Friday Night Magic

Dominaria Release! Friday Night Magic

New Location—1530 Park Street

160x600_FNMFor the next few weeks after Masters 25 ships…we will do Regular draft ($15 ) side by side with Iconic Masters ($35/$30 with regular prize packs).  Both will run as long as we have enough for standard draft.

Cost is $15 and comes with an optional pack of $3.50 ultra pro sleeves for only $2 extra. Format is casual, playing 3 rounds, with a pack for a prize for the winner of each round.

The Friday drafts start later, so are recommended for adults (or more advanced kids).  We run more kid friendly events on other times

BTW…GREAT Draft Practice sites

Come on in.  Drafts are a great way for everybody to start out on the same footing and have an equal chance to win and an guaranteed chance to have fun. While we have some great competitive players, we take great pride in remembering that playing games is supposed to be fun and focusing on helping everybody have a great time.

Players should know how to play the game, but players who have never tried drafting, new players, and players who haven’t played for a long time will find us a warm and welcoming group, who will help them to get comfortable so we can add new people to our mix.If you want help in getting more comfortable before hand, come on in and we’ll hook you up with one of our regulars to help out.  Being a comfortable and fun place to play is our specialty.

We also run kid specific drafts on the first Saturday of each month. We also do Two-headed Giants on most other Saturdays that end by 8:30 and are friendly for almost every age and experience group.

www.alameda.com 510-522-2109.

Friday Night Magic

New Location—1530 Park Street

160x600_FNMFor the next few weeks after Masters 25 ships…we will do Regular draft ($15 ) side by side with Iconic Masters ($35/$30 with regular prize packs).  Both will run as long as we have enough for standard draft.

Cost is $15 and comes with an optional pack of $3.50 ultra pro sleeves for only $2 extra. Format is casual, playing 3 rounds, with a pack for a prize for the winner of each round.

The Friday drafts start later, so are recommended for adults (or more advanced kids).  We run more kid friendly events on other times

BTW…GREAT Draft Practice sites

Come on in.  Drafts are a great way for everybody to start out on the same footing and have an equal chance to win and an guaranteed chance to have fun. While we have some great competitive players, we take great pride in remembering that playing games is supposed to be fun and focusing on helping everybody have a great time.

Players should know how to play the game, but players who have never tried drafting, new players, and players who haven’t played for a long time will find us a warm and welcoming group, who will help them to get comfortable so we can add new people to our mix.If you want help in getting more comfortable before hand, come on in and we’ll hook you up with one of our regulars to help out.  Being a comfortable and fun place to play is our specialty.

We also run kid specific drafts on the first Saturday of each month. We also do Two-headed Giants on most other Saturdays that end by 8:30 and are friendly for almost every age and experience group.

www.alameda.com 510-522-2109.

Friday Night Magic

New Location—1530 Park Street

160x600_FNMFor the next few weeks after Iconic Masters ships…we will do Regular draft ($15 ) side by side with Iconic Masters ($40/$35 with regular prize packs).  Both will run as long as we have enough for standard draft.

Cost is $15 and comes with an optional pack of $3.50 ultra pro sleeves for only $2 extra. Format is casual, playing 3 rounds, with a pack for a prize for the winner of each round.

The Friday drafts start later, so are recommended for adults (or more advanced kids).  We run more kid friendly events on other times

BTW…GREAT Draft Practice sites

Come on in.  Drafts are a great way for everybody to start out on the same footing and have an equal chance to win and an guaranteed chance to have fun. While we have some great competitive players, we take great pride in remembering that playing games is supposed to be fun and focusing on helping everybody have a great time.

Players should know how to play the game, but players who have never tried drafting, new players, and players who haven’t played for a long time will find us a warm and welcoming group, who will help them to get comfortable so we can add new people to our mix.If you want help in getting more comfortable before hand, come on in and we’ll hook you up with one of our regulars to help out.  Being a comfortable and fun place to play is our specialty.

We also run kid specific drafts on the first Saturday of each month. We also do Two-headed Giants on most other Saturdays that end by 8:30 and are friendly for almost every age and experience group.

www.alameda.com 510-522-2109.

