Magic the Gathering Events

Oath of the Gatwatch Game Day Champions a bit on the young side. ;-)

Oath of the Gatewatch Game Day Champions!
Inline image 2First off, congtrats to two members of the pre-teen crowd who womped on the those with drivers licences to show that intelligence, stamina, and poise can come at any age as they took the honers in the Magic Game Day tournaments.  Max S. topped a field of 22 Inline image 1while Roy stood on a heap of 26 competitive magic players to take home the Oath of the Gatewatch Game Day playmats!  regular events this weekend…  (note the photobomb of Roy in the background of Saturday’s victory picture, clearly plotting his next day’s domination.)
All kidding aside, they were great matches, and in particular, there was a stellar amount of good sportsmanship throughout the day.  (A lot of fun was had by all…those two things might be a bit connected, hmmm..)
https://twitter.com/d20alameda/status/698920595254222851
https://twitter.com/d20alameda/status/699055149763833856″

Oath of The Gatewatch

Here comes the newest set for Magic…Oath of the Gatewatch…the second set of 2 in the Battle for Zendikar block.  This set features a new set of mechanics that really favor playing with buddies (two-headed giants and such) as well as the first new land type in, well, ever. (Really just turning colorless mana into it’s own thing, but cool none the less)

[from the Wizards Site]
Kozilek, the Great Distortion

The battle to save the plane of Zendikar rages on.

Confronted with overwhelming odds, the Planeswalkers face a dire choice: Retreat away to safety and leave the world to oblivion, or stay at great personal risk and fight for Zendikar.

Will you stay and fight?

Oath-of-the-Gatewatch-Prerelease-BannerPrerelease the weekend of 1/16-1/17–4 events (Sat 10 and 5, Sunday at 10 and 2hg at 3…$30 pp…good for all levels of players.)

 

http://magic.wizards.com/en/content/oath-gatewatch-home

 

 

http://magic.wizards.com/articles/archive/feature/oath-gatewatch-mechanics-2015-12-28

 

http://mtgmirror.com/#/

 

Buy Advance Tickets Here:

D20 GamesMagic Countdown to 2016 Septathlon

To ring in the new year, we are doing a different magic event for every day starting the day after x-mas.

The events are.

  1. Chaos Two-Headed Giant -Sat 12/26 @4-$17.50 pp
  2. Standard -Sunday, 12/27 @ 11 am $5 pp
  3. To the Left Drafts–Draft for another player– Monday, 12/28 @ 12 and 6 $15pp
  4. Sealed-Mystery Box-Prerelease kits- Tuesday 12/29 @12 and 6
  5. Zombie Commander, Weds 12/30 4 pm and 6 pm (2 hours each) $5 pp
  6. Modern Tournament: Thursday 12/31 10-3pm $10 pp.
  7. Super FNM Draft Friday 1/1 ….FNM with Lots of extra FNM Promos.  Lottery for extra promos based on tickets earned by participating in every Septathlon event!

Bonus Raffle entry Tix for number of events you attend for the Friday FNM Goodie raffle.  Raffle items will include promo cards, playmats, Modern Masters Packs, a From the Vaults and more stuff.  The more people that come to events, the more we’ll stuff in the give away…

#of Events Bonus Tix
2 1
3 4
4 8
5 15
6 25
7 40

 

Battle For Zendikar @ D20 Games

Hey folks,

The next set of Magic cards is (almost) here.  Battle for Zendikar is a return to one of our all time favorite settings, Zendikar, a lush world where even the lands come alive to defend against one of the all-time scary set of uber-monsters in all of Magic, the Eldrazi (the race that featured creatures that would make Godzilla look like a pet hamster such as Emarkul, the 15/15 protection from every color beast that is still the biggest and baddest critter in all of Magic.)

This epic struggle features the lands coming alive to help out, and with it comes the favored full art lands in every pack.  As if that wasn’t enough, there are super rare lands that aren’t actually from the set, the Expedition lands.  These lands are special full art versions of the Fetch and Shock lands.  If you happen to be lucky enough to pull one of these super rare beauties, make sure to sleeve it and keep it safe.  It looks like they will be selling for between $100-300 each, depending on which one.

ONE VERY IMPORTANT NOTE:  One of the big rules of the store at D20 is treating each other honestly and fairly.  I’m super proud of how people treat each other here, so I just want to remind people of something that will have almost everybody shaking their head in agreement:  We treat trading unfairly with someone as the same as stealing.  If you know that someone has a card that is worth a lot, trade with them the way that you would want to be traded with.  Honesty is doing the right thing when you probably won’t get caught and it is just you who make sure you are a stand-up guy.   So (and this is to our jr. members especially), remember that if you aren’t sure, you never have to make a trade.  And if we find out that there have been serious “take advantage of” type trades, it is not ok.

 

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Open at midnight Thursday Oct 1st to pick up booster boxes and fat packs.

