Main Page

Kaldheim: the New Magic Set that Thor Would Play

Prerelease: 1/29/21(prerelease kits/boxes)
Release: 2/05/21 (everything else)

Hammer or Ax?  Set in norse mythology, this is clearly the set that would finally get Thor to join in on the weekly Magic draft.  (Ok, Cap clearly leans to white, Tony goes for a combo of red for blast damage and blue for control, Widow goes for the life stealing of black, and Hulk…well, lets just say Giant growth is right up his ally)

Been playing with the set for a couple of weeks using DraftSim and the set looks like the most fun of the last year.

D20 Webstore (to Buy the stuff)

Here is the good stuff:
Mechanics
Cards

The big chase card is this bad boy (6 mana, trample haste and doubling the number of counters put on any permanent.)

Since we are still in covid land, the best way I can recommend to play to get the most fun/pack is to do an at home sealed league. (Basically, take the 6 packs from a prerelease kit, make a sealed, and then add another pack per person every few days.  You end up keeping things varied since you can build a number of decks before too long, and each pack you open is not just interesting for the rares, but for every card that might help build something else fun.)

 

D20 – Ha…no shipping now Amazon!!!

Hey folks…lets see…we want/need you business! And unlike online…were are right here for curbside pickup!

All the stuff is on our online store. https://d20gamestore.com/

We will be open for pick up:

  • 12/23. from 10am-8 pm
  • 12/24 from 10-4, but if you are in Alameda, we can do a drop off if you really need it for the first 20 people requesting it.

And we now have digital gift certificates that get sent to your email for last minute stuff.
Plus we will be throwing in stocking stuffer bonuses based on how big the order is.

I will be adding recommendations to this post throughout the day, but we have some great

We have lots of staff picks and will be updating them all the time.

In terms of particularly hot/Hard to find items items

Tasha’s Cauldron of Everything...Great New D&D book for all players

Charms and Potions expansion for the great Hogwarts Battle Deck Building game

Limited amounts of Pokemon Vivid Voltage and Champions Path

And for Magic, we got lots of good stuff, including a new batch of Commander Legends, and the deceptively fun JumpStart (two packs each make playable randomized decks and are a total blast).

And for D&D players…we have two extremely excellent new things.

The Warlock Tiles…think a blend of D&D high quality doll house and legos.

And some beyond amazing Dice, both a great collection of the Die Hard Metal dice at around $50 to a limited number of actual carved gemstone dice at around $80. I’ll try and get these on the site, but they may be a bring them to you at the door to look at kind of thing.

These pictures don’t do the dice justice…it is like looking into a dark night of stars.

Thanksgiving-D20 Needs Help (biz) to make it to next T-Day

Yep…shockingly enough, this has been a tough year.  We’ve been working super hard to keep afloat till things get to something vaguely resembling normal.  In the meantime, this year, we need as much of your holiday business as you can spare.

Part of that is a good thing both ways.  Instead of focusing on gifts to open basically at the end of x-mas, think about gettting some game to play with the family/friends during the time you are together (or needing something good to keep from missing what the holidays normally look like.) To that end, we’ve hand picked a number of games that we know will do the trick.  These can be ordered online and curbside pick up is Tues-Sunday, 4-6 (0r more when we are around…you can always call the store to check.)

The big thing we will be offering/need to survive next year is monthly business.  To that end we’re creating a number of D20 Clubs, for D&D, Magic and Family(friend) Game nights to join on a monthly basis.

Holiday Games (to play)

At home Halloween Creepventure Recomendations

Ok, we’ve had over a half a year of skeleton holidays and rain-checked birthdays and celebrations.  And now we have to give up Halloween?  Not on my watch, at least not having it be another disappointing memory.   I’ve picked out a number of appropriately creepy, but more importantly interesting and engaging games, so we can give a good shot at transforming this from being another in the disappointment memory collection to being a night (or weekend) full of actual, face to face fun.  

A bunch of these games are coop games to play with each other against the game, and a few are big, epic adventures that will be the game equivalent of page turners.

Oh, and one more thing.  I know trick or treating is canceled, but every bag that is sold this weekend will come with a heaping (and well sanitized,) handful of Halloween candy. 

