D20 Games

No Pokemon League this week–Big Magic Prerelease–11am

No Pokemon This week–Back next week.

 

Pokemon League: aspertiascocard Every Week–Pokemon league.  😉  The Pokemon League is a great way for Pokemon players, both young and old, to come and find a bunch of other people who like to play and trade.

When is it: Saturdays at 11am-1pm (always check website…once every month or so a bigger event will need to take over the store)

Who is it good for?  This one is very family friendly…good for kid as young as 7 (with parents in tow) up to full adult.  The older, more experienced players get extra check marks for helping less experienced players, so it’s a great place to learn how to play.

How it works: Players get a special check card and for every set of games they play and get signed off they earn their way to fun prizes like special cards and patches.  Winning and losing doesn’t matter, and in fact, when the more experienced players help the newer players learn how to play, they get extra checks for it, so they are eager to help out.   We have extra decks that we can lend out to players who don’t have one or who haven’t learned how to build one yet.

What it costs: Entry fee is $5 and includes a booster pack.Pokemon League Scorecard Inside

Here is a link to the Pokemon website with all info about the league…

 

*Check website…Pokemon league sometimes doesn’t happen because of major released for Magic or other games…usually once every few months.

 

 

10 am Sat Guilds of Ravnica Prerelease

Guilds Of Ravnica.  Sealed (6 packs) Sat at 10 and 4, and Sun at 4 (competitive or casual). Two Headed Giant at 3 on Sunday. $30 in advance, $35 day of the event.  Pick one of the 5 different guild packs by reaching into the old Mystery Box.

 

When: Events Sat at 10, Sat at 4, Sun at 10 and a two-headed Giant, Sunday at 3 pm.

What: Sealed Standard event (get 6 packs of the new stuff and build best 40 card deck.)  Play either competitive (at least 4 rounds, with bigger fistfuls of prize packs for the winners, but needing to win at least two rounds to get any prize packs.) or casual (play three rounds, win a round, win a pack). Choose when you sign up.

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Here’s what you need to get a head/catch up to the game.

Guilds of Ravnica Set

Back to the city word of Ravnica, with it’s 10 guilds (pairings of two colors).  This set is all about making the colors work together, so there is a ton of mana fixing, including the return of the shock lands.

Here’s what you need to get a head/catch up to the game.

The following is directly from the Wizards of the Coast description of the mechanics of the new set.

HOUSE DIMIR AND SURVEIL

The Dimir maintain their power by seeing everything from the shadows. They know what’s going to happen before it does, and they’re quick to move if they don’t like what they see. The new surveil ability gives you a look into—and some control over—the future of your draws.

Unexplained Disappearance

The instruction to surveil always includes a number, such as surveil 2 on Deadly Visit. Look at that many cards from the top of your library. From those cards, put as many cards as you like back on top of your library in any order. Put the rest into your graveyard. Surveil helps you set up better draws for the future. Even if all the cards you looked at end up in the graveyard, you’re that much closer to what you need.

Surveil is very reminiscent of the scry ability, but don’t underestimate the difference between putting cards into your graveyard and putting them on the bottom of your library. Your graveyard is a much readier resource, and plenty of cards (not to mention the abilities of some other guilds) will be quick to capitalize. If the Dimir love anything, it’s advantage, so initiate surveillance on the oblivious and outmaneuver the underprepared.

THE IZZET LEAGUE AND JUMP-START

No guild is more responsible for building (and occasionally blowing up) Ravnica’s infrastructure than the inventors and mad scientists of the Izzet. Their most recent innovation, the new ability jump-start, is based on a simple principle: if an experiment succeeds, do it again!

Sonic Assault

Jump-start is found on instants and sorceries. You can cast a card with jump-start from your graveyard by paying all its regular costs and one additional cost: discarding a card from your hand. Casting a spell with jump-start follows all the normal timing rules, so sorceries with jump-start are still limited to your main phases. A spell with jump-start that was cast from your graveyard can still be countered, and if it has targets, it won’t do anything if all its targets disappear or otherwise become illegal. After a spell with jump-start cast from your graveyard resolves, is countered, or leaves the stack in any way, it’s exiled.

