Kaladesh

Amonkhet Two-Headed Giant

Ton of fun and best way EVER for bringing in people who haven’t felt comfortable playing before. It works great for significant others, buddies who want to check it out, or just friends who want to play.

$17.50 each player, get (4) packs for each player starting at  4 pm- build decks until play begins at 5:30

Who’s it good for:

  • Buddies
  • Sweeties (couples…either where both play, or the significant other is looking for a nice, no-pressure way to share something the other person really likes)
  • Parent/Kid combos (or big sibling, etc)  Kids get to be the smart ones for once, and the parents get to see what this is about (and get a great date with their kid)

About Two Headed Giants

Parent & Kids playing two-headed Giant
Parent & Kids playing two-headed Giant

Two-headed giants are a team Magic the Gathering event. Teams usually comprise of buddies, parent/kid combos, and a lot of couples.  Both players play together, sharing a life total, showing each other their cards, consulting with each other and playing at the same times.  Because of that it is both great social fun, and probably the best way for a new player, or someone who is just curious what their buddy/kid/or SO likes so much about the game to get a chance to try without feeling any pressure to know all (or any) of the rules.  Think of it like tandem skydiving…you get all the fun, without having to worry about when to pull the rip-cord.(It is particularly great for Moms or Dads who want to have a really cool date night with their kids. This event is a GREAT way for parents to figure out what this thing the kids are doing is anyway, and for the kids to get a chance to be the ones who know what is going on for a change. ;-)Because you play as a team and can help each other out, the kid gets to be the smart one for a change, and the parent gets to play without needing to worry about “doing it wrong”. Also…kids love having their mom or dad help them try and beat another team.)

Each player (head) gets 4 packs and shares them with their partner to make two 40 card decks, one for each player . You’ll have plenty of cards to use to make interesting decks with that number of packs, and the cards you open are yours to keep.  Teams play 3 matches against other teams (since the team starts with 30 life instead of twenty, it is a single game…they usually last anywhere from 25-50 minutes.) If you win a round, each team gets two prize packs.  If you lost, you will most likely be paired up with someone else who had the same type of night, so it tends to balance itself out.

D20 tends to be a friendly place to play, and the Two-headed Giants are particularly so.  We have great players who take pride in making other players feel welcome and remembering that it’s a game, its played for fun. 😉

Frequently asked Questions

What is it?: Two-Headed Giant Magic Tournament. (Two players on the same team, sharing life and playing in parallel against other teams of players)

Do I need to know what I’m doing?: Since both players play at the same time and can show each other their cards, as long as one of the two players knows what they are doing, nothing is required of the other player. It is the best, most fun way to learn the game.

Do we need to make and bring our own decks? Nope. This is what is called a sealed deck tournament, which basically means that each team gets a fixed number of packs (8) of Magic cards to build the two decks used to play in the tournament.

How much does it cost? $17.50 per person which includes 4 packs ($19.50 including sleeves) (Special sets may cost more)

When is is and how long does it go? Get packs as early as 4 pm, starts at 5:30 and the last match usually ends by 8:30 (if not earlier).

We also run kid friendly drafts for 9-14 year-olds the first Saturday of each month at 5:30m and adult FNM at 6:45 on Fridays.

www.alameda.com 510-522-2109.

MTG, Magic the Gathering, Friday Night Magic, FNM

Kaladesh @ D20 Games

 

  kaladesh-prerelease-medium-2About Kaladesh:  A few years ago, Wizards had the foresight to remind everyone that people are more then they are portrayed, by creating a world inspired by some of the historical spectacle and invention of the Middle East.  The result is Kaladesh,  a land of master craftsmen’s creations and invention, where mechanical beasts battle great ships that fill the sky, echos the days when the Islamic Golden Age lead the world in innovations of science, art, mathematics, craftsmanship, and other creations of brilliant and open minds. (Ok…I’ll admit that as a dad, I love when the fun also brings a bit of learning, and more important, a more open perspective.  We have a lot of people painting simplistic pictures of a group that consists of 1/3 of the world.  I try not to bring political options into the store, but if you have to think about people in groups, there is never a time when getting a more rounded view of their heritage is anything but a good thing)

The set also features a set of special treats.  Just like the super rare Expedition lands from Zendikar, that created special foil versions of some of the most popular lands from the history of magic, Kaladesh introduces the Masterpiece: Inventions.  A set of some of the coolest artifacts from all time, from Crucible of Worlds to an amazing version of the Commander staple, Sol Ring.

If you want to take a look at all the cards in the set, click here, or if you want to do a simulated opening of bunches of packs or do test sealed or drafts to get familiar with the set, click here.

Kaladesh prerelease Sept 25-26.  Boxes on preorder for 99.99 till sept 15, $109.99 till 9/21. $119.99 after that.  The set releases Friday, Sept. 30th, and we will be open at midnight on the Thursday before to give folks their boxes if they want.  

Buy Prerlease tickets here

Saturday. 9/23
10 Am–Kaladesh Prerelease
4 PM-Kaladesh Prerelease

Sunday- 9/24
10 Am–Kaladesh Prerelease
3 Pm-THG Kaladesh Prerelease

Kaladesh Prerelease Kits…6 booster Packs, Special foil Promo card and limited edition life counter die

The cards in this set reflect the Inventor’s fair that is taking place, with a special focus on artifacts and those that create them.  There are extra abilities, such as vehicles, that are mere inert artifacts until other creatures lend their power to crew them and bring them to life.  There are creatures who come into play creating (either adding to their own strength, or creating little artifact creatures to help them out. And there is a new kind of energy, not mana, but special counters that can be spent at any time to help power up lots of tricks and abilities.

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