Games

Return of Drafting @ D20

Hey folks….

A few event updates of significance..

  • Return of drafts for FNM
  • Two Headed Giant on Sat moves from 3pm to 4pm start time.
  • D&D is coming back…

 

Return of Drafting for FNM:Starting 10/22 we will experimenting with doing drafts again for Friday Night Magic.  We’ll be pulling out the plastic tablecloths (the ones we used for birthdays) so we can sanitize them in between rounds, and we will have everyone sanitize hands before they start drafting (and have a no drinks or anything that will get hands next to a mouth during the drafting process).  If I think this is going well, this is what we will do from now on.

We have also raised the price of the drafts to $20. (The packs have gotten more expensive and we have a much more limited number of players we can have for the events so we really need every dollar we can to start to clime out of the joy and fun of last year).  But I’m going to do this. For all of our old players, if you also were pushed to the limit from last year or just can’t afford the price increase, tell us at the counter and we’ll let you keep doing the old $15 for at least the next few months.

Two Headed Giants moving from 3-4 on Saturdays:

We’re shifting the time for the two headed giants back to the old time of 4pm, so it returns it to being more of a date night, evening fun activity. This really is one of our favorite events and we will be doing it consistantly to get it back up and running.  (Still have to have the 12+ age limit, but as soon as the vaccination for the younger folks comes in, we’ll happily open the doors to let them back).

D&D in person is starting back up:

This Sunday (10/24) is going to be Dan’s return to DMing events in the store.  The time will be 2-7 and will be limited to 7 players.  This event will be a 4 session run and should be good fun. This is for players with some experience playing, not a first time event. $20 pers session (and if you want to come to all 4, probably best to get tix in advance)

We will be doing a Dungeon  Crawl into an Abandoned Dwarven Keep . Players Should Create a Level 5 Character using Standard array or the pound buy system in the players hand book.  Players will have standard starting equipment as well as any 1 Uncommon Magic item of their choice.  Any Player resources and books printed by Wizards of the Cost will be allowed including unearthed arcana.”

Starting in about a week we will start doing Weds D&D and after that, late night Saturday

Pokémon:

Pokémon continues to be in extremely short supply.  We are continuing to let 12 and younger kids buy 1 pack a day at the old 3.99 price so they don’t get totally overrun by the adults who are snapping everything up. I’m sorry for not having preorders for all the higher end stuff, but we don’t know until the last minute what will come in.  If you want Pokémon gifts for the holidays, I really reeaally recommend getting them now. The supply chain is truly messed up and hits this stuff hard.

Hope to see you this week and as always…seriously thanks for shopping local.

Ben

P.S.  We will be spreading out sales/offerings over November so we don’t have to get people to waste part of their vacation running around shopping.

Hunt for Innistrad-Look what crept back in the night….

Innistrad is back, so it is time to see what goes bump in the night!

Welcome back to Innistrad, a chilling plane of werewolves, vampires, and other things that go bump in the dark. Wanna read up on all the Innistrads and Outistrads of the plane? You can check out the Planeswalker’s Guide from our first visit right here.

D20 Game Events

Sealed event using the prerelease kits from the latest Magic Release.  Players can get their boxes of 6 packs to open and get to build their decks starting 1 hour before each event.  (we provide the land and stuff, so you don’t need anything more to play.)  We pride ourselves that  no one here will make you feel anything but welcome (we all started from scratch at some point).  

https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-prerelease-primer-2021-09-15

https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02

D&D Epic One shot, Modern Horizons 2, and return of THG Fat Pack wars!!

