Magic the Gathering

Friday Night Magic

New Location—1530 Park Street

160x600_FNMFor the next few weeks after Masters 25 ships…we will do Regular draft ($15 ) side by side with Iconic Masters ($35/$30 with regular prize packs).  Both will run as long as we have enough for standard draft.

Cost is $15 and comes with an optional pack of $3.50 ultra pro sleeves for only $2 extra. Format is casual, playing 3 rounds, with a pack for a prize for the winner of each round.

The Friday drafts start later, so are recommended for adults (or more advanced kids).  We run more kid friendly events on other times

BTW…GREAT Draft Practice sites

Come on in.  Drafts are a great way for everybody to start out on the same footing and have an equal chance to win and an guaranteed chance to have fun. While we have some great competitive players, we take great pride in remembering that playing games is supposed to be fun and focusing on helping everybody have a great time.

Players should know how to play the game, but players who have never tried drafting, new players, and players who haven’t played for a long time will find us a warm and welcoming group, who will help them to get comfortable so we can add new people to our mix.If you want help in getting more comfortable before hand, come on in and we’ll hook you up with one of our regulars to help out.  Being a comfortable and fun place to play is our specialty.

We also run kid specific drafts on the first Saturday of each month. We also do Two-headed Giants on most other Saturdays that end by 8:30 and are friendly for almost every age and experience group.

www.alameda.com 510-522-2109.

Release weekend RavnicaFriday Night Magic

New Location—1530 Park Street

160x600_FNMFor the next few weeks after Masters 25 ships…we will do Regular draft ($15 ) side by side with Iconic Masters ($35/$30 with regular prize packs).  Both will run as long as we have enough for standard draft.

Cost is $15 and comes with an optional pack of $3.50 ultra pro sleeves for only $2 extra. Format is casual, playing 3 rounds, with a pack for a prize for the winner of each round.

The Friday drafts start later, so are recommended for adults (or more advanced kids).  We run more kid friendly events on other times

BTW…GREAT Draft Practice sites

Come on in.  Drafts are a great way for everybody to start out on the same footing and have an equal chance to win and an guaranteed chance to have fun. While we have some great competitive players, we take great pride in remembering that playing games is supposed to be fun and focusing on helping everybody have a great time.

Players should know how to play the game, but players who have never tried drafting, new players, and players who haven’t played for a long time will find us a warm and welcoming group, who will help them to get comfortable so we can add new people to our mix.If you want help in getting more comfortable before hand, come on in and we’ll hook you up with one of our regulars to help out.  Being a comfortable and fun place to play is our specialty.

We also run kid specific drafts on the first Saturday of each month. We also do Two-headed Giants on most other Saturdays that end by 8:30 and are friendly for almost every age and experience group.

www.alameda.com 510-522-2109.

Guilds of Ravnica Set

Back to the city word of Ravnica, with it’s 10 guilds (pairings of two colors).  This set is all about making the colors work together, so there is a ton of mana fixing, including the return of the shock lands.

Here’s what you need to get a head/catch up to the game.

The following is directly from the Wizards of the Coast description of the mechanics of the new set.

HOUSE DIMIR AND SURVEIL

The Dimir maintain their power by seeing everything from the shadows. They know what’s going to happen before it does, and they’re quick to move if they don’t like what they see. The new surveil ability gives you a look into—and some control over—the future of your draws.

Unexplained Disappearance

The instruction to surveil always includes a number, such as surveil 2 on Deadly Visit. Look at that many cards from the top of your library. From those cards, put as many cards as you like back on top of your library in any order. Put the rest into your graveyard. Surveil helps you set up better draws for the future. Even if all the cards you looked at end up in the graveyard, you’re that much closer to what you need.

Surveil is very reminiscent of the scry ability, but don’t underestimate the difference between putting cards into your graveyard and putting them on the bottom of your library. Your graveyard is a much readier resource, and plenty of cards (not to mention the abilities of some other guilds) will be quick to capitalize. If the Dimir love anything, it’s advantage, so initiate surveillance on the oblivious and outmaneuver the underprepared.

THE IZZET LEAGUE AND JUMP-START

No guild is more responsible for building (and occasionally blowing up) Ravnica’s infrastructure than the inventors and mad scientists of the Izzet. Their most recent innovation, the new ability jump-start, is based on a simple principle: if an experiment succeeds, do it again!

