Magic

Battlebond Magic Two-Headed Giant

Two-Headed Giants @ D20

Battlebond is the first set in Magic ever to focus on our most beloved of formats, the team based Two headed Giant.  This weekend will be running a team draft on Friday ($15 3-pack per person), and two headed sealed ($20-4 pack sealed) on Sat at 4 and Sun at 2.  Sunday is a special Father’s day THG.  (Any fathers brought by their sons play for free).
What: Two Headed Giant-two player team event.
https://magic.wizards.com/en/articles/archive/card-image-gallery/battlebond-2018-05-25
https://magic.wizards.com/en/articles/archive/news/announcing-battlebond-2018-02-14
Who’s it good for:

Buddies
Sweeties (couples…either where both play, or the significant other is looking for a nice, no-pressure way to share something the other person really likes)
Parent/Kid combos (or big sibling, etc)  Kids get to be the smart ones for once, and the parents get to see what this is about (and get a great date with their kid)

About Two Headed Giants
Parent & Kids playing two-headed Giant
Two-headed giants are a team Magic the Gathering event. Teams usually comprise of buddies, parent/kid combos, and a lot of couples.  Both players play together, sharing a life total, showing each other their cards, consulting with each other and playing at the same times.  Because of that it is both great social fun, and probably the best way for a new player, or someone who is just curious what their buddy/kid/or SO likes so much about the game to get a chance to try without feeling any pressure to know all (or any) of the rules.  Think of it like tandem skydiving…you get all the fun, without having to worry about when to pull the rip-cord.(It is particularly great for Moms or Dads who want to have a really cool date night with their kids. This event is a GREAT way for parents to figure out what this thing the kids are doing is anyway, and for the kids to get a chance to be the ones who know what is going on for a change. ;-)Because you play as a team and can help each other out, the kid gets to be the smart one for a change, and the parent gets to play without needing to worry about “doing it wrong”. Also…kids love having their mom or dad help them try and beat another team.)
Each player (head) gets a set of packs and shares with their partner to make two 40 card decks, one for each player . You’ll have plenty of cards to use to make interesting decks with that number of packs, and the cards you open are yours to keep.  Teams play 3 matches against other teams (since the team starts with 30 life instead of twenty, it is a single game…they usually last anywhere from 25-50 minutes.) If you win a round, each team gets two prize packs.  If you lost, you will most likely be paired up with someone else who had the same type of night, so it tends to balance itself out.
D20 tends to be a friendly place to play, and the Two-headed Giants are particularly so.  We have great players who take pride in making other players feel welcome and remembering that it’s a game, its played for fun.

Battlebond Magic Two-Headed Giant

Two-Headed Giants @ D20

Battlebond is the first set in Magic ever to focus on our most beloved of formats, the team based Two headed Giant.  This weekend will be running a team draft on Friday ($15 3-pack per person), and two headed sealed ($20-4 pack sealed) on Sat at 4 and Sun at 2.  Sunday is a special Father’s day THG.  (Any fathers brought by their sons play for free).
What: Two Headed Giant-two player team event.
https://magic.wizards.com/en/articles/archive/card-image-gallery/battlebond-2018-05-25
https://magic.wizards.com/en/articles/archive/news/announcing-battlebond-2018-02-14
Who’s it good for:

Buddies
Sweeties (couples…either where both play, or the significant other is looking for a nice, no-pressure way to share something the other person really likes)
Parent/Kid combos (or big sibling, etc)  Kids get to be the smart ones for once, and the parents get to see what this is about (and get a great date with their kid)