Hey folks…

This weekend we have 5 most excellent events that we are gonna hold in as safe a way as possible and with all sorts of bonus goodies for those who attend, including a Special D&D event one shot event on Sunday.:

  • Modern Horizons 2 “Prerelease” (Sealed event using the prerelease kits that we’ve been holding since covid started), $60 in advance, $65 at the door.Friday 8/27 @  6:30
  • Two Headed Giant/Fat Pack Wars returns!!!  Sat 8/28 @ 3pm (We bring out the mystery box, and each team has a player reach in and pick a surprise pack for whatever Fat pack/bundle they get to use to build their decks together.) $30 in advance, $35 at the door
  • D&D Epic One shot, Lair of the Dracolich (up to three parties at different tables come from different places to try and survive to defeat something that will take all of them cooperating.)  $60 in advance, $65 at the door.  Extremely limited seating (only 18 max)

 

13+ and Vax cards required for all(and masks still)
As we’ve bemoaned earlier, a whole mess of people who’ve been talked into proving they have the freedom to lemming off of a cliff, have put us back to needing to be ultra careful.  To attend events here safely, you must bring proof of vaccine (and still wear masks).  I don’t mess with this stuff at all, so we will be very strict about this.  And I hate it means that the 12 and under kids can’t participate yet.  Really hate it. (probably why I’m extra grumpy about this.)

I know for me, going out to an event felt fairly nerve wracking, in delta land.  So we really will be extra careful.  Therefore, we’re gonna treat snacking like smoking….need to step outside if you need to breath outside a mask.

The good part…Goodies (10th anniversary style)

So everyone who attends events this weekend (and for as long as I feel like it), will get a ton of bonus goodies, from special promo magic cards for the magic folks, to mystery dice sets for the D&D participants.

 

In person events starting in August with 10th anniversary celebration!

Tenth Anniversary Magic events…We’re gonna do the #$^#ing prereleases that we missed while we where bunkered up last year!  I’m also gonna be cracking out just a ton of promo cards and other giveaways.  The events are gonna be a lot smaller than they used to be, also to keep everyone safe.  Buy Tix here…

Because of the new variant restrictions, we decided to wait till the first week of August  to open up to in person events.     It also means that for the next month we are going to separate the vaccinated (13+), and the can’t be yet (12 and younger).  (And yes..you need to bring the vaccination card for confirmation. I know it is being overly cautious, but D20 will be a safe place, whatever we need to do, and hopefully people will figure out how to do the right thing sooner then later. Also mask mandates are back, so crack ’em out, wash ’em out and take ’em out (to us).

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Open(ish), and doing MTG Events!-Real Reopening first Weekend in August.

We meant to reopen at the beginning of August to coincide with the 10th anniversary of the store.  But they went and released a new magic set that combined Magic and D&D so we snuck open early to be able to run some events.  We are doing events all through the weekend of July 24th.

So here is the scoop with magic events through the end of August:

  • We have missed 6(!!) in person prereleases during covid lockdown…we’re gonna do them all over the next month (and we will do them again till the next set comes out!
  • Starting on the last week in August when we do Core 2021 prerelease events all weekend.
  • Bringing back Two Headed Giant! This is my fav form of magic….great for buddies, couples and parent kid combos)

Keeping things safe. (really)

  • We’re gonna do Sealed instead of Draft for all events including FNM till the end of August. Both because we got all these fun prereleases we didn’t do, and because I want to be overly cautious and not have people passing cards around to each other.
  • Vaccination cards required for everyone 13+ for events in the store. I’m really not kidding about this. I’ve spent the last year an a half making choices to keep people safe, including waiting to open up.  I’m not gonna be a place where variants get a chance to bounce around.  Anyone who disagrees can feel free to email me and I will politely discuss it with them.
  • 12 and under and 13+ events.  Because there is no current way to get kids under 12 vaccinated, the best solution is to separate the events.  Each weekend there will be at least one event that will be set up for the younger crowd.  Adults (parents, etc) are welcome to attend, but will be advised to wear masks and MUST have their vaccination cards with them. PS, I  know there are a ton of kids that have both the skill and temperament to play with the adults…they will get to do so again when things settle down.
  • Smaller (but more) events.  To keep the airflow good and give people much more space between each other, we are going to do much smaller event sizes.  To help with making sure that no one shows up to not be able to play, we will have event tix available online.  (We’re trying a new POS, so this is gonna change in what it looks like, but not what happens.