Let’s talk about the card you discard to enable jump-start. In the late game, this is a great thing to do with excess lands or other less valuable cards. You can also discard a different card with jump-start, setting yourself up to cast it from your graveyard later. If you end up fighting alongside the Dimir (a risky proposition . . . perfect!), the surveil ability can dump cards with jump-start in your graveyard and turbocharge your options. If casting a spell once is good, casting it twice must be awesome. If the Izzet love anything, it’s advantage, so get a jump-start on a dizzying array of spellcasting!

THE GOLGARI SWARM AND UNDERGROWTH

Life is a circle. And the bottom part of that circle dips into the muck and mire of the dead. The Golgari have an entire plane to feed, and they know that just because something stops breathing, it doesn’t mean it stops being useful. The new ability word undergrowth is used to highlight abilities that care in some way about the number of creature cards in your graveyard.

Moodmark Painter

Each undergrowth ability is different, so read each carefully to see exactly how all these corpses are going to help you. Golgari decks are highly interested in filling the graveyard. Creature combat is a fantastic way to do that, but discarding cards and dumping cards from the top of your library into your graveyard are just as effective. Undergrowth abilities provide scaling effects that may start small, but they can be dominating in the late game. If the Golgari love anything, it’s advantage, so dig through the undergrowth and put the dead to good use.

THE BOROS LEGION AND MENTOR

Corruption and infighting threaten the heart of Ravnica, but the militaristic Boros Legion stands ready to fight for justice. In these unsteady times, they can afford no weak links. The new keyword mentor ensures a strong fighting force from top to bottom.

Hammer Dropper

Mentor is an ability that triggers whenever the creature with mentor attacks. You choose another attacking creature with lesser power as the target. As the ability resolves, compare the powers of the two creatures again. If the target creature’s power is still less than the power of the creature with mentor, put a +1/+1 counter on the target creature. If something happened in response to the mentor ability such that the target creature no longer has lesser power, the mentor ability won’t do anything.

Attacking with multiple creatures with mentor may require some coordination to get all the bonuses you want, particularly in digital versions of Magic. For example, let’s say you attack with Hammer Dropper, Barging Sergeant, and a 3/3 creature. Let’s say you want both mentor abilities to target the 3/3, hoping to pump it up to a hefty 5/5. Both mentor abilities trigger at the same time, so you can put them on the stack in either order. But be careful! If you put Barging Sergeant’s ability on the stack first, followed by Hammer Dropper’s, Hammer Dropper’s ability will resolve first. The 3/3 has lesser power than the 5/2 Hammer Dropper, so your 3/3 gets promoted to a 4/4. When Barging Sergeant’s mentor ability tries to resolve, it will see the target now has equal power to it. That makes the 4/4 an illegal target for the mentor ability, and that ability won’t do anything. You’ll be stuck with a 4/4.

That’s not optimal, soldier! By putting Barging Sergeant’s ability on the stack second (so it resolves first), the 3/3 will pass its check first and become a 4/4. That 4/4 will then pass the check of Hammer Dropper’s mentor ability, earning its second +1/+1 counter and graduating as a stellar 5/5. Well done! If the Boros love anything, it’s advantage, so help those beneath you rise up and form an elite squad incapable of failure.

THE SELESNYA CONCLAVE AND CONVOKE

Community and solidarity are everything to the Selesnya. They want nothing more than a unified Ravnica, but in a climate where that seems less and less likely, the Conclave resolves to be prepared for what may come. In this set, they employ a tried-and-true tactic, the returning keyword convoke.

Rosemane Centaur

Convoke allows you to tap your creatures rather than pay for some or all of the mana normally required to cast the spell. Each creature pays for one mana of its color or for one generic mana if it doesn’t match any the spell’s colors. If you tap a multicolored creature, you can choose which cost it’s covering.