About Two Headed Giants
Parent & Kids playing two-headed Giant
Two-headed giants are a team Magic the Gathering event. Teams usually comprise of buddies, parent/kid combos, and a lot of couples.  Both players play together, sharing a life total, showing each other their cards, consulting with each other and playing at the same times.  Because of that it is both great social fun, and probably the best way for a new player, or someone who is just curious what their buddy/kid/or SO likes so much about the game to get a chance to try without feeling any pressure to know all (or any) of the rules.  Think of it like tandem skydiving…you get all the fun, without having to worry about when to pull the rip-cord.(It is particularly great for Moms or Dads who want to have a really cool date night with their kids. This event is a GREAT way for parents to figure out what this thing the kids are doing is anyway, and for the kids to get a chance to be the ones who know what is going on for a change. ;-)Because you play as a team and can help each other out, the kid gets to be the smart one for a change, and the parent gets to play without needing to worry about “doing it wrong”. Also…kids love having their mom or dad help them try and beat another team.)
Each player (head) gets a set of packs and shares with their partner to make two 40 card decks, one for each player . You’ll have plenty of cards to use to make interesting decks with that number of packs, and the cards you open are yours to keep.  Teams play 3 matches against other teams (since the team starts with 30 life instead of twenty, it is a single game…they usually last anywhere from 25-50 minutes.) If you win a round, each team gets two prize packs.  If you lost, you will most likely be paired up with someone else who had the same type of night, so it tends to balance itself out.
D20 tends to be a friendly place to play, and the Two-headed Giants are particularly so.  We have great players who take pride in making other players feel welcome and remembering that it’s a game, its played for fun.

Battlebond Magic Two-Headed Giant

Two-Headed Giants @ D20

Battlebond is the first set in Magic ever to focus on our most beloved of formats, the team based Two headed Giant.  This weekend will be running a team draft on Friday ($15 3-pack per person), and two headed sealed ($20-4 pack sealed) on Sat at 4 and Sun at 2.  Sunday is a special Father’s day THG.  (Any fathers brought by their sons play for free).
What: Two Headed Giant-two player team event.
https://magic.wizards.com/en/articles/archive/card-image-gallery/battlebond-2018-05-25
https://magic.wizards.com/en/articles/archive/news/announcing-battlebond-2018-02-14
Who’s it good for:

Buddies
Sweeties (couples…either where both play, or the significant other is looking for a nice, no-pressure way to share something the other person really likes)
Parent/Kid combos (or big sibling, etc)  Kids get to be the smart ones for once, and the parents get to see what this is about (and get a great date with their kid)

About Two Headed Giants
Parent & Kids playing two-headed Giant
Two-headed giants are a team Magic the Gathering event. Teams usually comprise of buddies, parent/kid combos, and a lot of couples.  Both players play together, sharing a life total, showing each other their cards, consulting with each other and playing at the same times.  Because of that it is both great social fun, and probably the best way for a new player, or someone who is just curious what their buddy/kid/or SO likes so much about the game to get a chance to try without feeling any pressure to know all (or any) of the rules.  Think of it like tandem skydiving…you get all the fun, without having to worry about when to pull the rip-cord.(It is particularly great for Moms or Dads who want to have a really cool date night with their kids. This event is a GREAT way for parents to figure out what this thing the kids are doing is anyway, and for the kids to get a chance to be the ones who know what is going on for a change. ;-)Because you play as a team and can help each other out, the kid gets to be the smart one for a change, and the parent gets to play without needing to worry about “doing it wrong”. Also…kids love having their mom or dad help them try and beat another team.)
Each player (head) gets a set of packs and shares with their partner to make two 40 card decks, one for each player . You’ll have plenty of cards to use to make interesting decks with that number of packs, and the cards you open are yours to keep.  Teams play 3 matches against other teams (since the team starts with 30 life instead of twenty, it is a single game…they usually last anywhere from 25-50 minutes.) If you win a round, each team gets two prize packs.  If you lost, you will most likely be paired up with someone else who had the same type of night, so it tends to balance itself out.
D20 tends to be a friendly place to play, and the Two-headed Giants are particularly so.  We have great players who take pride in making other players feel welcome and remembering that it’s a game, its played for fun.

Sun 11am Modern Tournament

Due to popular request, the Sunday Magic Standard tournament will be taking a little break to be replaced by a Modern tournament.  Same bat time (11am-though we will be changing it to 10 in the next few months), Same Bat Channel.