Sun Sealed Iconic Masters Release Event

Draft and Sealed Simulator

What is Iconic Masters?

Iconic Masters offers players a tour through some of the most powerful cards in over 23 years of Magic history. The set brings an array of massive Angels, Sphinxes, Demons, Dragons, and Hydras alongside some of our favorite and most memorable spells, many featuring new artwork. Iconic Masters is designed to provide an exciting and unique Limited experience with cards that have never been drafted together. (from the Wizards website)

When: Events– Friday Night Magic at 7, Sat, Two Headed Giant at 4, Sun at 11 and a Sealed, Sunday at 11 am. 

What: Sealed event (6 packs)  Three rounds, win a round, win a pack.  This event will be a double bonus because the packs you get for this event can also be used for participating in the hours of Devastation league.  The league will be an ongoing sealed, where each Thursday you can get a new pack to add for $3, provided you have done at least 3 matches the previous week.

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun

THG Iconic Masters Release Events

Draft and Sealed Simulator

What is Iconic Masters?

($40 in advance, $45 on day of event)

Iconic Masters offers players a tour through some of the most powerful cards in over 23 years of Magic history. The set brings an array of massive Angels, Sphinxes, Demons, Dragons, and Hydras alongside some of our favorite and most memorable spells, many featuring new artwork. Iconic Masters is designed to provide an exciting and unique Limited experience with cards that have never been drafted together. (from the Wizards website)

When: Events– Friday Night Magic at 7, Sat, Two Headed Giant at 4, Sun at 11 and a Sealed, Sunday at 11 am. 

What:   Two-headed giant is a two player team event (4 packs per person), where the two players share their cards to make a deck for each of them that they play as a team.  Great for buddies, couples, parent kid combos or anyone who wants to share the fun.  Kinda like tandem skydiving, as long as one person knows how to play, the other can just enjoy the ride.

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun

FNM Iconic Masters Release Event

Draft and Sealed Simulator

What is Iconic Masters?

Iconic Masters offers players a tour through some of the most powerful cards in over 23 years of Magic history. The set brings an array of massive Angels, Sphinxes, Demons, Dragons, and Hydras alongside some of our favorite and most memorable spells, many featuring new artwork. Iconic Masters is designed to provide an exciting and unique Limited experience with cards that have never been drafted together. (from the Wizards website)

When: Events– Friday Night Magic at 7, Sat, Two Headed Giant at 4, Sun at 11 and a Sealed, Sunday at 11 am. 

What: Draft–Each player gets 3 packs, opens and picks a card and passes the rest to the person next to them.  Lather, rinse and repeat until all the cards from the packs have been picked.  Take about 23-26 of the 40+ cards you get and add land to make a 40 card minimum deck. Play 3 rounds, win a round, win a pack with an option of a free draft to those who go undefeated.  Since it’s a new set, and none of us know what we are doing yet, it’s a great time for new players to come and join.

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun

Friday Night Magic

New Location—1530 Park Street

160x600_FNMCost is $15 and comes with an optional pack of $3.50 ultra pro sleeves for only $2 extra. Format is casual, playing 3 rounds, with a pack for a prize for the winner of each round.

The Friday drafts start later, so are recommended for adults (or more advanced kids).  We run more kid friendly events on other times

BTW…GREAT Draft Practice sites

Come on in.  Drafts are a great way for everybody to start out on the same footing and have an equal chance to win and an guaranteed chance to have fun. While we have some great competitive players, we take great pride in remembering that playing games is supposed to be fun and focusing on helping everybody have a great time.

Players should know how to play the game, but players who have never tried drafting, new players, and players who haven’t played for a long time will find us a warm and welcoming group, who will help them to get comfortable so we can add new people to our mix.If you want help in getting more comfortable before hand, come on in and we’ll hook you up with one of our regulars to help out.  Being a comfortable and fun place to play is our specialty.

We also run kid specific drafts on the first Saturday of each month. We also do Two-headed Giants on most other Saturdays that end by 8:30 and are friendly for almost every age and experience group.

www.d20alameda.com 510-522-2109.