(Besides…it will be good to have a break from the constant checking of the election polls.)

Email us at info@d20alameda.com to arrange pick up or drop off of your stuff, and I’ll be around from 12-5 Thursday, Friday and Saturday for pick up (probably more, but at least that.)

Pick up your (loot) Baggage (bags) at the Curb. Our unofficial curbside service. And update of new stuff.

Here is the official unofficial way we* are doing things at D20 (for the moment) that is designed to keep everybody safe, give people a way to keep from going nuts that doesn’t involve screens, and trying to keep in business. 
*(not we, ok there is really nobody here but me and the pooch.)

What: Mystery Loot bags and specific game requests, We have Game Loot Bags, Magic Loot Bags, and D&D Loot bags.

Where: delivered to your car or at a distance outside the door

When:  Pretty much whenever I’m here, which is a fair amount.  Just call and check (510-522-2109). 

I’m not going to do regular hours because I don’t want to have any “time” I open up that might get more then one person hanging around at a time.   Call first and I’ll get things ready for when you get here.  

We are doing cash and credit cards and I’m rounding up the amounts so we don’t exchange any cash.  To keep thing safe for everyone, no customers are coming in the store, so that means no singles, either buying or selling.  Normally we spend a lot of time trying to help figure out what games are good for each person.  I’ll do that on the phone if I can, but the real way we are dealing with that are the Mystery Loot Bags.  Having said that , we are making some that are for younger kids vs adults and over, and if you let me know if there are a bunch of you or just two, I’ll see what I can do to help. 

Family Game Night-making a habit worth keeping.

Ok…we all know it is a painful  time, going stir crazy trapped in our homes with our kids/parents, desperately hunting for things to do to make the time move a little faster without getting on each other’s nerves. So lots of us have been pulling out projects, puzzles and board games. But in a time with all the old habits thrown up in the air, can we take one of the good things, family game night, and turn it into something everyone wants to keep around?

The thing of it is that this moment we are all going through has done something interesting and important that is worth thinking about. We’ve all had to basically blow up what we thought was the way life had to operate, and when this is done, we’re gonna need to put it back together differently then it was before. So maybe, we can use this to sneak back in somethings that were just too much of a change to get everyone to buy into before.

Old picture of a family playing games together

See I own a game store, so I get to see a lot of families come in, and I know from the tips of my toes to the top of my massively in need of a haircut head (remember when we used to be able to get haircuts, in the “before times”? Ah, the exotic luxury of it.), that the families that had regular family game night were bonded in ways that were just different from everyone else. I won’t go through the details on the case for board game nights again since I did that once upon a time in my store blog, but it’s an idea that almost every parent intuitively knows about as well as they know how exquisitely impossible it is to get going once screens and phones lodge into our kids brains. Getting this “quaint” idea going, with people who are able to fill every bored moment, is almost impossible. I will also not go into the details of why I’m deeply worried about the serious issues around the “Digital Nicotine” aspects of many of the things passing through smartphones/tablets, (So I’m Addicted to Cell Phones Too, Ben Calica). However, I will say that I’m much, much more worried about the danger of the literally physical addiction aspects of smartphone/screen problems right now, to the point where they could be much more difficult to deal with. Let me be clear, I’m not Luddite guy looking to throw all the glowing Satan boxes into the river (though there have been times when I wanted to take my own kids phones and lovingly put them under the tire of my car and just drive slowly back and forth for a little bit. I will put huge money that there is not a single parent of a kid with a phone reading this that isn’t nodding right now.) For learning, for communicating with loved ones, for opening the whole world of knowledge to us, these are amazing tools. But there are thousands of really smart people out there that have been paid a great deal of money to tickle those parts of our brains that keep us coming back to give them our eyeballs, and they know where the endorphins are kept locked up in the cupboard.

So now that things have got blowed up nice and good and we are face to face to face, at least with the family that got down in the tornado cellar before the big virus twister hit, how can we turn our shelter experience into a regular family habit that becomes a regular part of our lives?