Zendikar Expeditions

Ulamog, the Ceaseless HungerBattle For Zendikar Prerelease @ D20 Games

 

One of the all time great sets, Zendikar is back with a (for) vengeance.   The invading Eldrazi…the crew of supersized god-like bad guys that gave us such cards as the all-time king of “Oh…you didn’t just cast….”, Emerkul!  And this is a land known for, well, Lands.  YeEmbedded image permalinkp, the Zendikar  lands are back! (“Why yes, I did first pick a foil basic land from this pack”)  Not only are these full-art beauties are a must for any well dressed deck, but the return of the Landfall mechanic means that just playing a land can do anything from buffing up one of your guys to having another pop out an extra 5/5 creature!
Gideon, Ally of Zendikar

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From the Vault Angels -What is it and how are we doing it.

Hey folks.

This year’s From the Vault is about to come out and people are asking how we are going sell them.

What is From the Vault?  These are special super limited sets reprinting some of the best cards in Magic with new art and in all foil versions.  This year it it is Angels.

Here is how the lists will work:

“Lock it in List” 10 slots on list
  • $79.99 until 8/5,
  • $89.99 until 8/12,
  • $99.99 until 8/19, $109.99 after that. (subject to change if market price goes way up)
“The big List” 10 boxes to be sold, random selection from list. $49.99-Extra bonus entries in list awarded for “good customers” (Regular attendees for events, doing lots of business with the store.  This is entirely at the discretion of the management.  This will also include some recognition of those customers who go out of their way to be welcoming and helpful for new or learning players.)
The
“AC” Raffle
5 boxes On the 23rd we will be pulling from a raffle to help us raise some funds to get a better ventilation system for the store to help with those extra hot days…we will be doing a bunch of prizes, including FTV Angels, Annihilation some most excellent cards, and Garruk’s axe.

Sat 10am Hour of Devastation Game Day

 

Playmat for Game Day Champion

Hour of Devastation Game Day

When: Aug 5th and 6th @ 10am

Where: D20 Games, 1530 Park Street

Time: 10 AM Saturday ; 10:00 AM Sunday

What:Hours of Devastation  Standard format Swiss competition.

Entry Fee: $10 (two packs per player added into the prize pool)

Promo for Participation

Game Days are the first opportunity for you to play Standard (60 card min. deck with max 15 card sideboard) with the newest cards. Join us for Magic  Game Day. This is a competitive level event, which means that the rules will be enforced at the same level they do at the big events.  (We still play with our normal friendly attitude, but no “wait, I didn’t mean to do that” etc.)   (Advice on how to build a standard deck from Wizards)

The following sets are Standard legal for this event: Battle for Zendikar, Oath of the Gatewatch, Shadows over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, Amonkhet, and Hour of Devastation.

All participants receive an exclusive participation promo  full art card(while supplies last). The Top 8 players each receive an exclusive Foil full-art foil card.  The cards are awarded to the Top 8 players even if the tournament cuts only to the Top 4. In addition, the first place winner of Magic Game Day will receive an exclusive limited-edition Playmat.

Number of rounds will be determined by number of players.

Promo for Top 8 players
  1. 8 players-3 rounds, no top cut
  2. 8-16 players-4-or 5 rounds, cut to top 4(single elimination)
  3. Above 16 players, 4 or more rounds, cut to top 8 (single elimination)

 

Sun 10am Hour of Devastation Game Day

 

Playmat for Game Day Champion

Hour of Devastation Game Day

When: Aug 5th and 6th @ 10am

Where: D20 Games, 1530 Park Street

Time: 10 AM Saturday ; 10:00 AM Sunday

What:Hours of Devastation  Standard format Swiss competition.

Entry Fee: $10 (two packs per player added into the prize pool)

Promo for Participation

Game Days are the first opportunity for you to play Standard (60 card min. deck with max 15 card sideboard) with the newest cards. Join us for Magic  Game Day. This is a competitive level event, which means that the rules will be enforced at the same level they do at the big events.  (We still play with our normal friendly attitude, but no “wait, I didn’t mean to do that” etc.)   (Advice on how to build a standard deck from Wizards)

The following sets are Standard legal for this event: Battle for Zendikar, Oath of the Gatewatch, Shadows over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, Amonkhet, and Hour of Devastation.

All participants receive an exclusive participation promo  full art card(while supplies last). The Top 8 players each receive an exclusive Foil full-art foil card.  The cards are awarded to the Top 8 players even if the tournament cuts only to the Top 4. In addition, the first place winner of Magic Game Day will receive an exclusive limited-edition Playmat.

Number of rounds will be determined by number of players.

Promo for Top 8 players
  1. 8 players-3 rounds, no top cut
  2. 8-16 players-4-or 5 rounds, cut to top 4(single elimination)
  3. Above 16 players, 4 or more rounds, cut to top 8 (single elimination)

 

Magic Origins @ D20 Games

 

Hey folks….some frustration evil is afoot with my Eventbrite software, so the ability to sign up online is, well, offline.  We ARE having THG on Sat night, just come on by.  Limited to the first 20 teams, but it is unusual for us to completely sell these out so just make sure to be here by 4 pm if you want to make sure you have a slot.