We are rebuilding after Standard petered out, so I want to reward people for showing up while we get things running again.  If the event doesn’t fire, your $10 entry fee turns into $15 off any Modern playable singles.  Also, while supplies last, top players get the special Standard Showdown bonus packs, which means that if we don’t have enough to run, the first 3 players that show up will get those packs.

We will run as a casual event if there are between 4-7 players and a normal sanctioned event if there are 8 or more.

Cost is $10 with 2 packs per player going into the prize pool.  4 rounds max.

Modern RulesBanned list/Restrictions 

Modern is a constructed format and therefore adheres to the following constructed rules:

  • Minimum of sixty cards
  • No maximum deck size, as long as you can shuffle your deck unassisted
  • Up to fifteen cards in your sideboard, if used

Modern sets go from the current sets back to Mirrodin block (2003)

 

Guide to Tabletop Games: #1 TCG/CCG (Trading Card Games)–Magic/Pokemon/Yugioh etc…

Hey guys…I’ll keep adding to this as time goes on, but I get asked a lot (particularly by parents) about what games like Magic and Pokemon really are.  Here’s a shot at doing geek to English translation.

Magic, Yugioh, and Pokemon are what are known as trading card games(TCG) or collectible card games(CCG).   Basically imagine a game made up of collectible baseball cards, where the ability of the card actually comes into play in the game.  Their big innovation was in creating a game where the cards that are added to the game can have rules or abilities on them that add to the game rules.  Magic was the first game of this type and was created by Richard Garfield over 20 years ago in 1993. There have been billions of the cards printed and there currently over 12 million Magic players. When you strip the game down, it is a lot of math, logic and strategy, and tends to attract a fairly intelligent player base. There is even a college scholarship for magic players. 😉

The games are in their simplest form like the old card game War, where players put down two cards and the higher one wins.  Each player has a starting amount of life (or in the case of Pokemon, a fixed number of “prize cards” that the players get to collect when they knock out an opponents Pokemon), and they cast cards in attack, defense and response to try and get the other player to zero.

What is interesting about the game is that ability for cards themselves add and modify the rules of the game, creating an evolving set of game play where it is figuring out the cool combinations of different cards that is the most fun part of the game.  Once they get past the pre-made starter decks, it’s all about learning the cards and trying to come up with new ideas for decks and seeing how well they do against other players.. (So yes, its normal for the kids to get excited about the new sets of cards as they come out, as each set adds new possibilities that they can puzzle out.)

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From the parents point of view, the positive aspects of the games are encouraging reading, math, and logic skills.  It is also good for creating opportunities to learn fair play, though that benefits a lot from our guidance.  Some of the rarest cards can end up being valuable ($100 or more), so talk to your kids about keeping them safe at school, as well as being both careful and fair in their trading with others.  Keeping their cards in sleeves and in a deck box with their name on it will both keep the value of the cards intact and make it less likely for their cards to get mixed up with other kids by accident.
Common Questions

  • Big difference between Magic, Yugioh and Pokémon: The way things get into play…Magic uses land that gets reused every turn to put different cards in play, Pokémon has energy that attaches to the Pokémon and let them do what they need to do, and Yugioh lets the player give up some of their smaller creatures to get bigger ones, called tributing .  Magic also lends itself to limited play like Drafts and Sealed events where everyone starts out even with new packs of cards and builds decks on the spot.
  • Do adults play these games too? Yep…there are lots of adults that play each of the games.We get most adults on the magic side, but quite a bit on the and Pokémon as well. For those who play, we see a lot of very nice connecting time with the kids.

For Parents:

Anything for parents to worry about? As a dad of a couple of 13 year olds and an 10 year old, here is my honest answer.  There are terrific things about the games, (math, reading, logic, learning to play fair with other people, and in general not having their faces stuck into screens.  However, there are a couple of things to that get brought to the surface by having access to things at a younger age that may be of value that provides so really important teachable moments for parents if they are aware of them.

