Events

Phyrexia, All Will Be One-Prerelease and Release events..

Back to Phyrexia, where Elesh Norn and her biomechanical minions are making their all out final(?) assault on the annoyingly imperfect forces of nature.  A strike team of the surviving Mirran Resistance  comprising of planeswalkers Elsbeth, Jac, Tyvar and Nahiri, plunge themselves straight in to the heart of the infected perfection of the conquerors, but is one member of the group already bringing the infection with them?

[Store owner’s note…since I already cracked/opened my packs for the event…can’t really do that while helping peeps at the store, I have an idea of how good the set is.  Gotta say, this is one of the more exciting ones in a while.  I’m really looking forward to playing w/y’all!)

 

 

Events:

 

This weekend and next, we have a plethora of sealed events using the prerelease kits from the new set. Players can get their boxes of 6 packs to open and get to build their decks starting 1 hour before each event.  Prerelease kits have six 15-card packs, 1 random exclusive promo foil rare or mythic rare from the set, and a special spindown die. We provide the basic lands, so you don’t need anything more to play.  We pride ourselves that no one here will make you feel anything but welcome (we all started from scratch at some point).  

All events are sealed using the prerelease kits.  Make your best decks and win a round, win a pack.   If we have enough players to accommodate both, we will also have competitive prize pools for the 10AM sealed events. (Competitive prize pools mean more chance to win lots of packs if you do very well, but more rounds and the chance to win no prize packs if you don’t. Better for more expert players.)

The prerelease and release events are great chances for players who haven’t gotten a chance to play in person to come to a friendly, fun event where everyone is starting from scratch and no one knows much more than anyone else yet.  We recommend if you are new, or you have a friend who is new, to play in the Two-Headed Giant events, which are two-person team events. So long as one person in the team knows how to play, you can both have fun without any pressure to know the rules right away.

 

New Mechanics include Toxic (mini infect), Corrupted (power ups if your opponent has gotten themselves at least 3 poison counters),  For Phyrexia, equipment that makes its own dudes to attach itself to when it comes in play, and Oil Counters (counters that do stuff depending on the cards…that one is a bit weird, but has some useful effects.  Mechanic coming back for a encore is Proliferate (basically add an extra counter to anything you pick on either player’s side that already has a counter on it.)

 

TOXIC

Paladin of Predation

Can’t you see Phyrexia’s calling? Creatures like these should wear a warning. They’re dangerous, and falling victim to them might have you succumbing to a poisonous fate, no matter what your life total is. Toxic is a new keyword ability found on several Phyrexian creatures in this set, including the terrifying Paladin of Predation.

Any time a creature with toxic deals combat damage to a player, that player gets a number of poison counters equal to the toxic value of that creature. That’s the number after the toxic keyword. These poison counters are handed out in addition to the damage being dealt, so bad news for that player on multiple axes. A player with ten or more poison counters loses the game, but in the next section, we’ll learn that advantages for poisoning your opponents kick in much sooner.

A creature’s toxic value and its power aren’t necessarily connected. If a creature with toxic 6 deals 1 combat damage to an opponent, they’re getting six poison counters. 15 combat damage? Still six poison counters. Toxic doesn’t help if the creature deals combat damage to another creature or a planeswalker.

CORRUPTED

Poison counters have been a long-time favorite for alternate-win conditions, but outside of a few individual cards, it’s mostly been all or nothing. If you couldn’t deliver the tenth poison counter, the first nine didn’t matter much. Corrupted is a new ability word that highlights abilities that make cards stronger if an opponent has three or more poison counters.

Some corrupted abilities, like The Seedcore’s last ability, are activated. If you have a corrupted opponent, you can activate the ability, and if you don’t, you can’t. Other corrupted abilities, such as the last ability of Skrelv’s Hive, are static, and their effects are active as long as an opponent has three or more poison counters. In multiplayer games, you need only one opponent to have three or more poison counters, not all of them.

You’ll also find instants and sorceries with corrupted abilities. Some of these abilities provide additional effects if you have a corrupted opponent as the spell resolves. Others affect what a spell costs or what it can target. Corrupted abilities are flexible, and each card will tell you what specific reward—other than ridiculous fun—handing out those poisoning counters can have.