Kaladesh @ D20 Games

 

  kaladesh-prerelease-medium-2About Kaladesh:  A few years ago, Wizards had the foresight to remind everyone that people are more then they are portrayed, by creating a world inspired by some of the historical spectacle and invention of the Middle East.  The result is Kaladesh,  a land of master craftsmen’s creations and invention, where mechanical beasts battle great ships that fill the sky, echos the days when the Islamic Golden Age lead the world in innovations of science, art, mathematics, craftsmanship, and other creations of brilliant and open minds. (Ok…I’ll admit that as a dad, I love when the fun also brings a bit of learning, and more important, a more open perspective.  We have a lot of people painting simplistic pictures of a group that consists of 1/3 of the world.  I try not to bring political options into the store, but if you have to think about people in groups, there is never a time when getting a more rounded view of their heritage is anything but a good thing)

The set also features a set of special treats.  Just like the super rare Expedition lands from Zendikar, that created special foil versions of some of the most popular lands from the history of magic, Kaladesh introduces the Masterpiece: Inventions.  A set of some of the coolest artifacts from all time, from Crucible of Worlds to an amazing version of the Commander staple, Sol Ring.

If you want to take a look at all the cards in the set, click here, or if you want to do a simulated opening of bunches of packs or do test sealed or drafts to get familiar with the set, click here.

Kaladesh prerelease Sept 25-26.  Boxes on preorder for 99.99 till sept 15, $109.99 till 9/21. $119.99 after that.  The set releases Friday, Sept. 30th, and we will be open at midnight on the Thursday before to give folks their boxes if they want.  

Buy Prerlease tickets here

Saturday. 9/23
10 Am–Kaladesh Prerelease
4 PM-Kaladesh Prerelease

Sunday- 9/24
10 Am–Kaladesh Prerelease
3 Pm-THG Kaladesh Prerelease

Kaladesh Prerelease Kits…6 booster Packs, Special foil Promo card and limited edition life counter die

The cards in this set reflect the Inventor’s fair that is taking place, with a special focus on artifacts and those that create them.  There are extra abilities, such as vehicles, that are mere inert artifacts until other creatures lend their power to crew them and bring them to life.  There are creatures who come into play creating (either adding to their own strength, or creating little artifact creatures to help them out. And there is a new kind of energy, not mana, but special counters that can be spent at any time to help power up lots of tricks and abilities.

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Eternal Masters–Sooo Much good stuff

Eternal-Masters-Events-card-2Really, they reprinted that!!” Eternal Masters (releasing 6/10/16) is the third set in the limited print run Masters series, this time bringing back some of the best cards from the eternal formats (cards from before 8th edition, special editions, and those that got banned because they were just too good.)  Like there predecessors, these packs won’t come cheap, and will almost definitely go up and up in price over the next year, but we will do our best to allocate them for playing over just buying boxes.

Before you ask, no there are not duel lands or power nine in this set.  Wizards has been good to their promise never to reprint those items on the so called Reserve list, but short of that, this set looks beyond amazing, with a shocking number of some of the best cards in all of Magic, from arguably the king of Planeswalkers, Jace the Mindsculpter, to Mana Vault, Sensei’s Divining Top, and even Force of Will, these packs are just, well, packed with goodness.

Boxes will pre-sell in VERY limited quantities for $349.99 ($339.99 for regulars).  And we will do a number of special events.  For the limited events, to make the more affordable, we will offer player the option of taking $10 off the event price if the opt to take any prize packs they win in regular packs rather then Eternal Masters packs. (Obviously, BEFORE they look at their deck pools).  Events will include:

  1. 6/11 FNM-Drafts @ $40($50 with Eternal Masters Prize Packs) 
  2. 6/12 Two Headed Giant at $50/60 per player
  3. 6/13 Sealed Tournament $70/80
  4. Plus we will be doing a Tuesday Night League.  $75 to Start, and $11 a week for a new pack (four weeks) or $110 for the whole event.  Players report the weeks match results by the end of each Tuesday and get their new packs when they come in on or before Tuesdays.

 

Shadows over Innistrad

Shadows-Game-Day-card

Everything old is, well nice and creepy again.;-)  In Shadows Over Innistrad, we return to the glorious classic horror of Innistrad, a land where Vampires, Zombies and Horrors, try and hunt down humans, who grab their pitchforks and stand side by side with the Hero’s Spirits and Angels who fight on their side.