For example, you can cast Rosemane Centaur by paying 3GW. Not a bad deal, but nothing to write your home plane about. You could also cast it by tapping a green creature and paying 3W. Or tap a white creature and pay 3G. Or tap three blue creatures and pay GW. Or tap two green creatures and pay 2W. Or tap five creatures, including at least one green creature and one white creature, and pay no mana at all!

Some things to remember: Tapping a creature for convoke doesn’t involve the T symbol, so you can tap creatures with “summoning sickness,” basically ones that just came under your control this turn. Tapping the creatures for convoke happens after you’re done activating mana abilities. This means if you tap a creature for mana, it will be tapped when it comes time to convoke. Essentially, it can’t count twice. Also, using convoke doesn’t change a spell’s mana cost or converted mana cost. Rosemane Centaur has a converted mana cost of 5 no matter how much mana you actually paid.

Convoke is a fantastic way to deploy oversized creatures way ahead of schedule. If the Selesnya love anything, it’s trees. And well-tended gardens. Go figure.


5

Battlebond!! Magic Two-Headed Giant-Premium

The Premium this month will be a flashback to Battlebond!!  We managed to snag a few last boxes.  Tons of two headed fun, and hunt for those commander treasures ($250 Foil True Name Nemesis, anyone?) $25 pp

Two-Headed Giants @ D20

Classic, Plus, and Premium…how does that sound? Every Saturday (except the first Saturday of the month and rare special events) we do two headed Giants as a team event.  The rotating different versions  will be:

  • 2nd Sat-Classic:  4 of the current block (newest packs) ($20pp-4packs each)
  • 3rd Sat-THG Plus = Fat Pack Wars.  Each team has one member reach into the mystery box and pick out a pack that matches a random Fat Pack (or Bundle) from Born of the Gods to the latest.  ($25 pp-6 packs each)
  • 4th Sat: Premium – Master’s Chaos or Mystery box Prerelease kits.  Each month we will switch off between 4 pack per person Chaos (mystery sets that include one of the Masters packs) or a mystery box prerelease kits from as far back as Return to Ravnica/dragons maze-6 packs plus promo cards per person

What: Two Headed Giant-two player team event.

Who’s it good for:

  • Buddies
  • Sweeties (couples…either where both play, or the significant other is looking for a nice, no-pressure way to share something the other person really likes)
  • Parent/Kid combos (or big sibling, etc)  Kids get to be the smart ones for once, and the parents get to see what this is about (and get a great date with their kid)

About Two Headed Giants

Parent & Kids playing two-headed Giant
Parent & Kids playing two-headed Giant

Two-headed giants are a team Magic the Gathering event. Teams usually comprise of buddies, parent/kid combos, and a lot of couples.  Both players play together, sharing a life total, showing each other their cards, consulting with each other and playing at the same times.  Because of that it is both great social fun, and probably the best way for a new player, or someone who is just curious what their buddy/kid/or SO likes so much about the game to get a chance to try without feeling any pressure to know all (or any) of the rules.  Think of it like tandem skydiving…you get all the fun, without having to worry about when to pull the rip-cord.(It is particularly great for Moms or Dads who want to have a really cool date night with their kids. This event is a GREAT way for parents to figure out what this thing the kids are doing is anyway, and for the kids to get a chance to be the ones who know what is going on for a change. ;-)Because you play as a team and can help each other out, the kid gets to be the smart one for a change, and the parent gets to play without needing to worry about “doing it wrong”. Also…kids love having their mom or dad help them try and beat another team.)

Each player (head) gets a set of packs and shares with their partner to make two 40 card decks, one for each player . You’ll have plenty of cards to use to make interesting decks with that number of packs, and the cards you open are yours to keep.  Teams play 3 matches against other teams (since the team starts with 30 life instead of twenty, it is a single game…they usually last anywhere from 25-50 minutes.) If you win a round, each team gets two prize packs.  If you lost, you will most likely be paired up with someone else who had the same type of night, so it tends to balance itself out.