FOR MIRRODIN!

The Mirrans aren’t quite conceding this fight just yet. For Mirrodin! is a new triggered ability found on some Equipment cards that come complete (not the other spelling) with their own wielder.

 

The Equipment enters the battlefield unattached like other Equipment. If for some reason it leaves the battlefield before the triggered ability resolves, you’ll still create the Rebel creature token, although they’ll be sadly empty-handed. Equipment with For Mirrodin! behaves just like other Equipment. You can use the equip ability to attach such an Equipment onto another creature you control.

OIL COUNTERS

Although oil counters aren’t a keyword ability, and they have no inherent rules meaning, they play a key role in Phyrexia’s operation. Some cards, such as Urabrask’s Forge, put oil counters on themselves and then use those counters for various effects.

Urabrask’s Forge

Other cards care about how many permanents you control with oil counters on them. Still others move oil counters around. Things get slippery very, very quickly.

PROLIFERATE

Proliferate is a featured returning keyword action in this set, and it’s no surprise: there are oil counters, poison counters, and wouldn’t it be great if there were more of them? Any time you’re instructed to proliferate, you choose any number of players or permanents that already have counters on them. For each one, and for each kind of counter it has, add another one.

 

For example, if you control a creature with a +1/+1 counter and an oil counter on it, and you chose it while proliferating, it would end up with two +1/+1 counters and two oil counters. If you and your opponent each controlled a planeswalker, you could choose yours to get another loyalty counter while not choosing theirs to do the same. If you controlled a creature with a +1/+1 counter and a stun counter (a counter you might not want to add another of), you have a choice: add one of each kind of counter it has or add nothing.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Holiday Events/Sales

This is gonna be our bulletin board for updating sales and events for the holidays.  But before I do that and smile and remind you that us local businesses need you guys big time to stay alive, I’m gonna get on my usual soapbox about Black Friday Sales.

Don’t let big retail (or even me) force you to give up time with yer loved ones, or a rare and well deserved sleep in, just to get out in a crowd, or stuck to a screen to buy stuff!  We will have sales, but they will last into the week after, so you can come in at your leisure.  We will be open extra hours and running extra events during thanksgiving, so feel free to come in.  We’re just not gonna stand outside your door, screaming for attention.

Speaking of the events and stuff…here is the first installment on what is going on:

 

A couple of special things this week
  1.  Magic Brother’s War Release weekend events all weekend, including Two Headed Giants Sat and Sun-using prerelease kits for extra fun
  2. D&D…special Events For experienced (16+) D&D players on Mon, Tues and Friday.  Get a chance to play at the high levels (finally) for Turkmageddon!  Limited number of players and long (5-6 hour) sessions.
  3. Event sign ups here
Lot’s of sales/deals and new stuff coming in this week—rather than just give you a few now here are a couple of places to look to see where the new stuff is updated
https://d20gamestore.com/collections/thanksgiving-holiday-events-sales
Also, we will start taking a bunch of pics of the new stuff as it comes out, as well as special sales on our Instagram account, d20gamesalameda.
———————————————–
About the D&D Event
Turkmageddon

3 Days of advanced D&D*
Mon 11/21 6pm to 11–10th Level
Tues 11/22 10am-3pm–15th Level
Friday 11/25 10am-3pm–20th Level
$45 in advance/$50 at the door
*For experienced players age 16+
Limited to 8 players per table.

D20 Games is Proud to announce our first Event Campaign: Turkemageddon! Join us for three separate chapters in this holiday themed mini-campaign! Each chapter will be a concise adventure for high level characters with a contiguous story that will weave through and connect each chapter. While it is a campaign Turkemageddon is structured with a drop-in approach allowing players to decide which adventures they would like to take part in. For those who wish to play a character through all three events there will be an in-game gap of five years between each installment to allow for leveling and verisimilitude.