The Elements of Successful Family Game Night:

Pick Carefully: The first and most important part of a successful family game night is what game are you gonna play. When I have couples come into the store to find a game, the first thing I ask them is how do they do playing against each other or with each other. There are some people who love the joy of getting to stretch their minds and skills against each other, and others who feel picked on or condescended to or just feel under pressure to “play right” and therefore don’t feel like they like games at all. If you have a family, what are the age differences in the kids? Will the youngest feel over-matched or left out? Is it a game of speed that leaves the Grandparents feeling left out? Is the game too complicated for people to be patient to understand the rules, or too simple and feeling random for more sophisticated players.

Generally speaking, the best thing to do is to start with simpler and more successful games and then let the games get richer from there. For those who don’t like feeling left out of behind or the pressure of understanding all the nuances to be successful, look at some of the really great cooperative games. The best ones aren’t Pollyanna crunch fests, but have the game as the “bad guy” opponent and source of challenge/tension. Other things to watch for is games that involve everyone as quickly and immediately as possible. Games where one person takes their turn for 5–10 minutes while everyone else waits around tend to kill a game night but good.

The Game/Rules Master: Once you’ve selected the types of games you want, each family game night, someone should be preselected to be the Game/Rules Master. One of the things that kills games nights but good is a lot of time where everyone is trying to battle over the one rule book to figure out how the stupid game works. Most games are pretty straight forward to play after you’ve muscled through the first game, but figuring out the basic setup, object and how the game works turn to turn isn’t always obvious the first time through. The game master is the one who gets the game the day before and who goes ahead of time to set the game up and to run through a practice round or two on their own to figure out how to play the darn thing. They are gonna be the ones who explain the game play to everyone else. You can also have them be the one who picks the game for the night. But if you do so, they need to have the goal of picking a game that they think everyone would like. (If you wanna be really cool about it, have them pick a game that they think one other person in the family would most love…kid picks game that they think mom would love, mom picks game that dad would love, brother picks game for younger sister, etc. If you do that, then they feel great when they see someone else in the family love the experience. It shifts the focus outside themselves. )

Big, big hint for the Game/Rules Master when they are teaching the game!!! Have the least amount of time possible between the time you start talking about the game and everyone is starting to play. The natural tendency is to go through the whole game, but people are getting bored off their rocker listening instead of getting to it. Better to be a little more basic in your description and let people ask you if they don’t understand something, then to take a lot of time describing stuff that people probably get already. And if there are complicated variants to how something happens in a particular circumstance, just say that there are some rare exceptions and move on. Once people get into the flow, you can get to that. What you need to explain to get started is:

  1. Objective-i.e. how do you win the game. (Collect the most X, get to the end of the board, be the last mushroom standing..). If it is complicated, give a basic view first and point to the part of the manual that has it for people to look at. If it is super complicated and the game doesn’t come with reference cards for everybody, consider making a copy of those pages for everyone playing.
  2. Set up– Ideally have this already done or have the place in the rules about this underlined and ready to describe. (“everyone gets 7 cards and 3 caterpillar tokens”)
  3. Basic steps to a turn: What does each player do in a turn. Again, top view and let people ask you questions if they don’t get it.
  4. Practice round!: This is really important if you can possibly do it. Run through how the game works by having people do it, but let them know the first round doesn’t count. That way people won’t feel under pressure or get grumpy cause they “never would have done that if they understood”.

Rules of the Table
What do they say, “good fences make good neighbors.” This is more then true of the table rules for game nights. Some of these work well printed out on the table to make sure that it is fun and not hurt feelings that rule the night, and others are examples to set.