Adventure in Forgotten Realms Events

 

 

 

 

 

 

 

 

 

 

 

Magic Mystery Loot bags

Magic Loot bags for sealed fun!

    • Silver Chaos Loot Bags: $50 (12 random packs—good for 2 person 6 pack sealed, or 3 people 4 pack mini sealed.)  Plus mystery bonus $50-80 value
    • Gold Chaos Loot bag: $100 (A pair of random prerelease kits and a mystery bundle.  Plus a mystery extra magic goody.)  $120-160 in value.
    • Platinum Chaos Loot bag: $200 ( A booster box, fat pack, two prerelease kits, and an extra surprise worth at least $50)$230-270 in value.
    • Diamond Chaos Loot bag: $500 ( A booster box, one of the Analogy sets, Archenemy, 4 prerelease kits, 4 brawl decks and a Conspiracy booster box, and whatever else I decide to toss in.) $550-800 value

As usual, call first to make sure I’m around . We (I) will get ready to bring it for curbside when you get here. Hours are whenever I’m here, so just call.

Sew what can we do to help? Making DIY masks to relieve the pressure….

(I stared this at the beginning of the week before the CDC recommendation for everyone to wear masks….this is a list of the best links for DIY masks I’ve found. PLEASE comment back on which ones are better and send others that you find, I’ll keep the list updated as much as I can.)

We’ve all heard about the mask/materials shortages for hospitals, and its been sticking in my craw that we’re stuck at home with the impulse to help but nothing to do besides trying not to drive each other crazy.  So when I heard about people sewing masks at home to help out, that seemed pretty like a pretty cool use of creativity.  I can’t do it, but I can help figure out what is real, vs. nonsense, and try and spread the word.    The interesting thing is that even masks that are not of medical quality are of value.  Turns out that tea towels are pretty close to fancy medical grad material in terms of catching virus side stuff.  And even if it doesn’t do that, it helps with one of the biggest sources of spread, the almost impossible task of not touching yer damn face/mouth during the day.    What I’ve included is the links to resources that I’ve found, following the contents of a letter that just came to me from a member of a Kaiser task force on what is acceptable designs for them to use to help with their medical professional.  They would like masks for their local Kaiser centers, but obviously, get them to where ever they need to go.  Probably best to wash them, and put them in ziplock bags after extremely carefully cleaning…we don’t wanna pass the virus on in something designed to keep it out…too stupidly ironic.   If you find better information or improved designs, leave a comment or email us at info@d20alameda.com.   And if you do end up making one, send us a picture and tell us where it went and we’ll share it.  I know it seem like it’s too big for us to do anything about this besides hide in place, but there are a lot of us.  😉


From Kaiser (3/27/2020)
Materials that should be used to make the mask:

        • Reusable/washable
        • Cotton or T-shirt material

Design components:

Cleaning requirements:

        • Must be able to hand or machine wash when soiled or contaminated

Approval/Distribution:

        • Regional approval of masks is not needed if volunteers follow instructions and design components provided
        • Masks will be distributed locally (to medical centers)

We are extremely grateful for your willingness to help our organization keep our patients, members, visitors, staff and physicians safe.

Other Resources I’ve found for this…

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

So why is Yugioh Banned at D20 Games, anyway?

I just got an email from someone looking for a place to have his 12 year old son to come and play Yugioh, and I was about to tell him the tale of why it is banned at the store, and why I recommend steering him away from Yugioh when I realized that it’s been a long time since I told the story and it was probably worth putting it where everybody could see.

Yugioh is one of the big collectible card games, and was a pretty big part of the store when I acquired it back in 2011.  We would get 40-60 people coming in on Sundays, and it represented about 1/3 the business of the store.  But I gave it a partial ban in 2012, followed by a complete ban after we had the big break in that almost killed the store.

The day D20 was broken into

So Why Ban Yugioh?