Monday November 21st: Vengeance Most Fowl
We will begin our story on Monday November 21st with Vengeance Most Fowl, an adventure designed for a
party of level 10 characters who find themselves caught between the machinations of a prideful tyrant and the
vengeance of an Eldritch god.

  1. Level 10 characters built with the standard array ability scores (15, 14, 13, 12, 10, 8).
  2. Characters may be built with any official WotC 5th edition books. No homebrew or playtest material.
  3. A list of level appropriate magic Items will be made available before we begin play.

Tuesday November 22nd: Attack on Gourmand
On November 22nd the next adventure, Attack on Gourmand, is designed for a party of level 15 characters
captured by a colossal chef who intends to use them in his piece de resistance.

  • Characters should be leveled up to or built at 15th level with the standard array ability scores (15,14, 13, 12, 10, 8).
  • Characters may be built with any official WotC 5th edition books. No homebrew or playtest material.
  • A list of level appropriate magic Items will be made available before we begin play. Magic items
  • acquired in the previous session will not count against new magic items for this session.

Friday November 25th: Turkemageddon
In the third and final installment of the campaign on November 25th, the party, now composed of 20th level
characters, must face their most treacherous foe yet in the titular Turkemageddon.

  •  Characters should be leveled up to or built at 20th level with the standard array ability scores (15,
  • 14, 13, 12, 10, 8).
  •  Characters may be built with any official WotC 5th edition books. No homebrew or playtest material.
  •  A list of level appropriate magic Items will be made available before we begin play. Magic items
  • acquired in the previous sessions will not count against new magic items for this session.

 

 

 

 

 

 

 

The Brother’s War @ D20 Games

 

Brother's War

 

 

Boys and their toys.  In this case, the all time artifact brothers of Magic, Urza and Mishra, are back and ready to tinker to the death (or crying Uncle) When they find the two stones, ancient and powerful artifacts that set their fates on crossed paths.  (Click here for the full stories)

 

Magic old timers will recognize the names as being attached to some of the most powerful and interesting Artifacts in magic, and for this 30th anniversary year set, it is all about those tinkered toys.  In addition to a whole batch of new artifacts, there are 63 artifacts from all through Magic’s past in retro frames loaded through the packs

 

 

 

 

Prerelease/Release

This weekend and next, we have a plethora of sealed events using the prerelease kits from the new set. Players can get their boxes of 6 packs to open and get to build their decks starting 1 hour before each event.  Prerelease kits have six 15-card packs, 1 random exclusive promo foil rare or mythic rare from the set, and a special spindown die. We provide the basic lands, so you don’t need anything more to play.  We pride ourselves that no one here will make you feel anything but welcome (we all started from scratch at some point).  

All events are sealed using the prerelease kits.  Make your best decks and win a round, win a pack.   If we have enough players to accommodate both, we will also have competitive prize pools for the 10AM sealed events. (Competitive prize pools mean more chance to win lots of packs if you do very well, but more rounds and the chance to win no prize packs if you don’t. Better for more expert players.)

The prerelease and release events are great chances for players who haven’t gotten a chance to play in person to come to a friendly, fun event where everyone is starting from scratch and no one knows much more than anyone else yet.  We recommend if you are new, or you have a friend who is new, to play in the Two-Headed Giant events, which are two-person team events. So long as one person in the team knows how to play, you can both have fun without any pressure to know the rules right away.

Masks and vaccination cards are required.

Set Mechanics

 

 

Prototype: Each prototype card includes two sets of characteristics: First, a larger default mana cost, power, and toughness. They’re where you’d expect them to be on the card. A second set of characteristics exists as part of the prototype ability. There, you’ll find an alternate mana cost and an alternate power and toughness.

Power Stones: A Powerstone is a colorless artifact that can be tapped for one colorless mana. The mana produced by a Powerstone can’t be spent to cast a nonartifact spell, but it can be spent on anything else. This includes artifact spells, activated abilities—even ones of nonartifacts—costs imposed by triggered abilities, any costs to attack or block you may have to pay, and so only

Unearth and Meld Return: Unearth can be activated only while the card that has it is in the graveyard, and only as a sorcery. The unearthed permanent gains haste. In a lot of cases, you’ll be unearthing creatures to get in one more attack. At the beginning of the next end step, exile the unearthed permanent. If it would leave the battlefield before then, it’s exiled instead.