D20 tends to be a friendly place to play, and the Two-headed Giants are particularly so.  We have great players who take pride in making other players feel welcome and remembering that it’s a game, its played for fun. 😉

Frequently asked Questions

What is it?: Two-Headed Giant Magic Tournament. (Two players on the same team, sharing life and playing in parallel against other teams of players)

Do I need to know what I’m doing?: Since both players play at the same time and can show each other their cards, as long as one of the two players knows what they are doing, nothing is required of the other player. It is the best, most fun way to learn the game.

 

 

 

 

 

D20 Store Championship

BONUS—-Standard showdown prize packs for top 8 players and random other players

M19 Store Championship PlaymatWhen: Sept 16th  @ 10am

Where: D20 Games, 1530 Park Street

Time:  10:00 AM Sunday

What:  Deck building Championship…Special Sealed-All the Standard Packs that will be in standard after the rotation…

Entry Fee: $30 (includes 6 packs from the “new” standard.  1 Core 19, 2 Dominaria,1 Ixalan,2 Rivals of Ixalan, )

This store championship is all about your deckbuilding skills.  We combine packs from all the sets that will be in standard after Guilds of Ravinca comes out and will do the tournament as a sealed event.  # of round depends on number of players.

 

  • 8 players=3 rounds
  • 9-16=4 rounds with cut to top 8
  • etc.

Emmara, Soul of the AccordAll participants receive an exclusive participation promo  full art card(while supplies last). The Top 8 players each receive an exclusive deckbox.  The cards are awarded to the Top 8 players even if the tournament cuts only to the Top 4. In addition, the first place winner of Magic Game Day will receive an exclusive limited-edition Playmat.

 

Magic Two-Headed Giant-Fat Pack Wars

Two-Headed Giants @ D20

2nd Sat—Fat Pack Wars!!!

Classic, Plus, and Premium…how does that sound? Every Saturday (except the first Saturday of the month and rare special events) we do two headed Giants as a team event.  The rotating different versions will be:

  • 2nd Sat-Classic:  4 of the current block (newest packs) ($20pp-4packs each)
  • 3rd Sat-THG Plus = Fat Pack Wars.  Each team has one member reach into the mystery box and pick out a pack that matches a random Fat Pack (or Bundle) from Born of the Gods to the latest.  ($25 pp-6 packs each)
  • 4th Sat: Premium – Master’s Chaos or Mystery box Prerelease kits.  Each month we will switch off between 4 pack per person Chaos (mystery sets that include one of the Masters packs) or a mystery box prerelease kits from as far back as Return to Ravnica/dragons maze-6 packs plus promo cards per person

What: Two Headed Giant-two player team event.

Who’s it good for:

  • Buddies
  • Sweeties (couples…either where both play, or the significant other is looking for a nice, no-pressure way to share something the other person really likes)
  • Parent/Kid combos (or big sibling, etc)  Kids get to be the smart ones for once, and the parents get to see what this is about (and get a great date with their kid)

About Two Headed Giants

Parent & Kids playing two-headed Giant
Parent & Kids playing two-headed Giant

Two-headed giants are a team Magic the Gathering event. Teams usually comprise of buddies, parent/kid combos, and a lot of couples.  Both players play together, sharing a life total, showing each other their cards, consulting with each other and playing at the same times.  Because of that it is both great social fun, and probably the best way for a new player, or someone who is just curious what their buddy/kid/or SO likes so much about the game to get a chance to try without feeling any pressure to know all (or any) of the rules.  Think of it like tandem skydiving…you get all the fun, without having to worry about when to pull the rip-cord.(It is particularly great for Moms or Dads who want to have a really cool date night with their kids. This event is a GREAT way for parents to figure out what this thing the kids are doing is anyway, and for the kids to get a chance to be the ones who know what is going on for a change. ;-)Because you play as a team and can help each other out, the kid gets to be the smart one for a change, and the parent gets to play without needing to worry about “doing it wrong”. Also…kids love having their mom or dad help them try and beat another team.)