  • Trading Fair: This is one of the first time that kids will get their hands on portable items that might be worth some money. It can bring out some strong desires that lead to some experiences with theft or making unfair deals on both sides.  When this happens, and it likely will, it is a key parenting opportunity to make sure that they understand how that feels and become determined to never make anyone else feel bad, rather then deciding, “well, I got taken advantage of, I’ll do the same thing to the next person I trade with.
    Ben’s Advice—Make sure that they always agree to trade backs being ok (within a week or so and provided the cards are still in as good shape as when they were traded.)  The standard thing that I say to kids is “there is no piece of paper that is worth losing a friend over.
  • One More Pack, just one more Pack… It’s super fun to open the packs…they could be anything until they are opened and the fun of opening and discovering a golden ticket of a card is a great feeling.  But when the desire to open the packs completely eclipses the fun of playing the game or even sharing the cards with their friends, it can expose something that we, as parents, don’t usually get to see until much later (and usually when they are in the never listen to us phase.) If they keep wanting to trade all their good cards for a chance to open another pack, that is an impulse very akin to gambling, and one where I’ll have a chat with the kids to make sure they are more interested in playing the games  that is an early version of being susceptible to gambling. Though both of these are a little scary, they are a great chance to get to work through these things at an age where the kids may still actually listen. 😉 On the other hand, the math, logic, reading and general sense of using their brains, combined with staying engaged with other people rather then computer or video screens makes it a great thing for kids to get into.

 

 

M15 Prerelease Events @ D20 Games

 

M15-Prerelease-Banner-1Prerelease time!!! M15 is looking full of what I can only term as the Magic Equivalent of Super-Heroes. 😉 (Including SIX planeswalkers, 4 of which are brand new. )

As usual we are running 4 `prerelease events, two on Saturday and Two on Sunday.

What: Sealed Standard event (get 6 packs of the new stuff and build best 40 card deck.)  Play either competitive (at least 4 rounds, with bigger fistfuls of prize packs for the winners, but needing to win at least two rounds to get any prize packs.) or casual (play three rounds, win a round, win a pack)

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Each of 5 different color prerelease pack comes with 5 M15 boosters and 1 special seeded pack of it’s color, as well as a special promo card that can be used in the deck.

 

 

 

 

 

 

D20 Games Weekly Update 7-16-13

M14-overview

—-Coming Thursday August 1st…IN STORE VISIT BY THE CREATORS OF CASTLE PANIC!!  😉 ———-

Special announcement about From the Vault at the bottom of is post…

This weekend–Pokemon and Vanguard Back to Normal, Release Events for M14 (including 2-headed Giant) and Oakland Grand Prix Qualifier on Sunday!

Had a great set of Prerelease events for Magic M14.  Some interesting highlights…

Most Busted cards in the set so far….Kalonian Hydra…Comes into play with 4 counters and doubles ALL counters on All your creatures when it attacks!  Oh, and did I mention the trample.  Remove it in the next 2 turns or that’s game….sheesh.  (Found out about this by being on the wrong side of the card…)

Winner–most Busted Card in M14

Magic M14 is Here!!!  This week—M14 release events….

  • Tuesday–Last Modern Masters League Pack week…Come in and find your partner for next week’s  League Two-headed Giant!!–Special Bonus Prize cards and goodies for the regular players tonight…We will Draft at 6 if we get 8 (again..) (and full participation credit for league members who show up and don’t wish to draft.)
  • Weds–Last Dragon’s Maze League before we start M14–come in for special tolkens and other prizes,  Also D&D Encounters ($5 fee) LOOKING for another good DM to help run a table…will be compensated in store credit, but must be good enough to represent the store…
  • Thursday at Midnight…We will open special to sell M14 Boxes and Fat Packs (.. Click here for a draft simulator.  Or here to see all the new cards…)
  • Sat. the 20th
    • we will be doing Pokemon again in the morning
    • Magic M14 Sealed at 12
    • Two-headed Giant at 5:30 (4pm for packs)
  • Sunday the 21st
    • Grand Prix Trial for Grand Prix Oakland!!!  Reg at 10 but start will be 11 am on time.  Since the packs need to be opened and registered by other players, there will be no ability to show up late for this one.  This will be a $35 sealed event using M14 (the same format that the Grand Prix will be)  This will be a competitive level event…so much more strict on the rules, though we still aim to keep the D20 Good spirit in place. 😉
    • Draft at 3 for those who want to redeem their pride (or luck)