So with all due modesty, I’m a good guy, and have a firm but gentle touch with people, including tweens and teens. (I used to teach Karate to kids.)  I can pull people aside and talk to them about behaviors that are not ok without shaming them or making them feel angry or resentful. And I spent a lot of time getting to know the community, participating and getting to know the individual players.  But our Yugioh days contained 90% of the trouble we had at the store. It seemed any deck or cards left attended would be stolen the moment someone’s back was turned, we had a huge amount of issues with people taking advantage of others in trades, bad language and people getting really angry, sometimes to the point of fights over games.

After the break in, I went to a big conference of game store owners from around the country and was shocked to find out that the problems we had had were present at stores as far away as Philadelphia, and were only with Yugioh.  I spent a long time trying to figure out why this was…it was just a game, after all.  Finally I came to a theory, and the more I’ve thought about it, the more I became convinced it is correct.   There seems to be a fundamental design flaw in the game end’s up not only fostering, but training bad behaviors.  Those have become part of the tone/culture of poor behavior/ethics that riddles the Yugioh community.

Yugioh-Magic “fixed”?:  Yugioh was invented by a guy that was an old Magic player.  He hated the idea of what’s called set rotation. (Basically, only the last couple of years of cards are used in the most common competitive format.)  He wanted all the cards that were created in his game to be used all the time. The problem with that has to do with the nature of collectible card games.  See the cool part of these games is that there are basic rules, but the new cards get to introduce new rules that change the game.  That’s really great, but as you get more and more rules, if you aren’t careful, you get combos of the card that just came out with a card from 5 years ago that becomes powerful enough to break the game.   Games like Magic the Gathering and Pokemon spend a huge amount of time looking out for these kinds of combos, but Yugioh doesn’t do quite as good a job.  Add that by having all the cards available to play with, after a few years the game started to be defined by these game breaking combos.  What it meant was the best decks don’t just win, they utterly crush not so great decks.

Badly training the Young; So here is where things start to go wrong.  Imagine you are a 8 or 9 year-old, taking your first deck to go play with your buddies at school.  You don’t just lose, you get crushed.  You go home to your parents, tears in your eyes from the humiliation.  If your parents have means, they come to a store like we used to be and buy better cards so they don’t have to see that look again.  If not, the kid has several choices.

  • “This game is stupid, I’m not playing it anymore”.  Probably a good choice, but kids aren’t usually wired that way.
  • Trade for better cards.  This seems good on the surface, but the cards they need are worth many, many times what the cards they have are worth.  So they end up learning, at a pretty early age, to take advantage of less knowledgeable players.  This is something we deal with directly in all of the collectible card games, and when a kid gets taken advantage of, they can either decide to talk advantage of the next person or to never make anyone else feel as bad as they do now.  It is one of the fundamental building blocks to becoming an honest person or not.
  • Stealing: See the deck that beat them in the kids backpack….

This isn’t the majority of kids that end up down a bad path, but it is enough that starts to seriously influence the ethics of the community.   There are a couple of additional things about the game that complete the story.

  • Lotto Packs.  All collectible card games have the “oh, what’s in this one” aspect that has been part of collectible cards since baseball cards.  It’s true of Magic, Pokemon, etc. But Yugioh is an extreme with this.  It was well known that of a box of 24 packs had about 8 that were were worth anything at all.  It was totally common to watch people open packs, look for the ultra rare and throw the rest of the pack out if it wasn’t there.  With this level of gambling mentality, it affects how people view the ethics of trading.
  • Turn one win fury:  With all the combos that could win the game running around, it becomes almost a coin flip to see who finds their combo first.  If you’ve spent hundreds of dollars on your deck and your opponent gets his combo out first and locks you down, people tend to get, shall we say, cranky.  This is why we had so many near fights during tournaments.
  • “Dealing” trading cards:  Because the cards that make these auto win combos are so critical in playing, they become fairly valuable.  Add this to the culture of it being ok to take advantage of other people during trades, and you get people that are acting almost like the not so great version of dealers with the valuable cards.
  • Unclear Rules=different kind of players. The unspoken truth of the kids who really learn to play Pokemon and the Magic players is that it tends to attract fairly intelligent people.  Trying to figure out how to make different rules work together is a super interesting and challenging thing to do.  The rules on the Yugioh cards can be so difficult to understand and obscure that instead of people figuring out their own cool things, they hear from someone else how that new cool deck work.  That means that you get a fairly large percentage of the community that plays just for the chance to beat each other, or to try and make money off their wheeling and dealing for cards.   There is often a more aggressive group of players that joins then what you would imagine would be attracted to playing a non gambling card game.

