2016

Shadows over Innistrad

Shadows-Game-Day-card

Everything old is, well nice and creepy again.;-)  In Shadows Over Innistrad, we return to the glorious classic horror of Innistrad, a land where Vampires, Zombies and Horrors, try and hunt down humans, who grab their pitchforks and stand side by side with the Hero’s Spirits and Angels who fight on their side.

  • Spoilers Here...Wizards starts leaking cards about 4 weeks before the set comes out…it’s fun to get a sneak peek…

The first Innistrad, ironically enough, was also the first set that came out when I took over the store, so the attachment is beyond how great the set was.  (And it was great…Innistrad was the first set in a long time that Richard Garfield, the creator of Magic, was brought back to have a hand in, and it shows.  Beyond the utter commitment to the storyline-i.e. no elves popping up in Bella Lugosi land, the mechanics of the set had a fun and directness to them that carried over to many of the sets that followed.)  So stop smiling…this is supposed to be horrible (or Horror-ible).  Hey…the puns are in the right Spirit!…Oh, stop barking at me, I know my jokes suck. (Yeah…I have teenagers…I can pull out bad Dad-puns all day long. Bring your groans…they are the music of the children of the night to me….)

Each new set introduces a small number of new abilities and brinks back a few oldies.  Here is a rundown on these new (and some old) mechanics pulled from the wizards of the coast website.

 DOUBLE-FACED CARDS

It wouldn’t be Innistrad if horrible things weren’t transforming into other horrible things, so double-faced cards make their return. Each double-faced card has two card faces and no back. Whoa! For the most part, they haven’t changed, although we have made a few rules tweaks that may pop up. If you’re comfortable with double-faced cards, feel go to the Double-Faced Cards Rules Changes section.

DELIRIUM

As advertised, Innistrad is a bleak world of horror and death, so a focus on the graveyard is to be expected. Delirium is a new ability word that highlights cards that get better if you have four or more card types represented in your graveyard. There are many different kinds of delirium abilities, including activated abilities such as the one found on Reaper of Flight Moonsilver.

The card types that could show up in your graveyard are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal (a card type found on older cards). Don’t count supertypes like basic or legendary, and don’t count subtypes like Vampire or Equipment. The number of cards doesn’t matter, as long as you get four or more card types. An artifact creature, an instant, and a planeswalker will do the trick.

INVESTIGATE AND CLUES

Mysteries permeate Innistrad like strange references permeate my writing. Zoinks! To solve these mysteries, you’ll need to investigate and follow the Clues.

She looks friendly enough. I’m sure she’ll help! Investigate is a new keyword action found in Shadows over Innistrad. It’s pretty straightforward. To investigate, you put a Clue token onto the battlefield. A Clue is a new artifact type. Clues are colorless artifacts (what, you though they’d be blue?), and they each have the ability “{2}, Sacrifice this artifact: Draw a card.”

MADNESS (A returning mechanic)

The next stop on our tour of brand new, never-before-seen Shadows over Innistrad abilities is madness, a returning ability you may have seen before. If you discard a card with madness, you exile it instead of putting it into your graveyard. This causes an ability to trigger. When that ability resolves, you can cast the spell for its madness cost. If you don’t cast the spell this way, it’s put into your graveyard. Well, all of that just sounds insane.

Note that the mandatory discard into exile is a small change from previous rules. Before, you could discard a card w
ith madness into your graveyard and skip the whole madness thing. This may be relevant with cards like Jace, Vryn’s Prodigy. That dude shows up a lot in this article for a card not in this set.

One cool thing about casting a spell using the madness ability is it doesn’t matter what its card types are. So if you manage to discard a creature card with madness during an opponent’s turn, you can cast that spell and maybe create a surprise blocker. The spell’s mana cost and converted mana cost don’t change. You’re just paying the madness cost instead.

SKULK

By now, I’m sure you’ve noticed that Innistrad is a bleak world of…Right, we’ve been over this. For some creatures, being all conspicuous isn’t the best plan. For those creatures, we present a new keyword: skulk. A creature with skulk can’t be blocked by any creature with greater power. Introducing Farbog Revenant.