One card in each meld pair—in this case, Urza, Lord Protector—will tell you exactly how to meld the two. You can meld cards only if you both own and control them, and only if they’re the actual named cards. So, token copies won’t work, nor will any other copies for that matter. Basically, the backs of the cards make up a puzzle, and if you can’t complete the image of the puzzle, the meld won’t work. Activating Urza’s ability will cause the two cards in this meld pair to exile and then meld, meaning they’ll return to the battlefield as a single permanent. A single, impressive permanent.

Big Change…prerelease=Release 

This time around every product is available for us to sell from the moment of the prerelease starting.  A bit scary since we need to put out oh, so much money at one time instead of the blessed prerelease weekend to reload.

For full information on the availability of other variants, see the Product Overview.

https://media.wizards.com/2022/images/daily/en_CYMsHf9xh7.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Unfinity release event

Unfinity-Latest Magic Un-Fun (no…wait…acutal fun)

Experience the most illustrious galactotainment in the Multiverse at Myra the Magnificent’s Intergalactic Astrotorium of Function.

(Nope, I didn’t write it, but no way I’m gonna try and top it.)  Unfinity is the latest of the Magic the Gathering Un sets…basically the sets that they create when they’ve been drinking way too much coffee and their eyes start to cross.) The cards are usually just for fun and the only things that can be used in regular play are the extremely pretty lands.   In this case, there is a bunch of weird and wonderful stuff for commander, as well as some exceptional/unique versions of a bunch of the shock lands!

We will be drafting the set for the next weeks until Brothers War, and doing two headed Giant on Saturdays starting at 4 (3 to get packs and build).

The new mechanics include Attractions, Wordplay, Dice,

Stickers (yep, real stickers) and,

of course, Hats!?!

Fortune Teller Attraction
Attraction

StickersStickers

Hat
Wearing a Hat

 

 

 

 

 

 

 

 

 

 

 

 

 

Legends Return: Dominaria United @ D20 Games

It’s good to be back, and with Dominaria United, we finally are.

This September, Magic: The Gathering returns to its roots: the home plane of Dominaria.

Whether you’re a returning player seeking new spins on familiar faces or someone experiencing MTG’s flagship plane for the first time, Dominaria United has something for everyone. This new Standard-legal set is a return to Magic‘s roots, returning to the Multiverse’s oldest plane in its new hour of need. Join some of Magic‘s most beloved heroes in its fight against their greatest enemy: the fan favorite Phyrexians.

This set comes with a host of new cards for normal and Commander play alike, from new spins on old favorites to just the old favorites themselves, and has a product for everyone. Live your legend with its two Commander decks, play in its premier Limited environment, or if you’re so inclined, crack boxes – each one contains one of twenty exclusive box topper legendary creatures found only as box toppers or in Collector boosters.

Upcoming Events:

This weekend and next, we have a plethora of sealed events using the prerelease kits from the new set. Players can get their boxes of 6 packs to open and get to build their decks starting 1 hour before each event.  Prerelease kits have six 15-card packs, 1 random exclusive promo foil rare or mythic rare from the set, and a special spindown die. We provide the basic lands, so you don’t need anything more to play.  We pride ourselves that no one here will make you feel anything but welcome (we all started from scratch at some point).  

All events are sealed using the prerelease kits.  Make your best decks and win a round, win a pack.   If we have enough players to accommodate both, we will also have competitive prize pools for the 10AM sealed events. (Competitive prize pools mean more chance to win lots of packs if you do very well, but more rounds and the chance to win no prize packs if you don’t. Better for more expert players.)

The prerelease and release events are great chances for players who haven’t gotten a chance to play in person to come to a friendly, fun event where everyone is starting from scratch and no one knows much more than anyone else yet.  We recommend if you are new, or you have a friend who is new, to play in the Two-Headed Giant events, which are two-person team events. So long as one person in the team knows how to play, you can both have fun without any pressure to know the rules right away.