Not all Yugioh Players are bad, but enough: I’m not saying that this affects everyone, or even the majority of players. But it does change the tone of the community, the ethics and how they treat each other.  I believe this enough that even though Yugioh was a full third of my business, I made the decision, as both a store owner and a father to ban the game utterly from the store.  This was not something I did lightly or without a great deal of thought and consideration. Not only no sales, but no Yugioh cards are allowed at the store, and I actively do my best to encourage kids away from playing the game. I’m sorry for the good folks who like the game, but after 5 years, I have never regretted it, and to answer a frequently asked question, will never bring it back to the store.  (I could use my access to sell it online and make a decent profit, but once I believed it was a bad influence, as a dad, I couldn’t do even that.)

But my kid wants to play Yugioh: For parents who’s kids (frequently Pokemon players who are looking to move on) are getting interested in Pokemon, I would strongly suggest gentle urging towards Magic instead. (You can bring them in and I’ll provide parental support.  I may be the Peanuts “wah, wah” parents to my own kids, but for other kids, I’m the guy behind the counter at D20.  I can use that bully pulpit to help with this so they don’t just end up seeing it as forbidden fruit.)   Magic was the first of the games, and has the good stuff of the collectible card games, (social interaction, really using your brain, etc.) without that level of negative side effects. Probably the best feature is they can do what is called limited play. (Basically show up and do events where they play with the cards from the packs they get as part of the event.  Everyone starts even, and it is a chance for them to play with the packs they collect.  There are even team events that can be played with a buddy or even parent.)  You still want to make sure they trade fair, and are get interested in the playing, not just opening packs, but it’s a good choice I have no problem recommending.  Tell you the truth, I hesitated talking publicly about my observations about Yugioh, because I didn’t want that to get generalized unfairly to the rest of the collectible card games.

D20 Games-Intro to D&D for Parents (and others)

By Ben Calica

This guide is designed as a simple, English translation for parents, significant others, and just those who felt curious as to what the heck D&D is all about.  We run D&D Encounters at D20 Games these days, and I’m old enough to have played the game with the first white books back in the mid 70s.  I’m also a dad of tween twin boys and a daughter who’s three years younger, so I can do the kid to parent translation pretty well. 😉

What is D&D?  Dungeons & Dragons is the game the popularized role playing.  Created in the mid-70’s,D&D was unique in casting one of the players in the role of the Dungeon Master.  A person who both kept the secrets of the world that the other players were trying to discover, and acted as a living interpreter of the rules, allowing players to try all sorts of creative solutions to problems they encounter, and not be limited by only what the original game creators set down on paper.  This was quite literally a game-changer, in that it really allowed people to use their imaginations to inhabit characters that they created and moved through the world.  It works best when the players access the freedom of their 8-12 year old selves and create characters that are ones they would have chosen to play on a playground.  (BTW…those of us who were around for the first round of this remember the media frenzy over kids in the sewers doing horrible things.  That was more made up then the game.  The truth was it was a bunch of us utterly harmless little nerd boys and girls being imaginative in the basement of our parents houses.)

