D20 Games

3pm Jr. Magic Core 2020 Prerelease

IMPT NOTE-This event is for 16 year olds or younger.  There is a Sr. event later on Friday, and all the rest of the weekend events are for all ages. 

Core 2020 PrereleaseAdding New Times FRIDAY—3pm Jr. Sealed and 7:30pm Sr. (18+) sealed. Sealed (6 packs) Sat at 10 and 4, and Sun at 4 (competitive or casual). Two Headed Giant at 3 on Sunday. $30 in advance, $35 day of the event.

What: The Core 2020 Sealed Standard event (get 6 packs of the new stuff and build best 40 card deck.)  Play either competitive (at least 4 rounds, with bigger fistfuls of prize packs for the winners, but needing to win at least two rounds to get any prize packs.) or casual (play three rounds, win a round, win a pack). Choose when you sign up. (Friday Events are Casual only, as is the THG)

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Here’s what you need to get a head/catch up to the game.

 

 

 

 

 

7:30 Sr. (18+)Magic Core 2020 Prerelease

IMPT NOTE-This event is for Sr (18+)* and will be $40/45.  There is a Sr. event later on Friday, and all the rest of the weekend events are for all ages. (*ok..17 year olds..go ahead and sneak in)—Because of the start time, this will be a casual, not competitive event-However, the added price is because this is a double prize event!  Win a round, win 2 prize packs!)

Core 2020 PrereleaseAdding New Times FRIDAY—3pm Jr. Sealed and 7:30pm Sr. (18+) sealed. Sealed (6 packs) Sat at 10 and 4, and Sun at 4 (competitive or casual). Two Headed Giant at 3 on Sunday. $30 in advance, $35 day of the event.

What: The Core 2020 Sealed Standard event (get 6 packs of the new stuff and build best 40 card deck.)  Play either competitive (at least 4 rounds, with bigger fistfuls of prize packs for the winners, but needing to win at least two rounds to get any prize packs.) or casual (play three rounds, win a round, win a pack). Choose when you sign up. (Friday Events are Casual only, as is the THG)

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Here’s what you need to get a head/catch up to the game.

 

 

10am Magic Core 2020 Prerelease

Note…online ticket sales end 1 hour before event.  Tickets are $30 in advance and $35 day of event. 

Core 2020 Prerelease.   Sealed (6 packs) Sat at 10 and 4, and Sun at 4 (competitive or casual). Two Headed Giant at 3 on Sunday. $30 in advance, $35 day of the event.

What: The Core 2020 Sealed Standard event (get 6 packs of the new stuff and build best 40 card deck.)  Play either competitive (at least 4 rounds, with bigger fistfuls of prize packs for the winners, but needing to win at least two rounds to get any prize packs.) or casual (play three rounds, win a round, win a pack). Choose when you sign up. (Friday Events are Casual only, as is the THG)

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Here’s what you need to get a head/catch up to the game.

 

 

 

4 pm Magic Core 2020 Prerelease

Note…online ticket sales end 1 hour before event.  Tickets are $30 in advance and $35 day of event. 

Core 2020 PrereleaseAdding New Times FRIDAY—3pm Jr. Sealed and 7:30pm Sr. (18+) sealed. Sealed (6 packs) Sat at 10 and 4, and Sun at 4 (competitive or casual). Two Headed Giant at 3 on Sunday. $30 in advance, $35 day of the event.

What: The Core 2020 Sealed Standard event (get 6 packs of the new stuff and build best 40 card deck.)  Play either competitive (at least 4 rounds, with bigger fistfuls of prize packs for the winners, but needing to win at least two rounds to get any prize packs.) or casual (play three rounds, win a round, win a pack). Choose when you sign up. (Friday Events are Casual only, as is the THG)

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Here’s what you need to get a head/catch up to the game.

 

 

10am Magic Core 2020 Prerelease

Note…online ticket sales end 1 hour before event.  Tickets are $30 in advance and $35 day of event.

Core 2020 PrereleaseAdding New Times FRIDAY—3pm Jr. Sealed and 7:30pm Sr. (18+) sealed. Sealed (6 packs) Sat at 10 and 4, and Sun at 4 (competitive or casual). Two Headed Giant at 3 on Sunday. $30 in advance, $35 day of the event.

What: The Core 2020 Sealed Standard event (get 6 packs of the new stuff and build best 40 card deck.)  Play either competitive (at least 4 rounds, with bigger fistfuls of prize packs for the winners, but needing to win at least two rounds to get any prize packs.) or casual (play three rounds, win a round, win a pack). Choose when you sign up. (Friday Events are Casual only, as is the THG)

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Here’s what you need to get a head/catch up to the game.

 

 

3pm 2HG Magic Core 2020 Prerelease

 

Core 2020 PrereleaseAdding New Times FRIDAY—3pm Jr. Sealed and 7:30pm Sr. (18+) sealed. Sealed (6 packs) Sat at 10 and 4, and Sun at 4 (competitive or casual). Two Headed Giant at 3 on Sunday. $30 in advance, $35 day of the event.

What: The Core 2020 Sealed Standard event (get 6 packs of the new stuff and build best 40 card deck.)

What: Two Headed Giant-two player team event.

Who’s it good for:

  • Buddies
  • Sweeties (couples…either where both play, or the significant other is looking for a nice, no-pressure way to share something the other person really likes)
  • Parent/Kid combos (or big sibling, etc)  Kids get to be the smart ones for once, and the parents get to see what this is about (and get a great date with their kid)

About Two Headed Giants

Parent & Kids playing two-headed Giant
Parent & Kids playing two-headed Giant

 

Here’s what you need to get a head/catch up to the game.