Masks and vaccination cards are required.

Set Mechanics

Dominaria United offers a host of new and returning mechanics which present a flavorful and fun twist on well-loved gameplay. Enlist conscripts, read ahead with your Sagas, master your Domain, and more!

Enlist: Band together with your other creatures with Enlist! When you attack with a creature that has Enlist, you may tap another creature you control (that isn’t attacking or summoning sick) to add its power to the first. Enlist this spiritual successor to banding to overwhelm your opponents with massive creatures!

Read Ahead: One of Magic‘s most beloved subtypes – Sagas – returns to the game, but with a new twist! Sagas enter with a lore counter and gain one more after each draw step, triggering each of their chapter effects in order. Sagas with “read ahead” let you skip the wait and start on whatever chapter you want to!

Domain: This returning mechanic, last seen in Modern Horizons, improves the more different basic land types you have among different lands you control. Gather a Plains, Island, Swamp, Mountain, and Forest – or a Plains Island Swamp and a Mountain Forest – to maximize the magnitude of your Domain effects!

Kicker: Fan favorite returning mechanic Kicker comes back with a twist! Spells with a kicker cost let you pay the extra kicker cost to gain an additional effect, and new to this set, every spell with kicker in Dominaria United has a kicker of a different color than itself. Here’s the kicker – it doesn’t stop here! One of the oldest traditions of kicker returns, with cards that have multiple kicker costs to adapt to any situation!

Stun Counters: Finally, Dominaria United brings to the game an entirely new type of counter! When a permanent with stun counters on it would untap, you remove one from it instead. Now you can finally tap down creatures for more than two turns!

Collecting Dominaria United

Dominaria United comes with a host of beautiful variants for your collection, including six borderless rare lands, borderless planeswalkers, stained glass and textured foil stained glass legendary creatures and lands, and foil and foil etched versions of the Legends Reborn box toppers. For full information on where to find which variants, see here.

Exclusive to Dominaria United, one out of every thirty-three collector boosters will have a card from the original Legends set – not a reprint or special variant, an actual card from the original print runs of Legends, now over twenty-five years old. This includes reserved list cards, such as the Tabernacle at Pendrell Vale. Note that this is not a new printing, so supplies are very limited!

Also exclusive to Dominaria United collector boosters are non-foil and foil etched versions of the Legends Reborn box toppers and foil stained glass full art basic lands. 

New to Dominaria United and continuing going forward, Magic offers a new introductory product: Jumpstart boosters. Jumpstart boosters are designed for two to be shuffled together and played against one another, for easy out-of-the-box fun that still offers something new every time. Dominaria United offers ten themes, two in each of the five colors, in twenty-card packs, which each include two rare cards, two traditional foil basic lands, and one non-foil stained glass full art basic land.

For full information on the availability of other variants, see the Product Overview.

Set booster boxes are $159.99. They contain 24 set boosters. We will take $10 off for preorders ($149.99,includes box topper promo). Preorders end on Friday 9/2. Only events and set booster boxes are available until Friday 9/9, when all Dominaria United products will be available.

 

Double Masters 2022 Events

Double Masters 2022 is the 2nd masters set with all the old school goodies at twice the rares per pack.  The set is chock full of over the top goodness, and we’re gonna do draft and sealed events with it before the price follows the other Master’s sets and makes it too much. 

 

 

 

 

 

 

 

 

 

Commander Legends: Battle for Baldur’s Gate @ D20 Games

Well met, adventurer!

Whether you’re a returning Magic player seeking new Commander Legends for your Commander playgroup, or a Dungeons and Dragons fan looking for a new social multiplayer experience, Commander Legends: Battle for Baldur’s Gate has it all, and the Gate too!

Maybe you’re looking for grand heroes and insidious villains to helm your Commander decks, or the customizable Partner experience of the original Commander Legends, now with a new flavorful twist. Maybe you’re looking for loot – powerful artifacts, stunning and classic etched foils, and the popular Dungeons and Dragons special card frame, now on some of Magic’s most classic and iconic cards. Maybe you just want to have a great night with your friends playing some good old fashioned Commander.

