CoverWilds_of-Eldraine_BC

Wilds of Eldraine @ D20 Games

Welcome back to Eldraine, the land of storybooks come to life. When we last left our story, (in Throne of Eldraine),the twins Rowan and Will Kenrith, (the children of High King Algenus Kenrith,)set out on a quest to save their father from the planeswalker Oko.. Along the way, they meet a variety of characters, including knights, wizards, and other classic fantasy creatures. They also learn about the different courtly factions of Eldraine, and the conflict between the knights and the magical creatures of the Wilds.

In Wilds of Eldraine, the twins continue their quest to save their father. They travel to the Wilds, where they face off against Oko and his forces. They also encounter a variety of new creatures and characters, including the witch Eriette, her sisters, and Talion. In the end, the twins are able to defeat Oko and save their father. They also learn that the witch Eriette was responsible for the curse that was plaguing Eldraine. With the curse lifted, peace is restored to the land.

Events (Release and Prerelease) 

Events:

Mechanics 

  • Roles
    Players attach these aura tokens to their creatures to give them a specific benefit. Players can generate these tokens through spells and abilities.
    • Cursed — Enchanted creature has base power and toughness 1/1.
    • Monster — Enchanted creature gets +1/+1 and has trample.
    • Royal — Enchanted creature gets +1/+1 and has ward {1}.
    • Sorcerer — Enchanted creature gets +1/+1 and has “Whenever this creature attacks, scry 1.”
    • Wicked — Enchanted creature gets +1/+1 and “When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.”
    • Young Hero — Enchanted creature has “Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.”
    • (Commander) Virtuous — Enchanted creature gets +1/+1 for each enchantment you control.
  • Celebrations
    Players receive a bonus if two or more nonland permanents enter the battlefield under their control this turn. These bonuses include +1+1 counters and other bonuses.
  • Bargain
    Sacrifice an artifact, enchantment, or token, and get an extra effect when the card comes into play.
  • Adventure permanents
    Some of these permanents have off-color spells. For example, the Sorcery portion of the Adventure has a Blue casting cost, while the creature nightmare has a Black casting cost.

 

 

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