Each player (head) gets a 6 pack prerelease kit and shares it with their partner to make two 40 card decks, one for each player . You’ll have plenty of cards to use to make interesting decks with that number of packs, and the cards you open are yours to keep.  Teams play 3 matches against other teams (since the team starts with 30 life instead of twenty, it is a single game…they usually last anywhere from 25-50 minutes.) If you win a round, each team gets two prize packs.  If you lost, you will most likely be paired up with someone else who had the same type of night, so it tends to balance itself out.

D20 tends to be a friendly place to play, and the Two-headed Giants are particularly so.  We have great players who take pride in making other players feel welcome and remembering that it’s a game, its played for fun. 😉

Frequently asked Questions

What is it?: Two-Headed Giant Magic Tournament. (Two players on the same team, sharing life and playing in parallel against other teams of players)

Do I need to know what I’m doing?: Since both players play at the same time and can show each other their cards, as long as one of the two players knows what they are doing, nothing is required of the other player. It is the best, most fun way to learn the game.

 

Date Night Magic Draft (Kids-9-14) (Price-$25) Kids Magic Draft

Kids-playingIt’s not called Date Night magic for the kids.   This is kids magic draft is chance for kids to play like the adults in an event with their peers, and for the parents to get a chance to go remember what it’s like to be adults again.

NOTE:  Changes for Date Night:

  1. NEW Location:  1530 Park Street.
  2. Start time 4pm start-End by 8-8:30. (impt to be on time…)
  3. Pizza now bundled in.  (More space but less easy places for kids to walk to get food…also with the earlier start time, it’s just better to have a fixed time to make a break to have food for all the kids)
  4. New Price ($25) includes two slices of Pizza and a drink.

Date night magic was designed as a way for kids to get a chance for their night out while the parents have a chance for one of their own.  For kids 9-14, the Magic tournament starts at 4 and costs $25 including 3 drafted packs of Magic cards, and one prize pack of Magic cards for each of the 3 matches (2/3 games) that the kid wins, plus dinner (two slices of pizza and a drink).  Dads, Mom’s, older siblings are welcome to play also (though the kids get the packs when they play against an adult…) Kids should know how to play, though they are welcome to ask questions to improve their games. Drafting is great for the kids, since it means that everyone is starting from scratch and has equal chances. Even if they don’t win, they still have all the cards they picked in the draft and a fun evening.  (The place is Dad-run, so we’re real big on having fun and treating each other well.) This is a great kid friendly event in the east bay.

What: Kid’s Date Night Magic: A magic draft for kids (9-14)

When: NEW Earlier Time!!! 4pm start (please be here and registered at lesst 10 minutes before) The 1st weekend of every month. Since this is a draft, everyone needs to be there to get started, so for the sake of all of the kids, please be sure to be on time. Last Round ends at or before 8:30.  Feel free to call the store before hand to see where things are at.

Cost: $25  for the draft, and dinner..(two pieces of  pizza and a drink) after the first and special $2 (half price) deal for sleeves for event players.

Other info:  Parents must leave contact information and stay within the area, and kids need to be well behaved and obey the store rules of conduct to each other, but otherwise, head on out and have good time. Limited to first 24 registered kids, so sign up early if you want to reserve a slot. (info at d20.alameda.com). Must be present by 4 to insure space.

www.d20alameda.com for more info, or email us at info at d20alameda.com. 

 

Ben’s Choice Bonus THG….Magic Two-Headed Giant-Fat Pack Wars

Special…It was Ben’s birthday last week, so he’s asserting his right as store owner to do something fun.  Cost will be $25, and it will be at least as good as Fat Pack wars….  but no spoiling the surprise….

 

Two-Headed Giants @ D20

2nd Sat—Fat Pack Wars!!!