Whatever the case, Baldur’s Gate has something for you—and so do we.

Commander Limited

Combine the laid-back atmosphere of Commander with the never-the-same-twice fun of Limited. Commander Legends: Battle for Baldur’s Gate is made to be played in Limited, especially in Draft, and we have a number of events for you to do so. From Commander Draft, where you take two cards at a time per 20-card pack, a format made for 4-person as well as 8-person draft (perfect for drafting and then playing with your playgroup), to Two-Headed Giant, letting you team up with your friends to take down another two-person team, Commander Legends @ D20 Games has whatever you could be looking for.

Upcoming Events:

This weekend and next, we have a plethora of limited events using the prerelease kits from the new set. Prerelease kits for Commander Legends: Battle for Baldur’s Gate have three 20-card draft packs each and one special promo foil. Commander Legends packs have two rares and 20 cards each, instead of one rare and 15 cards. We provide the basic lands, so you don’t need anything more to play.  We pride ourselves that  no one here will make you feel anything but welcome (we all started from scratch at some point).  

The prerelease and release events are great chances for players who haven’t gotten a chance to play in person to come to a friendly, fun event where everyone is starting from scratch and no one knows much more than anyone else yet.  We recommend if you are new, or you have a friend who is new, to play in the Two-Headed Giant events, which are two-person team events. So long as one person in the team knows how to play, you can both have fun without any pressure to know the rules right away.

Commander Legends: Battle for Baldur’s Gate is designed as a product to help get new players into the game, especially players who are familiar with Dungeons and Dragons. Wizards of the Coast has provided several resources for new players with this new set.

Masks and vaccination cards are required. Players must be 12 or older.

Set Mechanics

Commander Legends: Battle for Baldur’s Gate offers a host of new and returning mechanics which present a flavorful and fun twist on well-loved gameplay. Venture into dungeons, go on adventures, power up your Commander with a flavorful Background and more!

Choose a Background: Bring the customizable fun of Dungeons and Dragons to your Commander experience with Choose a Background! This powerful modular mechanic allows you to have one commander with ‘Choose a Background’, and one ‘Background’, both as commanders. Backgrounds are powerful legendary enchantments which grant commanders you own useful effects and abilities.

Adventures: Adventures return from Eldraine! Creatures with Adventures let you cast them as their adventure – which is a powerful spell – and then later cast the same creature from exile for some added value and fun, versatile flavor!

Taking the Initiative: This innovative mechanic combines the politics of the monarch from Conspiracy and the versatility of venturing into the dungeon from the original Dungeons & Dragons set. When you take the initiative, you take the initiative, meaning you – and no one else – has it. Whenever you take the initiative, or at the beginning of your end step, if you have the initiative, you venture into the Undercity, a unique dungeon to this mechanic you can’t venture into otherwise. This lets you choose one of the dungeon’s starting rooms, and activate its effect, or if you’re already in a dungeon, it lets you venture further into that dungeon.

Gates: It wouldn’t be Baldur’s Gate without a Gate! The fan favorite land subtype returns in a new form and with a new powerful legendary land to take advantage of these time-tested classics, and in a way that helps ensure good mana in a Limited format.

Commander Legends: Battle for Baldur’s Gate comes with a host of classic variants for your collection, including the etched foil legendary frame introduced in the original Commander Legends, borderless planeswalkers, dragons, and mythics, and the rulebook frame first printed in Adventures in the Forgotten Realms. The full list of variant cards is available here. The full list of all cards is available here. The set also comes with four associated preconstructed Commander decks, each with a two-color face commander and alternate commander with Background. A full product overview of the set is available here.

Set booster boxes are $139.99. They contain 18 set boosters. We will take $10 off for preorders ($129.99, plus a bonus preorder promo). Preorders end on Friday 6/4. Only events and booster boxes are available until Friday 6/10, when all Commander Legends: Battle for Baldur’s Gate products will be available.

Collector booster boxes are $360 each and have 12 packs + bonus promos.