Sonic Assault

Jump-start is found on instants and sorceries. You can cast a card with jump-start from your graveyard by paying all its regular costs and one additional cost: discarding a card from your hand. Casting a spell with jump-start follows all the normal timing rules, so sorceries with jump-start are still limited to your main phases. A spell with jump-start that was cast from your graveyard can still be countered, and if it has targets, it won’t do anything if all its targets disappear or otherwise become illegal. After a spell with jump-start cast from your graveyard resolves, is countered, or leaves the stack in any way, it’s exiled.

Let’s talk about the card you discard to enable jump-start. In the late game, this is a great thing to do with excess lands or other less valuable cards. You can also discard a different card with jump-start, setting yourself up to cast it from your graveyard later. If you end up fighting alongside the Dimir (a risky proposition . . . perfect!), the surveil ability can dump cards with jump-start in your graveyard and turbocharge your options. If casting a spell once is good, casting it twice must be awesome. If the Izzet love anything, it’s advantage, so get a jump-start on a dizzying array of spellcasting!

THE GOLGARI SWARM AND UNDERGROWTH

Life is a circle. And the bottom part of that circle dips into the muck and mire of the dead. The Golgari have an entire plane to feed, and they know that just because something stops breathing, it doesn’t mean it stops being useful. The new ability word undergrowth is used to highlight abilities that care in some way about the number of creature cards in your graveyard.

Moodmark Painter

Each undergrowth ability is different, so read each carefully to see exactly how all these corpses are going to help you. Golgari decks are highly interested in filling the graveyard. Creature combat is a fantastic way to do that, but discarding cards and dumping cards from the top of your library into your graveyard are just as effective. Undergrowth abilities provide scaling effects that may start small, but they can be dominating in the late game. If the Golgari love anything, it’s advantage, so dig through the undergrowth and put the dead to good use.

THE BOROS LEGION AND MENTOR

Corruption and infighting threaten the heart of Ravnica, but the militaristic Boros Legion stands ready to fight for justice. In these unsteady times, they can afford no weak links. The new keyword mentor ensures a strong fighting force from top to bottom.

Hammer Dropper

Mentor is an ability that triggers whenever the creature with mentor attacks. You choose another attacking creature with lesser power as the target. As the ability resolves, compare the powers of the two creatures again. If the target creature’s power is still less than the power of the creature with mentor, put a +1/+1 counter on the target creature. If something happened in response to the mentor ability such that the target creature no longer has lesser power, the mentor ability won’t do anything.

Attacking with multiple creatures with mentor may require some coordination to get all the bonuses you want, particularly in digital versions of Magic. For example, let’s say you attack with Hammer Dropper, Barging Sergeant, and a 3/3 creature. Let’s say you want both mentor abilities to target the 3/3, hoping to pump it up to a hefty 5/5. Both mentor abilities trigger at the same time, so you can put them on the stack in either order. But be careful! If you put Barging Sergeant’s ability on the stack first, followed by Hammer Dropper’s, Hammer Dropper’s ability will resolve first. The 3/3 has lesser power than the 5/2 Hammer Dropper, so your 3/3 gets promoted to a 4/4. When Barging Sergeant’s mentor ability tries to resolve, it will see the target now has equal power to it. That makes the 4/4 an illegal target for the mentor ability, and that ability won’t do anything. You’ll be stuck with a 4/4.

That’s not optimal, soldier! By putting Barging Sergeant’s ability on the stack second (so it resolves first), the 3/3 will pass its check first and become a 4/4. That 4/4 will then pass the check of Hammer Dropper’s mentor ability, earning its second +1/+1 counter and graduating as a stellar 5/5. Well done! If the Boros love anything, it’s advantage, so help those beneath you rise up and form an elite squad incapable of failure.

THE SELESNYA CONCLAVE AND CONVOKE

Community and solidarity are everything to the Selesnya. They want nothing more than a unified Ravnica, but in a climate where that seems less and less likely, the Conclave resolves to be prepared for what may come. In this set, they employ a tried-and-true tactic, the returning keyword convoke.

Rosemane Centaur

Convoke allows you to tap your creatures rather than pay for some or all of the mana normally required to cast the spell. Each creature pays for one mana of its color or for one generic mana if it doesn’t match any the spell’s colors. If you tap a multicolored creature, you can choose which cost it’s covering.