Classic, Plus, and Premium…how does that sound? Every Saturday (except the first Saturday of the month and rare special events) we do two headed Giants as a team event.  The rotating different versions will be:

  • 2nd Sat-Classic:  4 of the current block (newest packs) ($20pp-4packs each)
  • 3rd Sat-THG Plus = Fat Pack Wars.  Each team has one member reach into the mystery box and pick out a pack that matches a random Fat Pack (or Bundle) from Born of the Gods to the latest.  ($25 pp-6 packs each)
  • 4th Sat: Premium – Master’s Chaos or Mystery box Prerelease kits.  Each month we will switch off between 4 pack per person Chaos (mystery sets that include one of the Masters packs) or a mystery box prerelease kits from as far back as Return to Ravnica/dragons maze-6 packs plus promo cards per person

What: Two Headed Giant-two player team event.

Who’s it good for:

  • Buddies
  • Sweeties (couples…either where both play, or the significant other is looking for a nice, no-pressure way to share something the other person really likes)
  • Parent/Kid combos (or big sibling, etc)  Kids get to be the smart ones for once, and the parents get to see what this is about (and get a great date with their kid)

About Two Headed Giants

Parent & Kids playing two-headed Giant
Parent & Kids playing two-headed Giant

Two-headed giants are a team Magic the Gathering event. Teams usually comprise of buddies, parent/kid combos, and a lot of couples.  Both players play together, sharing a life total, showing each other their cards, consulting with each other and playing at the same times.  Because of that it is both great social fun, and probably the best way for a new player, or someone who is just curious what their buddy/kid/or SO likes so much about the game to get a chance to try without feeling any pressure to know all (or any) of the rules.  Think of it like tandem skydiving…you get all the fun, without having to worry about when to pull the rip-cord.(It is particularly great for Moms or Dads who want to have a really cool date night with their kids. This event is a GREAT way for parents to figure out what this thing the kids are doing is anyway, and for the kids to get a chance to be the ones who know what is going on for a change. ;-)Because you play as a team and can help each other out, the kid gets to be the smart one for a change, and the parent gets to play without needing to worry about “doing it wrong”. Also…kids love having their mom or dad help them try and beat another team.)

Each player (head) gets a 6 pack prerelease kit and shares it with their partner to make two 40 card decks, one for each player . You’ll have plenty of cards to use to make interesting decks with that number of packs, and the cards you open are yours to keep.  Teams play 3 matches against other teams (since the team starts with 30 life instead of twenty, it is a single game…they usually last anywhere from 25-50 minutes.) If you win a round, each team gets two prize packs.  If you lost, you will most likely be paired up with someone else who had the same type of night, so it tends to balance itself out.

D20 tends to be a friendly place to play, and the Two-headed Giants are particularly so.  We have great players who take pride in making other players feel welcome and remembering that it’s a game, its played for fun. 😉

Frequently asked Questions

What is it?: Two-Headed Giant Magic Tournament. (Two players on the same team, sharing life and playing in parallel against other teams of players)

Do I need to know what I’m doing?: Since both players play at the same time and can show each other their cards, as long as one of the two players knows what they are doing, nothing is required of the other player. It is the best, most fun way to learn the game.

 

Magic Two-Headed Giant

Two-Headed Giants @ D20

Classic, Plus, and Premium…how does that sound? Every Saturday (except the first Saturday of the month and rare special events) we do two headed Giants as a team event.  The rotating different versions  will be:

  • 2nd Sat-Classic:  4 of the current block (newest packs) ($20pp-4packs each)
  • 3rd Sat-THG Plus = Fat Pack Wars.  Each team has one member reach into the mystery box and pick out a pack that matches a random Fat Pack (or Bundle) from Born of the Gods to the latest.  ($25 pp-6 packs each)
  • 4th Sat: Premium – Master’s Chaos or Mystery box Prerelease kits.  Each month we will switch off between 4 pack per person Chaos (mystery sets that include one of the Masters packs) or a mystery box prerelease kits from as far back as Return to Ravnica/dragons maze-6 packs plus promo cards per person

What: Two Headed Giant-two player team event.