D20

D20s-The rolls at the heart of role playing.  The D20 that is the name of our store refers to 20-sided dice, and are the key to most role playing games.  As much control as the Dungeon Master needs to have over the world that he/she is slowly unveiling, if they end up as the autocrat that just tells a story without any possibility of success or failure outside of what is ordained by them, the game becomes either stale or feels unfair.  Instead, based on a characters developing abilities  the Dungeon Master either consults pre-created tables of possibilities for certain types of actions (attacking with a sword, jumping out of the way of a dragon’s fire breath, getting a good nights sleep without being discovered by some roving band of creepy creatures), or makes their best guess for some creative idea a player has, and assigns a number that they must beat for that to succeed.  “I want to use my special agility to do a back-flip over my friends head to the back of the group.”  “Ok…you need to roll an 18 to make that happen.  Since you have extra agility bonus..you get to add 4 to whatever you roll.  Roll a d20!”  It is the mix of imagination and estimated chance that is the heart of what makes role playing games ongoing fun, and a story that even the Dungeon Master doesn’t know how will play out.

D&D as avengers


18 again, the birth of a character.
  The other key part of what makes role playing games fun, is the birth and evolution of your character.  A few different methods can be used, from the genetic randomness of rolling dice to determine the basic DNA of your character.  Are they quick  smart, wise, strong charming, or tough, or some combo of the above.  The first method involved rolling three six sided dice for each attribute, and then figuring out based on what you got what that character would be.

For example right now I’ll roll out one to show you.ac-muppets

Well…obviously this guy is going to be hiding in the back of the group, not swinging anything bigger then a stick.  But…with those Wisdom and Intelligence scores, looks like we might have a wizard or kind of skinny healer.
Using the more popular method of rolling 4 6-sided dice and throwing out the lowest one, we get a little better result.

This guy (or gal), could end up as a thief, or bard, or ranger, whose dexterity will make a bow sing in their hands.  How the characters start out is only the birth, because as they go out in the world and experience interesting things, they gain, well, experience.  and that experience directly leads to them increasing their levels, and with each of those new levels, their skills, toughness and abilities increase, so that the monsters that almost destroyed them in that first week of play, go running from them a few sessions later.  The greater the risks, the greater the rewards in terms of experience points AND goodies that they find along the way.  But those risks are very real (in the world of the game), in that if the hit points of your character (A number created based on your level, constitution, and what profession your character chooses), gets knocked down in battle to 0, then your character, well, dies.  Most often in the early levels, your playing buddies (your group), will drag you back to town, and find a sufficiently powerful healer to bring you back.  But that gets increasingly expensive both in terms of gold you’ve been able to collect, and eventually costing you some of those experience points you’ve been working so hard to gather.  Plus that fact that during the rest of that particular adventure, when the DM asks each character what they want to do next, the answer from you is “lying in the corner…still dead.”

DnD_Character_SheetThe DM–The guy that gets to have fun by not playing the whole time:  The Dungeon Master, or DM, has a very important and sometimes tricky role.  It is their  job to have either created or familiarized themselves with the world and adventure that the players are going to encounter.  They need to keep things moving at a good pace so people keep having fun in the world, and they have to strike a very careful balance between making the world so easy to defeat that there is no sense of real risk or drama, and making it so tough that the players feel like they are spending half their time trudging back to town to get resurrected   They need to make puzzles that are solvable, but hard enough to be challenging, and they need to be open to the players creativity taking the story in a direction they didn’t anticipate. Common mistakes are to become the great and powerful OZ, manipulating the players into doing things they really don’t want to do, or being seen as vindictive and mean..being the enemy of the players, as opposed to their guide to a world they have never encountered.   The best DM’s enjoy the story being told and it’s telling, and are open to knowing that the player’s creativity is a huge part of what makes that story fun for everybody, including them.

Pathfinder_RPG_Core_Rulebook_coverD&D vs. Pathfinder.  Both of these games were born from the original D&D.  While many people were kind of mad about D&D 4.0 (kind of an attempt to turn D&D into World of Warcraft) they redeemed themselves with 5th edition. It honors the best part of role playing games, the, well, role playing. Pathfinder is a game made by a different company that was founded by a number of people who used to work on D&D an has stayed very much in the spirit of the original D&D.  The reality is that both of these are brothers in spirit, and you can’t really go wrong with either.  There are also a host of other genres of role-playing that have been born from the same basic ideas and that speak to the different 8-12 year-olds in each of us.