  • Spoilers Here...Wizards starts leaking cards about 4 weeks before the set comes out…it’s fun to get a sneak peek…

The first Innistrad, ironically enough, was also the first set that came out when I took over the store, so the attachment is beyond how great the set was.  (And it was great…Innistrad was the first set in a long time that Richard Garfield, the creator of Magic, was brought back to have a hand in, and it shows.  Beyond the utter commitment to the storyline-i.e. no elves popping up in Bella Lugosi land, the mechanics of the set had a fun and directness to them that carried over to many of the sets that followed.)  So stop smiling…this is supposed to be horrible (or Horror-ible).  Hey…the puns are in the right Spirit!…Oh, stop barking at me, I know my jokes suck. (Yeah…I have teenagers…I can pull out bad Dad-puns all day long. Bring your groans…they are the music of the children of the night to me….)

Each new set introduces a small number of new abilities and brinks back a few oldies.  Here is a rundown on these new (and some old) mechanics pulled from the wizards of the coast website.

 DOUBLE-FACED CARDS

It wouldn’t be Innistrad if horrible things weren’t transforming into other horrible things, so double-faced cards make their return. Each double-faced card has two card faces and no back. Whoa! For the most part, they haven’t changed, although we have made a few rules tweaks that may pop up. If you’re comfortable with double-faced cards, feel go to the Double-Faced Cards Rules Changes section.

DELIRIUM

As advertised, Innistrad is a bleak world of horror and death, so a focus on the graveyard is to be expected. Delirium is a new ability word that highlights cards that get better if you have four or more card types represented in your graveyard. There are many different kinds of delirium abilities, including activated abilities such as the one found on Reaper of Flight Moonsilver.

The card types that could show up in your graveyard are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal (a card type found on older cards). Don’t count supertypes like basic or legendary, and don’t count subtypes like Vampire or Equipment. The number of cards doesn’t matter, as long as you get four or more card types. An artifact creature, an instant, and a planeswalker will do the trick.

INVESTIGATE AND CLUES

Mysteries permeate Innistrad like strange references permeate my writing. Zoinks! To solve these mysteries, you’ll need to investigate and follow the Clues.

She looks friendly enough. I’m sure she’ll help! Investigate is a new keyword action found in Shadows over Innistrad. It’s pretty straightforward. To investigate, you put a Clue token onto the battlefield. A Clue is a new artifact type. Clues are colorless artifacts (what, you though they’d be blue?), and they each have the ability “{2}, Sacrifice this artifact: Draw a card.”

MADNESS (A returning mechanic)

The next stop on our tour of brand new, never-before-seen Shadows over Innistrad abilities is madness, a returning ability you may have seen before. If you discard a card with madness, you exile it instead of putting it into your graveyard. This causes an ability to trigger. When that ability resolves, you can cast the spell for its madness cost. If you don’t cast the spell this way, it’s put into your graveyard. Well, all of that just sounds insane.

Note that the mandatory discard into exile is a small change from previous rules. Before, you could discard a card w
ith madness into your graveyard and skip the whole madness thing. This may be relevant with cards like Jace, Vryn’s Prodigy. That dude shows up a lot in this article for a card not in this set.

One cool thing about casting a spell using the madness ability is it doesn’t matter what its card types are. So if you manage to discard a creature card with madness during an opponent’s turn, you can cast that spell and maybe create a surprise blocker. The spell’s mana cost and converted mana cost don’t change. You’re just paying the madness cost instead.

SKULK

By now, I’m sure you’ve noticed that Innistrad is a bleak world of…Right, we’ve been over this. For some creatures, being all conspicuous isn’t the best plan. For those creatures, we present a new keyword: skulk. A creature with skulk can’t be blocked by any creature with greater power. Introducing Farbog Revenant.

Aww…it’s totes adorbs, in an inky kind of way. With skulk, you consider the power of potential blockers only as blocks are being declared. If Farbog Revenant gets legally blocked by a 1-power creature, raising the power of the blocker won’t undo the block. But if your opponent has amassed beefy defenses, skulk can be an effective way to sneak damage in.

 

Order Tickets Here….

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