from personal experience, that moment in time can be the point where someone chooses what kind of person they want to be.  This is the time when …

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