Who’s it good for:

  • Buddies
  • Sweeties (couples…either where both play, or the significant other is looking for a nice, no-pressure way to share something the other person really likes)
  • Parent/Kid combos (or big sibling, etc)  Kids get to be the smart ones for once, and the parents get to see what this is about (and get a great date with their kid)

About Two Headed Giants

Parent & Kids playing two-headed Giant
Parent & Kids playing two-headed Giant

Two-headed giants are a team Magic the Gathering event. Teams usually comprise of buddies, parent/kid combos, and a lot of couples.  Both players play together, sharing a life total, showing each other their cards, consulting with each other and playing at the same times.  Because of that it is both great social fun, and probably the best way for a new player, or someone who is just curious what their buddy/kid/or SO likes so much about the game to get a chance to try without feeling any pressure to know all (or any) of the rules.  Think of it like tandem skydiving…you get all the fun, without having to worry about when to pull the rip-cord.(It is particularly great for Moms or Dads who want to have a really cool date night with their kids. This event is a GREAT way for parents to figure out what this thing the kids are doing is anyway, and for the kids to get a chance to be the ones who know what is going on for a change. ;-)Because you play as a team and can help each other out, the kid gets to be the smart one for a change, and the parent gets to play without needing to worry about “doing it wrong”. Also…kids love having their mom or dad help them try and beat another team.)

Each player (head) gets a set of packs and shares with their partner to make two 40 card decks, one for each player . You’ll have plenty of cards to use to make interesting decks with that number of packs, and the cards you open are yours to keep.  Teams play 3 matches against other teams (since the team starts with 30 life instead of twenty, it is a single game…they usually last anywhere from 25-50 minutes.) If you win a round, each team gets two prize packs.  If you lost, you will most likely be paired up with someone else who had the same type of night, so it tends to balance itself out.

D20 tends to be a friendly place to play, and the Two-headed Giants are particularly so.  We have great players who take pride in making other players feel welcome and remembering that it’s a game, its played for fun. 😉

Frequently asked Questions

What is it?: Two-Headed Giant Magic Tournament. (Two players on the same team, sharing life and playing in parallel against other teams of players)

Do I need to know what I’m doing?: Since both players play at the same time and can show each other their cards, as long as one of the two players knows what they are doing, nothing is required of the other player. It is the best, most fun way to learn the game.

 

Weds Intro D&D-5pm

D&D at D20We are starting a new intro to D&D campaign for Weds.  Space in the group each week is first come, first sign up, and very subject to the DM’s being healthy and present.  Check the website/twitter feed for last minute updates/announcements).

Dungeons and Dragons: Encounters

When: Every Wed,

Time: ~ 5 pm play (may very based on DM)

Cost: 5$ per player-limit is 7 players per table ($ Goes to DM credit)

What is D&D?  Dungeons & Dragons is the game the popularized role playing.  Created in the mid-70’s,D&D was unique in casting one of the players in the role of the Dungeon Master.  A person who both kept the secrets of the world that the other players were trying to discover, and acted as a living interpreter of the rules, allowing players to try all sorts of creative solutions to problems they encounter, and not be limited by only what the original game creators set down on paper.  This was quite literally a game-changer, in that it really allowed people to use their imaginations to inhabit characters that they created and moved through the world.  It works best when the players access the freedom of their 8-12 year old selves and create characters that are ones they would have chosen to play on a playground.

Character Creation.

Each DM chooses how character creation is done.  If by rolling, it must be done in the store with an official watching, however, if it uses the customize ability scores method (which is the default for D20) you can create a character at home and bring it in.

(From the D&D5.0 Wikia on creating a character…)

Players have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs 7 points. Using this method, 15 is the highest ability score you can end up with, before applying racial increases. You can’t have a score lower than 8.

This method of determining ability scores enables you to create a set of three high numbers and three low ones (15, 15, 15, 8, 8, 8), a set of numbers that are above average and nearly equal (13, 13, 13, 12, 12, 12), or any set of numbers between those extremes

Score Cost Score Cost
8 0 12 4
9 1 13 5
10 2 14 7
11 3 15 9

 

D&D Character Sheets

https://dnd.wizards.com/articles/features/character_sheets

 More info on D&D….

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