 

Streets of New Capenna: Where Family Means Business

Wealth. Power. Prestige. Offers you can’t refuse. You can find it all on the streets of New Capenna – as long as you watch your back.  The latest Magic set, Streets of New Capenna, is filled with 3-color goodness (or badness in this case) in the form of five feuding crime families:

  • THE OBSCURA (WHITE-BLUE-BLACK)  “Information is Power”
  • THE MAESTROS (BLUE-BLACK-RED) “Crime is an Art Form”
  • THE RIVETEERS (BLACK-RED-GREEN) “Always Finish the Job”
  • THE CABARETTI (RED-GREEN-WHITE) “Fun isn’t Free”
  • THE BROKERS (GREEN-WHITE-BLUE) “Read the Fine Print”

Each of these five families is headed by a powerful demon lord, offering you power in exchange for your loyalty. But beware: there is always a price to pay in the Gilded Age-inspired city of New Capenna. Each family offers its own unique and powerful mechanic. The question is – whose side will you choose?

Upcoming Events:

This weekend and next, we have a plethora of sealed events using the prerelease kits from the new set. Players can get their boxes of 6 packs to open and get to build their decks starting 1 hour before each event.  New Capenna is a faction set, so you will get one of the five faction kits. Faction kits have 5 normal 15-card packs, 1 random exclusive promo foil rare or mythic rare from the set, and a special 15-card faction pack which you can only get in the prerelease kits. We provide the basic lands, so you don’t need anything more to play.  We pride ourselves that  no one here will make you feel anything but welcome (we all started from scratch at some point).  

All events are sealed using the prerelease kits.  Make your best decks and win a pack, win a round.   If we have enough players to accommodate both, we will also have competitive prize pools for the 10AM sealed events. (Competitive prize pools mean more chance to win lots of packs if you do very well, but more rounds and the chance to win no prize packs if you don’t. Better for more expert players.)

The prerelease and release events are great chances for players who haven’t gotten a chance to play in person to come to a friendly, fun event where everyone is starting from scratch and no one knows much more than anyone else yet.  We recommend if you are new, or you have a friend who is new, to play in the Two-Headed Giant events, which are two-person team events. So long as one person in the team knows how to play, you can both have fun without any pressure to know the rules right away.

Masks and vaccination cards are required. Players must be 12 or older.

 

Ledger Shredder ConnivesConniving Ledger Shredder

Streets of New Capenna’s five crime families each come with their own unique mechanic, which reflects their theme and fantasy:

  • The creatures of the devious Obscura can connive, which allows you to draw, then discard cards and grow their creatures to put yourself in a more advantageous position (plus putting on a + counter).
  • Discerning Maestros spells can have an optional casualty cost, which allows you to sacrifice your underlings – sorry, your loyal creatures to copy the spell a second time.
  • In with a blaze and out with a crash with the Blitz
    In with a blaze and out with a crash with the Blitz

    Rough-and-tumble Riveteers creatures get the job done quick and dirty with their blitz costs, which gives them haste and lets you draw a card when they die, but requires you to sacrifice them at the end of the turn.

  • The sociable Cabaretti trigger their alliance effects whenever a creature enters the battlefield under your control.
  • Finally, the disciplined Brokers offer your permanence shield counters – counters which prevent one instance of damage or destruction, and are then removed.
    Disciplined Duelist is protected by the Shield Mechanic
    The shield always takes the first hit

Streets of New Capenna comes with a host of new and decadent variants to bring a gilded feel to your collection. The full list of variant cards is available here. The full list of all cards is available here. The set also comes with a number of special, exclusive new legendary creatures available only in set and collector boosters, themed in the popular Innistrad plane. A full product overview of the set is available here.

Set booster boxes are $139.99. They contain 30 set boosters and one exclusive premium full-art box topper. We will take $20 off for preorders ($119.99). Only events and preorders are available until Friday 4/29, when all Streets of New Capenna products will be available.

Finally, for you Commander players out there, there are five new Commander preconstructed decks that have been released alongside the set. each representing one of the five crime families. Their full decklists can be found here.

We hope to see you soon for the release of Streets of New Capenna. If you have what it takes, I’m sure  me and the boys can make it worth your while.