For example, you can cast Rosemane Centaur by paying 3GW. Not a bad deal, but nothing to write your home plane about. You could also cast it by tapping a green creature and paying 3W. Or tap a white creature and pay 3G. Or tap three blue creatures and pay GW. Or tap two green creatures and pay 2W. Or tap five creatures, including at least one green creature and one white creature, and pay no mana at all!

Some things to remember: Tapping a creature for convoke doesn’t involve the T symbol, so you can tap creatures with “summoning sickness,” basically ones that just came under your control this turn. Tapping the creatures for convoke happens after you’re done activating mana abilities. This means if you tap a creature for mana, it will be tapped when it comes time to convoke. Essentially, it can’t count twice. Also, using convoke doesn’t change a spell’s mana cost or converted mana cost. Rosemane Centaur has a converted mana cost of 5 no matter how much mana you actually paid.

Convoke is a fantastic way to deploy oversized creatures way ahead of schedule. If the Selesnya love anything, it’s trees. And well-tended gardens. Go figure.


5

D20 Store Championship

BONUS—-Standard showdown prize packs for top 8 players and random other players

M19 Store Championship PlaymatWhen: Sept 16th  @ 10am

Where: D20 Games, 1530 Park Street

Time:  10:00 AM Sunday

What:  Deck building Championship…Special Sealed-All the Standard Packs that will be in standard after the rotation…

Entry Fee: $30 (includes 6 packs from the “new” standard.  1 Core 19, 2 Dominaria,1 Ixalan,2 Rivals of Ixalan, )

This store championship is all about your deckbuilding skills.  We combine packs from all the sets that will be in standard after Guilds of Ravinca comes out and will do the tournament as a sealed event.  # of round depends on number of players.

 

  • 8 players=3 rounds
  • 9-16=4 rounds with cut to top 8
  • etc.

Emmara, Soul of the AccordAll participants receive an exclusive participation promo  full art card(while supplies last). The Top 8 players each receive an exclusive deckbox.  The cards are awarded to the Top 8 players even if the tournament cuts only to the Top 4. In addition, the first place winner of Magic Game Day will receive an exclusive limited-edition Playmat.

 

Date Night Magic Draft (Kids-9-14) (Price-$25) Kids Magic Draft

Kids-playingIt’s not called Date Night magic for the kids.   This is kids magic draft is chance for kids to play like the adults in an event with their peers, and for the parents to get a chance to go remember what it’s like to be adults again.

NOTE:  Changes for Date Night:

  1. NEW Location:  1530 Park Street.
  2. Start time 4pm start-End by 8-8:30. (impt to be on time…)
  3. Pizza now bundled in.  (More space but less easy places for kids to walk to get food…also with the earlier start time, it’s just better to have a fixed time to make a break to have food for all the kids)
  4. New Price ($25) includes two slices of Pizza and a drink.

Date night magic was designed as a way for kids to get a chance for their night out while the parents have a chance for one of their own.  For kids 9-14, the Magic tournament starts at 4 and costs $25 including 3 drafted packs of Magic cards, and one prize pack of Magic cards for each of the 3 matches (2/3 games) that the kid wins, plus dinner (two slices of pizza and a drink).  Dads, Mom’s, older siblings are welcome to play also (though the kids get the packs when they play against an adult…) Kids should know how to play, though they are welcome to ask questions to improve their games. Drafting is great for the kids, since it means that everyone is starting from scratch and has equal chances. Even if they don’t win, they still have all the cards they picked in the draft and a fun evening.  (The place is Dad-run, so we’re real big on having fun and treating each other well.) This is a great kid friendly event in the east bay.

What: Kid’s Date Night Magic: A magic draft for kids (9-14)

When: NEW Earlier Time!!! 4pm start (please be here and registered at lesst 10 minutes before) The 1st weekend of every month. Since this is a draft, everyone needs to be there to get started, so for the sake of all of the kids, please be sure to be on time. Last Round ends at or before 8:30.  Feel free to call the store before hand to see where things are at.

Cost: $25  for the draft, and dinner..(two pieces of  pizza and a drink) after the first and special $2 (half price) deal for sleeves for event players.

Other info:  Parents must leave contact information and stay within the area, and kids need to be well behaved and obey the store rules of conduct to each other, but otherwise, head on out and have good time. Limited to first 24 registered kids, so sign up early if you want to reserve a slot. (info at d20.alameda.com). Must be present by 4 to insure space.

www.d20alameda.com for more info, or email us at info at d20alameda.com. 