Aww…it’s totes adorbs, in an inky kind of way. With skulk, you consider the power of potential blockers only as blocks are being declared. If Farbog Revenant gets legally blocked by a 1-power creature, raising the power of the blocker won’t undo the block. But if your opponent has amassed beefy defenses, skulk can be an effective way to sneak damage in.

 

Order Tickets Here….

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Oath of the Gatwatch Game Day Champions a bit on the young side. ;-)

Oath of the Gatewatch Game Day Champions!
Inline image 2First off, congtrats to two members of the pre-teen crowd who womped on the those with drivers licences to show that intelligence, stamina, and poise can come at any age as they took the honers in the Magic Game Day tournaments.  Max S. topped a field of 22 Inline image 1while Roy stood on a heap of 26 competitive magic players to take home the Oath of the Gatewatch Game Day playmats!  regular events this weekend…  (note the photobomb of Roy in the background of Saturday’s victory picture, clearly plotting his next day’s domination.)
All kidding aside, they were great matches, and in particular, there was a stellar amount of good sportsmanship throughout the day.  (A lot of fun was had by all…those two things might be a bit connected, hmmm..)
https://twitter.com/d20alameda/status/698920595254222851
https://twitter.com/d20alameda/status/699055149763833856″

About the Pokemon BreakPoint Set…

XY-BreakpointPrereleaseGoldduck-break

The newest set of Pokemon, BreakPoint, releases in February.  The second set in the Break set, it features both Mega Ex’s and the New Break cards that can be played  on top of a Pokemon of the same name to add its abilities.

  • Release Date is Feb 3rd,
  • Prerelease, Jan 30th at 10am and 2 pm.  $30 per player.  Each player gets 6 packs, makes their best deck and plays for 3 rounds.  After having a bit of fun, they turn in their borrowed energy and get two more booster packs and a special promo card.  The 10am event is run by D20 so you CAN register in advance. The 1 pm event is run by the Pokemon League folks and is first come, first served and needs to be paid in cash.

More info about the set below…

 

 

http://www.pokemon.com/us/pokemon-tcg/xy-breakpoint/explore-and-watch/

http://www.pokellector.com/sets/BPT-BREAKPoint

 

Oath of The Gatewatch

Here comes the newest set for Magic…Oath of the Gatewatch…the second set of 2 in the Battle for Zendikar block.  This set features a new set of mechanics that really favor playing with buddies (two-headed giants and such) as well as the first new land type in, well, ever. (Really just turning colorless mana into it’s own thing, but cool none the less)

[from the Wizards Site]
Kozilek, the Great Distortion

The battle to save the plane of Zendikar rages on.

Confronted with overwhelming odds, the Planeswalkers face a dire choice: Retreat away to safety and leave the world to oblivion, or stay at great personal risk and fight for Zendikar.

Will you stay and fight?

Oath-of-the-Gatewatch-Prerelease-BannerPrerelease the weekend of 1/16-1/17–4 events (Sat 10 and 5, Sunday at 10 and 2hg at 3…$30 pp…good for all levels of players.)

 

http://magic.wizards.com/en/content/oath-gatewatch-home

 

 

http://magic.wizards.com/articles/archive/feature/oath-gatewatch-mechanics-2015-12-28

 

http://mtgmirror.com/#/

 

Buy Advance Tickets Here:

The Case for Family Game Night

The_Chess_GameThe case for Family Game Night.
I see a lot of families come into the store and see how they interact with each other.
  • “It’s his/her thing” There are a lot of kids dropped off with parents who through their hands up in the air about understanding the games the kids are playing, but are just happy their noses are out of screens.
  •  “If only they knew…” There are kids who have no idea that their parents sill have 10-12 year-olds living inside that are a little surprised every time they look in the mirror and see adults looking back, who used to play when we were kids and are a lot cooler then they can see though offspring-tinted glasses.
  • “Alright..enough you two!” There are parents who have the weary look of having tried to get the kids playing with each other or them and had such a bad time with tantrums born of games being taken as some sort of form of personal attack.
  • “Game on!” And then there are parents who’ve somehow, by joyful force of will or family legacy, who have incorporated regular playing games together as a family into their lives.
There is something beyond special about these families.  I’m truly not saying that as the dude who sells board games, but there is something about they way these families interact with each other.  An ease of conversation, a gentle teasing that goes both ways, that creates a sense of longing and envy in me every time I see it. And it makes me determined to do whatever I can to try and help foster that in every family, including my own.  I’m resolved this year to do eveything I can to help make a culture that says that in our community, in Alameda, that we pick one night a week to look at each other’s faces, rather then our screens, that we put down the lists and logistics for a couple of hours in exchange for interaction, connection and hopefully a bit of laughter.  That we realize that time we spend on this is not bonus playtime, but the work of making ourselves and our kids, the people we want to be.
Of course I’m going to push games into this slot, because that’s what I do, but obviously the same connections can come from hiking, playing sports, or building a rocket together. Just get away from the screens and look each other in the eyes.
Here are a few hints/observations that I’ve seen for those who have been able to make this work:
  1. Get regular.  A lot of the resistance to getting off screens or spending time together goes away when that time is considered sacred.  It will very likely be hard to get this going at first.  Part of what I want to do is have the kids be the ones who are pushing for this and rewarded in the store for making happen.
  2. Get out of your comfort zone.  Let different members of the family pick the game each week and have everyone look at it as a way to find the most fun out of the game.  Sometimes only finding the one game that everyone likes becomes almost impossible.  Besides, if you only experience that smallest section of that intersection, then no one gets what they most like,and everyone else misses out on tasting something new.
  3. Teasing ok, shaming not so much.  A lot of hurt feeling get hidden under playful poking at each other…if you need to set some limits on this, do so a head of time.
  4. If competition  is a problem, go co-op.  Fair play and good sportsmanship are super important, and can be incredibly draining and no fun to deal with as referees each time you play. There are a ton of great games where the game itself is the opponent, and each of you are working to beat it together.  These games are great for this situation.
  5. Advice on request only:  One thing that can kill games for everybody if one of the players is the “You should do this” guy.  People like to be smart for themselves, so instituting the “Can I give you a suggestion?” rule is a very good idea, particularly when you team it with “its ok to let other people make mistakes…its just a game”
  6. Designate a “prepared guy/gal”. If you are going to be playing a new game, make sure somebody is assigned to be the person who checks out the game before everyone plays to be the rules jedi.  Nothing bores players more then trying to puzzle out the rules of a new game together for 50 minutes before you play.
  7. Share the mantra:  Model for the kids the D20 Mantra
    • Win with Grace
    • Lose with Style
    • Play for Joy
  8. Share joy, not expectations. A lot of parents get frustrated when their kids would rather stick their heads in the screen then do the things the parents wish they could share.  .
  9. For the parents…lighten up. 😉  We get so locked into being parents that we forget what it is like to be kids. Be kids with your kids…show them what that’s like.  And related to that, don’t turn up your nose at some of the games the kids like if they have adolescent humor or even violence.  They are adolescent, and conflict as one of the things that makes games (and) entertainment fun is utterly normal.  (Shakespeare’s characters knocked each other off with stunning regularity.)  I’m not condoning hateful or truly offensive stuff, but just remember what it was like to be a kid, and also remember that while when we were kids, we tended to play in gender separated groups, that as familes, we need to cross a lot of things we might not normally like to find common ground.
What I’m going to do to get this started is create a pledge card for the store.  Anyone who pledges (and really means it) to do a family game night at least twice a month, I’ll give them a special in-store goodies (or discount) tbd. If this rings true with you and seems worth it, I’d like to ask for help in trying to make this something bigger then just the store in the community.  My goal would be to have Alameda take some pride in being a community that has committed to this, and let’s see what kind of results it has on our lives.   If you want to help and have ideas, email me back and we’ll set up a time to get together and figure it out.  The best things I’ve ever done, have been done by cool people around me.
Have a great week and go play.  😉
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