 

Poster for Innistrad Crimson Vow Prerelease events at D20 Games

Crimson Vow @ D20 Games

What wears white, wears black, and loves the reds (but does not drink…wine)?

Upcoming Events:

All events are sealed using the prerelease kits (6packs, plus foil mythic or rare randomized promo card).  Make your best decks and win a pack, win a round.   If we have enough to do both, we will also do competitive on Sat am (More chance to win lots of packs if you do very well, but more rounds and the chance to win no prize packs if you don’t. Better for more expert players.)

Seating will still be more limited to keep things covid safe.  Masks and Vax cards are required.  Can’t have the under 12 year old’s  play yet, but we are getting close as they get a chance to get vaxed as well!!  The prerelease and release events are great chances for players who haven’t gotten a chance to play in person to come to a firendly, fun event where everyone is starting from scratch and no one “knows” much more than anyone else yet.  The best event for new players are the two headed giants.  These are two person team events, so as long as one person knows how to play, the other can get as much as they need from them, without feeling any pressure to know the rules right away.

Poster for Innistrad Crimson Vow Prerelease events at D20 Games

Innistrad Crimson Vow is the 2nd in a 3 block set! (been a long time for that).  If the last went to the wolves, this one goes to the vamps, including the (undead) man himself.  The Big Bad is taking a backseat to the Big Vlad.

Here are the mechanics for the new set.

Return of Drafting @ D20

Hey folks….

A few event updates of significance..

  • Return of drafts for FNM
  • Two Headed Giant on Sat moves from 3pm to 4pm start time.
  • D&D is coming back…

 

Return of Drafting for FNM:Starting 10/22 we will experimenting with doing drafts again for Friday Night Magic.  We’ll be pulling out the plastic tablecloths (the ones we used for birthdays) so we can sanitize them in between rounds, and we will have everyone sanitize hands before they start drafting (and have a no drinks or anything that will get hands next to a mouth during the drafting process).  If I think this is going well, this is what we will do from now on.

We have also raised the price of the drafts to $20. (The packs have gotten more expensive and we have a much more limited number of players we can have for the events so we really need every dollar we can to start to clime out of the joy and fun of last year).  But I’m going to do this. For all of our old players, if you also were pushed to the limit from last year or just can’t afford the price increase, tell us at the counter and we’ll let you keep doing the old $15 for at least the next few months.

Two Headed Giants moving from 3-4 on Saturdays:

We’re shifting the time for the two headed giants back to the old time of 4pm, so it returns it to being more of a date night, evening fun activity. This really is one of our favorite events and we will be doing it consistantly to get it back up and running.  (Still have to have the 12+ age limit, but as soon as the vaccination for the younger folks comes in, we’ll happily open the doors to let them back).

D&D in person is starting back up:

This Sunday (10/24) is going to be Dan’s return to DMing events in the store.  The time will be 2-7 and will be limited to 7 players.  This event will be a 4 session run and should be good fun. This is for players with some experience playing, not a first time event. $20 pers session (and if you want to come to all 4, probably best to get tix in advance)

We will be doing a Dungeon  Crawl into an Abandoned Dwarven Keep . Players Should Create a Level 5 Character using Standard array or the pound buy system in the players hand book.  Players will have standard starting equipment as well as any 1 Uncommon Magic item of their choice.  Any Player resources and books printed by Wizards of the Cost will be allowed including unearthed arcana.”

Starting in about a week we will start doing Weds D&D and after that, late night Saturday

Pokémon:

Pokémon continues to be in extremely short supply.  We are continuing to let 12 and younger kids buy 1 pack a day at the old 3.99 price so they don’t get totally overrun by the adults who are snapping everything up. I’m sorry for not having preorders for all the higher end stuff, but we don’t know until the last minute what will come in.  If you want Pokémon gifts for the holidays, I really reeaally recommend getting them now. The supply chain is truly messed up and hits this stuff hard.

Hope to see you this week and as always…seriously thanks for shopping local.

Ben

P.S.  We will be spreading out sales/offerings over November so we don’t have to get people to waste part of their vacation running around shopping.