 

No Date Night Magic-Magic Prerelease Instead Draft (Kids-9-14) (Price-$25) Kids Magic Draft

Kids-playingNo date night this month because of the Magic core 2019 prerelease.  It will be the same time, and is kid friendly, but it is not a kid only event (and there is no pizza included–$35 instead of $25 unless you sign up before the day of the event. )

———————————————-

It’s not called Date Night magic for the kids.   This is kids magic draft is chance for kids to play like the adults in an event with their peers, and for the parents to get a chance to go remember what it’s like to be adults again.

NOTE:  Changes for Date Night:

  1. NEW Location:  1530 Park Street.
  2. Start time 4pm start-End by 8-8:30. (impt to be on time…)
  3. Pizza now bundled in.  (More space but less easy places for kids to walk to get food…also with the earlier start time, it’s just better to have a fixed time to make a break to have food for all the kids)
  4. New Price ($25) includes two slices of Pizza and a drink.

Date night magic was designed as a way for kids to get a chance for their night out while the parents have a chance for one of their own.  For kids 9-14, the Magic tournament starts at 4 and costs $25 including 3 drafted packs of Magic cards, and one prize pack of Magic cards for each of the 3 matches (2/3 games) that the kid wins, plus dinner (two slices of pizza and a drink).  Dads, Mom’s, older siblings are welcome to play also (though the kids get the packs when they play against an adult…) Kids should know how to play, though they are welcome to ask questions to improve their games. Drafting is great for the kids, since it means that everyone is starting from scratch and has equal chances. Even if they don’t win, they still have all the cards they picked in the draft and a fun evening.  (The place is Dad-run, so we’re real big on having fun and treating each other well.) This is a great kid friendly event in the east bay.

What: Kid’s Date Night Magic: A magic draft for kids (9-14)

When: NEW Earlier Time!!! 4pm start (please be here and registered at lesst 10 minutes before) The 1st weekend of every month. Since this is a draft, everyone needs to be there to get started, so for the sake of all of the kids, please be sure to be on time. Last Round ends at or before 8:30.  Feel free to call the store before hand to see where things are at.

Cost: $25  for the draft, and dinner..(two pieces of  pizza and a drink) after the first and special $2 (half price) deal for sleeves for event players.

Other info:  Parents must leave contact information and stay within the area, and kids need to be well behaved and obey the store rules of conduct to each other, but otherwise, head on out and have good time. Limited to first 24 registered kids, so sign up early if you want to reserve a slot. (info at d20.alameda.com). Must be present by 4 to insure space.

www.d20alameda.com for more info, or email us at info at d20alameda.com. 

 

Magic Core 2019 Set

Core sets return with Core 2019 and it seems that the rule of 5’s is firmly in place. Five Planeswalkers and 5 elder dragons bookend a 280 card set that is all about the action.  Dragons, Elves, Zombies, and Nicol Bolas…(wait, is it the planeswalker or elder dragon?  Ah, what the hell…lets make it both!), this set may cover the basics, but basic, it ain’t.   Prerelease the week of July 7th, Release the week after.

 

Magic Open House Sun, July 1st

Full Art Promo Guttersnipe
Promo Guttersnipe while supplies last

Magic Open House is mainly about bringing in new players to introduce to the game, and D20 Games is a great place to do it.  On Magic Open House day, Players can stop by  for fun, casual play that includes learn-to-play Magic events, free Welcome Deck tutorials for new players. It is a light and fun event.  And if you are one of those new players, you are super welcome.  Magic is a great game, (there is a reason that it’s stuck around for 25 years.)  It does take a good mind to master, but once you get the basics, it’s all in the cards.  (How to play magic) (More How to Play Magic)

(Depending on who shows up, we’ll do a mini how to play magic class at ~11)

Players who participate in any aspect of the event (bring a friend, play in the tournament, or buy one of the Intro Decks)  receive a promo card, and the new players will receive a Welcome Deck. A casual League-style Standard tournament at 12 noon.  Entry to that event will be $5 and everybody will win a pack, PLUS a bunch of extra promos that I’ll scatter around to reward the brave new folks and thank those experienced players based on how much they are doing to help the new players feel welcome.(Experienced/regular players…this is a chance to pay it forward, and we need ya to help make new players feel invited and welcome.)