  1. Phone Basket: Family game night is a sacred, phone free time. Make a big deal of putting your phones in a basket and even letting other people know that this time every week is time you don’t respond unless it is an emergency. Model the hell out of this. It is like sabbath, an electronics free zone.
  2. Family rules: You guys own the games. If you come to a rule that you guys don’t like as a family or you prefer a different way, agree and then change it. The big stack of cash under free parking in Monopoly wasn’t in the rules originally, but we always thought the game was way better with it. )
  3. Smack Talk/Shaming: This is a tricky one. The shaming is obvious, but extends to telling someone that they made a stupid move…just shut that stuff down, and I’d print this rule up. The smack talk is a different issue. It can be lighthearted and part of a family/friend dynamic. (I sure did it with my best friends in high school..the epic battle on who was better, Richie Rich or Scrooge McDuck took on an epic level of smack talk that makes me smile to this day.) But we have a rule against smack talk in the store because, well, the whole idea of smack talk is to try and get just a little under someone’s skin. The problem is that with teens and tweens in particular, their job is to not show when they get feeling hurt, so someone could be really hurting someone without realizing it. So just to play it safe, we just don’t allow it in the store. This is a call you gotta make for your own family, and I don’t know em enough to know if they have a good handle on that line, but I’ll include it in the list later and you can blame me if you need “aw Ma/Dad” cover.
  4. Food at the Game Table: Ok..I know I just got done with this whole thing about you knowing your family best and making your own choices but, YES…food at the gaming table. Let me make this simple: Hungry=low-blood sugar=crankiness/short tempers. Keep out that bowl o’snacks. Sure, make it grapes and pretzels and not Cheetos, BBQ and powdered donuts if you care about keeping the game clean, but snack ’em up. There are reasons that the image of D&D players in their basements included boxes of pizza. 😉
  5. No Know-it Alls (Table Captains), or Rules Lawyers: Table Captains is usually the older sibling who understands how the game is played and starts ordering people around like they are extensions of themselves. This is most often in cooperative games. It takes away the fun of playing from the other players, even though all they think they are trying to do is help. A little talk about being their to support the other players and asking the question “would you like a suggestion” and actually waiting for the answer goes a long way.
    I need a private moment with the game playing dads…(I’m gonna say something a little hard to hear. It is super likely that you are doing this too and don’t realize it. It is the single thing that makes their spouses not want to play with them. They may not get the pattern as fast cause that isn’t what they’ve done a lot, but they are pretty damn smart and it is way better to give them space to ask questions, then to over explain. It comes across as condescending and you are pushing off the person you most wanna join in.
    The second type of playing to be careful of is what is called Rules Lawyer-ing. This is playing gotcha with the rules, calling someone on a mistake they made because they didn’t understand or missed a nuance of the rules. Don’t, just don’t. If someone can take a move back because they didn’t get something, let them. It is way better to play a great game and lose it, then to make someone feel like they can’t try and learn a new game because they are afraid to be made to feel stupid because they misunderstood something.
  6. It’s Just a #%$ing Game: The slogan for the store that grace the back of our tee shirts and hoodies is a graphic representation of “Win with Grace, Lose with Style, and Play for Fun”. This is about the most important part of a good family game night. One thing to do is to make a winners trophy that rotates from player to player that is so epically stupid that it makes it clear the nature of winning and loosing in this house. (Right now, I’d probably take a roll of toilet paper and stick it on an old trophy to indicate the value of family triumph. Although that may be a little too valuable at the moment.) One word about modeling winning and loosing to small children that is a little counter intuitive. This works particularly well with coop games when the game wins. We tend to thing that acting serene and accepting a loss is what we need to model for little kids. The problem is that just make us alien beings to them, ones who just don’t have the same emotions they do. It is actually better to show starting to get frustrated and then taking a moment to breath or in some other way calm down and get to that “ah well” state. That way we are modeling something for them that is much more accessible, how to have those feelings and then manage them. Even with the older kids, if you get frustrated in a game, say so, and then talk it out. As adults, we often get frustrated with games, particularly if the rules are complex and we feel like we have more important things to be doing, and if this isn’t fun, then why are we bothering. Believe me, the kids will pick up on that frustration and walking away. But what we are walking away from is working out a problem that they were part of rather then expressing our feelings and trying to work it out. Much better to stick it out and work it though on this much safer ground, so when it is much bigger issues, you’ve had some successful practice rounds. I think this may be the very heart of why those families who got family game night into their regular pattern of life have this different feeling about them.

That seems like as good a note as any to end this on. This seems like play time, but it is some of the best parenting time that you can invest in. It isn’t easy, and is kind of like teaching a teenage dog to do new tricks (they already know all the tricks, and why should they listen to you anyway, dumb dad/mom dogs), but it is worth it. And this is an absolutely unique time to take the shattered pieces of the old life and maybe build something a little better from the pieces.