Special notes from one parent to another:  First off…most any game that gets people face to face instead of screen to screen is a good thing.  Second, the game is jam packed with creative problem solving and social skills building opportunities.  The books are expensive (in the $30-40 range) and they will read them to the point of seeming obsession, but what is happening is that they are using the possibilities in the books to load themselves up with tools to solve problems when they play as well as doing creative thinking in their heads about what they could become.  The games can go from a couple of hours a time, to 2 in the morning when they get older.  It is the, “let’s just see what is behind that next door” that create that.    Obviously, the timing issues are different based on the age of the kid.

It takes a lot to get a group of kids together on a regular basis to play, and once a game is going and gets healthy it is worth encouraging.  Despite whatever “Revenge of the nerds” preconceptions there are about people who play, the reality is that the people who are drawn to the game do tend to be disproportionately bright, mostly because they don’t like the constraints that standard games place on their creativity.  The groups also tend to provide good social support.  The characters they create have different specific  ethical rules, and it is important for the player to stay true to those rules, making for a great chance to explore and understand those. For the kids who are bright but have social skills challenges, the role playing stuff is wonderful, both because it provides some set of written rules for social interactions, and because usually the DM provides a level of moderation for social issues that come up that makes the sessions mini-social skills groups wrapped in a big spoonful of sugar.

D20 Hot Game List…

D20 Hot Game List:
  • Back in stock…4 copies of Xanthar’s Guide to Everything–the special Edition!!!Image result for xanathar's guide to everything
  • Harry Potter Hogwart’s Battle-Cooperative Deck Building Game: We’ve sold through 3 orders of this great cooperative deckbuilding game that has you take the role of Harry or his buddies to battle to keep the minions of he who should…well you know the rest, from taking over different locations before finally defending the school itself.  SOLD OUT
  • Potion Explosion:  My favorite find at this year’s Comicon.  This game features a real life bejeweled affect 
  • Evolution,Evolution Flight, and Evolution Climate Change.  The first Evolution is one of our staff picks, a great game where you are trying to evolve the most species, eat the most food, or go carnivore  eat the most of your opponents
  • Star Trek Ascendancy…an amazing game where
    Star Trek Ascendancy

    players chose one of (currently) three factions from the Star Trek myhos and go exploring the galaxy in their own particular, how do you say, style. (The Federation gets their success from exploration, the Klingon’s can, literally, not back down from any chance at glorious combat, and the Romulans, slip around, not letting you know which way they decide to go.

  • The Pandemic folks have a slate of 3 great offerings beyond their normal great coop “Let’s keep the world cured and happy, despite itself” race against unpredictable time game.  Pandemic Iberia just came in yesterday.  And Pandemic Cthulhu is a great variation that  uses the same game play pattern, but somehow feels like a whole new, and very fun game.  And then there is probably my fav. game from last year, Pandemic Legacy.  Legacy games are this new concept that basically says “what if what happened in the board game we just played today stuck with the game forever…like the board changed, the rules changed, the world changed.” It’s not only super fun, but is one of the best games ever for building a regular game night.  There are twelve sealed packets or boxes in the game that get opened each subsequent time you play, so instead of “what should we play tonight” you get “man, what’s going to happen next?!?”  Just great…
  • Kill Doctor Lucky:  This is a great game that was out of print until the creator finally hammer-locked the rights back from an utterly disengaged publisher. It’s the exact opposite of Clue….take a minute and let that process. 😉  Yep, instead of trying to find the homicidal miscreant, you are trying to get alone with the wandering doctor where no one can witness your evil doings and grab those honors for yourself.
  • On top of all those, there are new versions/add-ons for
  • And honorable mentions to:
    • Fuse
    • Dr. Eureka-A fast and fun game where the “pour” can inherit the game….(it’s a great Dad pun….just gotta know the game)
    • Compoundedcomp_box
    • Mice and Mystics (back in stock)–great self running D&D game

 

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