Image result for core 2019 intro decks

BONUS—Get a chance to buy one of the new Core 2019 Intro decks two weeks early!  Supplies are limited.  And we’ll throw in an extra booster pack with any other intro or challenger deck bought that day.

 

Battlebond Magic Two-Headed Giant

Two-Headed Giants @ D20

Battlebond is the first set in Magic ever to focus on our most beloved of formats, the team based Two headed Giant.  This weekend will be running a team draft on Friday ($15 3-pack per person), and two headed sealed ($20-4 pack sealed) on Sat at 4 and Sun at 2.  Sunday is a special Father’s day THG.  (Any fathers brought by their sons play for free).
What: Two Headed Giant-two player team event.
https://magic.wizards.com/en/articles/archive/card-image-gallery/battlebond-2018-05-25
https://magic.wizards.com/en/articles/archive/news/announcing-battlebond-2018-02-14
Who’s it good for:

Buddies
Sweeties (couples…either where both play, or the significant other is looking for a nice, no-pressure way to share something the other person really likes)
Parent/Kid combos (or big sibling, etc)  Kids get to be the smart ones for once, and the parents get to see what this is about (and get a great date with their kid)

About Two Headed Giants
Parent & Kids playing two-headed Giant
Two-headed giants are a team Magic the Gathering event. Teams usually comprise of buddies, parent/kid combos, and a lot of couples.  Both players play together, sharing a life total, showing each other their cards, consulting with each other and playing at the same times.  Because of that it is both great social fun, and probably the best way for a new player, or someone who is just curious what their buddy/kid/or SO likes so much about the game to get a chance to try without feeling any pressure to know all (or any) of the rules.  Think of it like tandem skydiving…you get all the fun, without having to worry about when to pull the rip-cord.(It is particularly great for Moms or Dads who want to have a really cool date night with their kids. This event is a GREAT way for parents to figure out what this thing the kids are doing is anyway, and for the kids to get a chance to be the ones who know what is going on for a change. ;-)Because you play as a team and can help each other out, the kid gets to be the smart one for a change, and the parent gets to play without needing to worry about “doing it wrong”. Also…kids love having their mom or dad help them try and beat another team.)
Each player (head) gets a set of packs and shares with their partner to make two 40 card decks, one for each player . You’ll have plenty of cards to use to make interesting decks with that number of packs, and the cards you open are yours to keep.  Teams play 3 matches against other teams (since the team starts with 30 life instead of twenty, it is a single game…they usually last anywhere from 25-50 minutes.) If you win a round, each team gets two prize packs.  If you lost, you will most likely be paired up with someone else who had the same type of night, so it tends to balance itself out.
D20 tends to be a friendly place to play, and the Two-headed Giants are particularly so.  We have great players who take pride in making other players feel welcome and remembering that it’s a game, its played for fun.

About Magic Open House Sun, July 1st

Full Art Promo Guttersnipe
Promo Guttersnipe while supplies last

Magic Open House is mainly about bringing in new players to introduce to the game, and D20 Games is a great place to do it.  On Magic Open House day, Players can stop by  for fun, casual play that includes learn-to-play Magic events, free Welcome Deck tutorials for new players. It is a light and fun event.  And if you are one of those new players, you are super welcome.  Magic is a great game, (there is a reason that it’s stuck around for 25 years.)  It does take a good mind to master, but once you get the basics, it’s all in the cards.  (How to play magic) (More How to Play Magic)

(Depending on who shows up, we’ll do a mini how to play magic class at ~11)

Players who participate in any aspect of the event (bring a friend, play in the tournament, or buy one of the Intro Decks)  receive a promo card, and the new players will receive a Welcome Deck. A casual League-style Standard tournament at 12 noon.  Entry to that event will be $5 and everybody will win a pack, PLUS a bunch of extra promos that I’ll scatter around to reward the brave new folks and thank those experienced players based on how much they are doing to help the new players feel welcome.(Experienced/regular players…this is a chance to pay it forward, and we need ya to help make new players feel invited and welcome.)

Image result for core 2019 intro decks

BONUS—Get a chance to buy one of the new Core 2019 Intro decks two weeks early!  Supplies are limited.  And we’ll throw in an extra booster pack with any other intro or challenger deck bought that day.

 

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