From the Vault Twenty will be coming out on my Birthday, Aug 23rd, and as usual there will be very limited numbers.  We will start two sign up lists.  The first will be for 6 guaranteed copies at $150 each.  The second will be for a price TBD once we see what’s in the thing, but will be about 10% below what the going ebay sold rate is.  This will be a lottery, with the entries based on the two things I want to most reward, participation in store events and money spent in the store over ehe last few months.  (This year, I’m going to do estimates for both of these so I don’t spend 3 days looking through wizard’s event reporter).  ONE BIG CHANGE…

  • I will be adding extra bonus entries for the following:
    • One extra entry for every event participated in from now until the release on the 23rd
    • Bonus entry for People who attend more then 2 events a week
    • Double entries for people attending Leagues, including participating in M14 league
    • 3 Bonus Entries for people who bring in a player to an event who as not ever played with us before
    • And I reserve the right to give out extra entries (at my discretion) for players who help teach a new player how to play, or who in general are showing above and beyond kindness and support to new or intimidated/nervous players, or general good Duckishness…

 

D20 weekly update–7-8-13

M14-overviewIMPT….NO Pokemon or Vanguard this weekend, and No Magic Standard…Just a bunch of Magic Sealed events (Big Magic M14 Prerelease)

First really Great Chandra

For a great way to get to know the new set.. Click here for a draft simulator.  Or here to see all the new cards

Say Goodbye to Ravnica Block with the last FNM for it this Friday Night (the 12th)

Magic M14 Prerelease–As usual…we will be doing a Competitive and Casual group side by side for all of the times in question.  This is great for all players, adults and kids.  Remember…we’re limited to ~50 players for each time slot, so if you want to make sure to get a slot, reserve ahead of time.

Magic M14 Boxes are still on the Preorder price of $105, come and see us…first 3o will get the Promo Ratchet Bomb Card

Next weekend (the 20th and 21st)

  • Sat. the 20th 
    • we will be doing Pokemon again in the morning
    • Magic M14 Sealed at 12
    • Two-headed Giant at 5:30 (4pm for packs)
  • Sunday the 21st
    • Grand Prix Trial for Grand Prix Oakland!!!  Reg at 10 but start will be 11 am on time.  Since the packs need to be opened and registered by other players, there will be no ability to show up late for this one.  This will be a $35 sealed event using M14 (the same format that the Grand Prix will be)  This will be a competitive level event…so much more strict on the rules, though we still aim to keep the D20 Good spirit in place. 😉
    • Draft at 3 for those who want to redeem their pride (or luck)

 

Gamecrash Game Day Event @ D20 Games in Alameda


Gatecrash-Game-Day

Cost: $5 entry

Time: Saturday, Feb 23rd at 10am

Sunday, Feb 24th at 12 (noon)

Format: Standard

 

 

Gatecrash Game Day full Art card for all players

The Standard format uses only the newest sets the game has to offer. The current block, the block that was released the previous fall, and the most recent core set are all legal to play in a Standard deck. The following sets are Standard legal: Innistrad, Dark Ascension, Avacyn Restored, Magic 2013, Return to Ravnica and GateCrash

For more information on Standard, click here.

In addition, the first place winner of Gatecrash  Game Day will receive an exclusive Playmat. (Source-Wizards of the Coast website)

 

Gatecrash Game Day Playmat
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