This set is in the slot normally taken by the yearly core sets and goes back to the origins of some of the original planeswalkers.

This weekend’s release events include:

  • Friday Night Magic @ 7
  •  Two Headed Giant (using the prerelease Packs!) $17.50pp
  • Sunday 11am Standard

 

Click here for the full spoiled list of cards…

For a great Sealed or Draft simulator to get familiar with the cards, click here

Spell Mastery example
Mastering spell Mastery

New abilities in the set (and those who make a return):

Renown (new)

Example of card with Renown
Get some Renown

Renown triggers the first time a creature with renown deals combat damage to player. The ability puts some number of +1/+1 counters on that creature (the number after the renown keyword). Also, it causes the creature to become renowned.

Renown won’t trigger if the creature deals combat damage to a Planeswalker. In the unlikely event that the creature deals combat damage to its controller (through a damage redirection effect), renown will trigger. A creature that’s renowned stays renowned until it leaves the battlefield, even if it somehow loses all its +1/+1 counters.

Spell Mastery (new)

You count the number of instant and/or sorcery cards in your graveyard as a spell is resolving to determine if the spell mastery ability applies. Don’t count the resolving spell itself. It’s still on the stack at that point, not in your graveyard.

Menace example
Sometimes Menace is a good thing

Menace (new)

A creature with menace can’t be blocked except by two or more creatures. Once a creature with menace is legally blocked by two or more creatures, removing those blockers from combat won’t change or undo the block.

Prowess

Prowess is a triggered ability that gives a creature +1/+1 until end of turn whenever you cast a noncreature spell. Creature spells won’t cause prowess to trigger, even if those spells have other card types, such as an artifact creature spell.

Scry

To scry N (where N is a number), look at that many cards from the top of your library. Then, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.

We will be having prereleases the weekend of July 11th and 12th, and release events the following weekend. (Color choice is first come first served, and will be random at the event, so sign up a head of time.  Online registration stops a couple of hours before each event so if you can’t sign up at that time, we may not be sold out in the store.  Check website and we will post when we sell out.)

 

 

 

Tiny Leaders-A new Magic format….

Welcome to Tiny Leaders.   We will be playing the format during Tiny Leaders Thursdays.

This is a new format of magic created by Bramwell Tackaberry (who still maintains a Facebook group dedicated to the format… in the spirit of Commander, but designed as a 1 on 1 format instead of for group games.

Here is the summary of the big rules:

Uses Commander rules-except:

  1. 50 card decks (including a “commander”)
  2. Cards must have converted mana cost (add up the total mana cost) of no more then 3.
  3. Players start with 25 life.
  4. 10 card sideboard-decks must stay at exactly 50 cards
  5. Best 2 of 3 game matches.
  6. Ignore Commander Damage rules
The Banned List: Our list is still undergoing changes, but the cards currently present are:
  • Ancestral Recall
  • Balance
  • Black Lotus
  • Black Vise
  • Channel
  • Chaos Orb
  • Contract From Below
  • Counterbalance
  • Darkpact
  • Demonic Attorney
  • Demonic Tutor
  • Earthcraft
  • Edric, Spymaster of Trest
  • Falling Star
  • Fastbond
  • Goblin Recruiter
  • Hermit Druid
  • Imperial Seal
  • Jeweled Bird
  • Karakas
  • Library of Alexandria
  • Mana Crypt
  • Mana Drain
  • Mana Vault
  • Metalworker
  • Mind Twist
  • Mishra’s Workshop
  • Mox Emerald, Jet, Pearl, Ruby, and Sapphire
  • Necropotence
  • Painter’s Servant
  • Shahrazad
  • Skullclamp
  • Sol Ring
  • Strip Mine
  • Survival of the Fittest
  • Sword of Body and Mind
  • Time Vault
  • Time Walk
  • Timetwister
  • Timmerian Fiends
  • Tolarian Academy
  • Umezawa’s Jitte
  • Vampiric Tutor
  • Yawgmoth’s Will
Additionally, these Legendary creatures cannot be used as Commanders:
  • Derevi, Empyrial Tactician
  • Erayo, Soratami Ascendant
  • Rofellos, Llanowar Emissary
Play Rules: There are no “free” mulligans.  Tiny Leaders uses the standard “Pairs mulligan” rule: the player shuffles his or her hand into their library and draws one fewer card than their last hand, a player may not mulligan a hand with 0 cards
If a commander would be put into a graveyard from anywhere or exiled from anywhere (so long as it is face-up or a player can look at it face down,) it’s owner may choose to put it in the command zone.
Each time you cast your commander, the next time you cast it from your command zone, it will cost (2) colourless mana more to play.Format Exclusive Cards: Three generals are available for use, to fill the colour identity holes left by no legendary creature existing with that colour identity and mana cost.

1. Mardu [Legendary Creature] WBR (2/2)
2. Sultai [Legendary Creature] UBG (2/2)
3. Jeskai [Legendary Creature] WUR (2/2)

 

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