The Family Game Night rules

  1. Electronics Free Zone:
    No phones at the table, (unless the game requires it.)
  2. No Commenting on someone else’s dumb (or more clever then you realized) moves.
  3. No Insulting/Shaming other players, or teaming up on anybody besides Dad. (Ok..he deserves it.)
  4. No Rules Lawyer-ing…if someone makes a dumb mistake, let ’em take it back already.
  5. Don’t Cheat: Losing with grace is pretty cool and you learn and get better. Cheating just robs you of having people believe you when you win later.
  6. Oh yeah, remember the three magic words:
    It’s A Game.

Win with Grace, Lose with Style, and Play for Fun

Sew what can we do to help? Making DIY masks to relieve the pressure….

(I stared this at the beginning of the week before the CDC recommendation for everyone to wear masks….this is a list of the best links for DIY masks I’ve found. PLEASE comment back on which ones are better and send others that you find, I’ll keep the list updated as much as I can.)

We’ve all heard about the mask/materials shortages for hospitals, and its been sticking in my craw that we’re stuck at home with the impulse to help but nothing to do besides trying not to drive each other crazy.  So when I heard about people sewing masks at home to help out, that seemed pretty like a pretty cool use of creativity.  I can’t do it, but I can help figure out what is real, vs. nonsense, and try and spread the word.    The interesting thing is that even masks that are not of medical quality are of value.  Turns out that tea towels are pretty close to fancy medical grad material in terms of catching virus side stuff.  And even if it doesn’t do that, it helps with one of the biggest sources of spread, the almost impossible task of not touching yer damn face/mouth during the day.    What I’ve included is the links to resources that I’ve found, following the contents of a letter that just came to me from a member of a Kaiser task force on what is acceptable designs for them to use to help with their medical professional.  They would like masks for their local Kaiser centers, but obviously, get them to where ever they need to go.  Probably best to wash them, and put them in ziplock bags after extremely carefully cleaning…we don’t wanna pass the virus on in something designed to keep it out…too stupidly ironic.   If you find better information or improved designs, leave a comment or email us at info@d20alameda.com.   And if you do end up making one, send us a picture and tell us where it went and we’ll share it.  I know it seem like it’s too big for us to do anything about this besides hide in place, but there are a lot of us.  😉


From Kaiser (3/27/2020)
Materials that should be used to make the mask:

        • Reusable/washable
        • Cotton or T-shirt material

Design components:

Cleaning requirements:

        • Must be able to hand or machine wash when soiled or contaminated

Approval/Distribution:

        • Regional approval of masks is not needed if volunteers follow instructions and design components provided
        • Masks will be distributed locally (to medical centers)

We are extremely grateful for your willingness to help our organization keep our patients, members, visitors, staff and physicians safe.

Other Resources I’ve found for this…

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

What’s a Responsible Game Store to Do?

I’ve been struggling with the right thing to do at the shop to be good ducks right now and it is very tough. We don’t wanna be over the top, but we also really want to make sure we keep people safe and do our part to help as we can.  And we can also see how we can shift the business so we are still around when the cough’s clear.

Last week we replaced our usual tablecloths with the not as pretty ones we had that we used for parties, since we can clean/disinfect them. And before we did the magic draft where we passed the cards around we had everyone use disinfectant hand wipes.  Seemed a bit overly cautious at the time, but not so much at this point.  We are trying to figure out the best ways to make events at the store as safe as we can, including lots of disinfectant and even limiting the number of people at the events to insure more space.

We also know that we actually have something to offer to help so that people who are stuck at home as an alternative to video games or getting utterly sucked into phones.  We are going to look into trying figure out how to get people games in ways that don’t necessarily require coming into the store. And we are looking at creating game events for (limited) amonts of kids during the days when they are off school.  We don’t want these to be lots of people coming in and out, instead we need it to be less people who are staying with  a small group for the day.

So here is what we are doing as of now:

  1. Friday Night Magic will be 4 pack sealed instead of a draft:
    For the next few weeks everyone will get a “prize” Pack with the normal 3 and then the prizes will be promo packs for the top 4 players.  Since we now have the Mystery Packs ($5)  in, and were gonna do the drafts for $20 anyway, this should still be plenty of fun, sort of a Chaos Sealed. –Limiting to 26 players to insure there is enough space to have between people.
  2. We are gonna be suspending the Pokemon League for the next 3 weeks at least.  Don’t think there is any way to insure the little ones keep their fingers out of eyes, and mouths between playing/trading.
  3. Enforcing the 6 person max for D&D so there can be space between folks at the tables.
  4. Well–don’t be sick.  😉  We are all doing our best through this, but one of the biggest things is if yer coughing etc, don’t take the chance.  The truth is that a pretty good percentage of the folks who come to the store are young enough that they will likely be fine though this, but that don’t mean that they might not inadvertently pass it on to another kid.  No big deal unless they end up inadvertently passing it on to their grandma.  So to protect all our grandmas…don’t take the chance…

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

D20 Recommended Games

Recommended games  Who is it good for
Planet All , Families Image result for planet gameFrom the makers of Dr. Eureka and Photosynthesis comes a game that is like a 3d puzzle version of King domino (another recommended game)…simple yet pretty interesting.   see video review here  
Godsforge Tweens and up…anyone who likes MTG Godsforge Godsforge was Ben’s fav game at the last big game store owners show.  It’s kind of like Magic meets Yatzee. Extremely well designed and just a ton of fun.  Extremely highly recommended and a great game for magic players when you don’t know what they already have.
Tiny Towns Adults, Famlies, Party This is one of the first games I’ve seen where people can just enter and leave the game without it being a problem. Sort of like town building Tertris, the goal is to get the best score by making interesting combos of buildings with the block that the next person in line picks in turn. Want a better score, stick around a do another card.  Need to go check the pies, let someone else hop in.  The game is great and it is easy to imagine it being played by different people all day, with the top score on the fridge whiteboard.
Cover Your Kingdom (Cover your Assets follow on) All Image result for cover your kingdomWhen the all time fav game in the store (Cover Your Assets) gets an “absurdly ruthless spinoff”, you think it isn’t going on our recommended list?  Preview here 
Trekking the National Parks All
Mice and Mystics All Image result for mice and mystics Redwall meets self running D&D in this coop family game that is great to play with parents and kids together. More info here and here 
Coop games/Legacy Games 
Dark Souls Board Game
Mansions of Madness
Hogwarts Battles
Gloomhaven
Terraforming Mars

 

On Sale Reg Price Sale Price
Ogre $
Terraforming Mars

 

 

(April fools)Wizards adding unusual requirements for Magic Players to attend events

Earlier this year, Wizards introduced so changes for those of us scheduling events that actually made a lot of sense.  They let us start setting age limits for the events. (It used to be that if an event was sanctioned for Magic or D&D, that those events had to be open to all players.) Seems pretty inclusive, but what that meant was that we couldn’t do a kids only event and prevent an adult for attending, or if we wanted to do an after hours, grown-ups only event, stores wouldn’t be able to do that.

However, Wizards has been making some other decisions that have been somewhere between confusing us and, honestly, making us pretty upset. This latest on is clearly in the confusing category, with a little in the latter.  Apparently some internal research they have done has indicated that a better metric for determining appropriate levels of developmental maturity has to do with physical growth over chronological growth.   I guess it has been known for a while that girls are more mature at an early age then boys and that often is connected with early growth spurts.

As a result, we are waiting for a package coming from Wizards that is a 6 foot plus stand-up that includes a measuring tool for us to use to determine who is allowed in the adult/mature events vs. the less developed.  For those who come from groups that tend to shorter stature or who have genetic dispositions in that direction, there is a section on the Wizards site to apply for exempted status.  The cards will apparently take between 2-3 weeks to arrive, but we will be able to look it up on the Wizard website so it shouldn’t cause too much disruption to attending the events.

I want to make a personal comment on this.  It is not what I would choose and I could ignore the requirement I would.  I think it is utterly foolish, first to trust this kind thing, no mater how convincing the research seems, and then to create such an elaborate plan without testing it locally somewhere first.  It’s truly unbelievable.

Scroll to Top