 

 

Planeswalker Weekend Sealed – War of the Spark

 

War of the Spark Planeswalker weekend: 3 events, and you WILL get to play any planeswalker you get, cause this weekend only…you can use whatever mana you want to play it.

When: Events– Friday Night Magic at 7, Sat, Two Headed Giant at 4, Sun at 11 and Championships Sealed, Sunday at 11 pm. 

What Events:

Friday: Draft ($15)–Each player gets 3 packs, opens and picks a card and passes the rest to the person next to them.  Lather, rinse and repeat until all the cards from the packs have been picked.  Take about 23-26 of the 40+ cards you get and add land to make a 40 card minimum deck. Play 3 rounds, win a round, win a pack with an option of a free draft to those who go undefeated.  Since it’s a new set, and none of us know what we are doing yet, it’s a great time for new players to come and join.

Saturday: Two Headed Giant: ($20) Two player team event. Each player gets 4 War of the Spark Boosters.
About Two Headed Giants

Sunday: Sealed-($30) Everybody gets 6 of the new packs and makes their best 40 card decks.  Packs at 11, play at 12.  3-4 rounds, depending on how many attend.  Special promo cards and championship playmat to go to the top player.

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Here’s what you need to get a head/catch up to the game.

 

 

 

 

 

 

 

 

 

Planeswalker Weekend 2HG- War of the Spark

 

War of the Spark Planeswalker weekend: 3 events, and you WILL get to play any planeswalker you get, cause this weekend only…you can use whatever mana you want to play it.

When: Events– Friday Night Magic at 7, Sat, Two Headed Giant at 4, Sun at 11 and Championships Sealed, Sunday at 11 pm. 

What Events:

Friday: Draft ($15)–Each player gets 3 packs, opens and picks a card and passes the rest to the person next to them.  Lather, rinse and repeat until all the cards from the packs have been picked.  Take about 23-26 of the 40+ cards you get and add land to make a 40 card minimum deck. Play 3 rounds, win a round, win a pack with an option of a free draft to those who go undefeated.  Since it’s a new set, and none of us know what we are doing yet, it’s a great time for new players to come and join.

Saturday: Two Headed Giant: ($20) Two player team event. Each player gets 4 War of the Spark Boosters.
About Two Headed Giants

Sunday: Sealed-($30) Everybody gets 6 of the new packs and makes their best 40 card decks.  Packs at 11, play at 12.  3-4 rounds, depending on how many attend.  Special promo cards and championship playmat to go to the top player.

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Here’s what you need to get a head/catch up to the game.

 

 

 

 

 

A planeswalker in every Pack?!? Really? War of the Spark is a Firestarter

War of the Spark

War of the Spark

PLANESWALKERS

Although not a named mechanic, per se, Planeswalkers are clearly the stars of this show. There are an unprecedented number of planeswalkers in War of the Spark, and players will undoubtedly encounter them in more Booster Draft and Sealed Deck games than ever before. In recent history, planeswalkers have only appeared at mythic rare, so even if you’re a seasoned veteran, you might have run into them only sparingly.

The uncommon planeswalkers have only two abilities, and neither of them increases loyalty. Unless you find some other way to increase their loyalty (see “Proliferate,” below), these planeswalkers may have a small amount of time on the battlefield.

In fact, every planeswalker in this set has an ability that doesn’t involve loyalty at all. It could be a static ability. These abilities are always “on,” functioning no matter whose turn it is and no matter if you’ve activated any of that planeswalker’s loyalty abilities. Tibalt shuts down life gain as long as he’s on the battlefield.

Liliana, Dreadhorde General

It could also be a triggered ability. These abilities trigger whenever their condition is met, again no matter whose turn it is and no matter if you’ve activated any of that planeswalker’s loyalty abilities. Liliana is happy to convert your dead into new cards, day or night.

The rules governing planeswalkers haven’t changed in this set. If you can get an opposing planeswalker to 0 loyalty, it will be put into its owner’s graveyard. Damage dealt to planeswalkers causes them to lose loyalty. You can attack them with your creatures. If you do, your opponents can block as normal. Some spells that deal damage may be able to target or otherwise hit planeswalkers. If a spell or ability says “any target,” it can target a creature, player, or planeswalker.

AMASS

There’s one new keyword in War of the Spark, and it’s on the side of evil: amass. Remember Bolas’s little operation on Amonkhet? It was all designed to create an army of undead elite the likes of which Ravnica had never seen before. Known as the Dreadhorde, this army is now amassing on the streets of our fair city. Uh-oh.

Relentless Advance

Amass empowers you to creature your own Zombie horde. Here’s how it works. When instructed to amass, ask yourself one simple question: does annihilating this world spark joy? Then, another question: do you control an Army? If you don’t already control an Army creature, you create a 0/0 black Zombie Army creature token. Then put a number of +1/+1 counters on one of your Armies equal to the number after amass. So, on an empty battlefield, Relentless Advance will give you a 3/3.

Dreadhorde Invasion

The Dreadhorde invasion we started continues with Dreadhorde Invasion. If you do control an Army, you don’t create any new tokens. Rather, you’ll put those +1/+1 counters on an Army you control. If that 3/3 (technically, that 0/0 with three +1/+1 counters on it) is still around, Dreadhorde Invasion’s triggered ability will add one +1/+1 counter, and your horde has grown to 4/4.

Zombie Army Token 1

Amass was designed so you’d control one Army at most at any given time. But there are several ways around that. You could copy an Army you control, or maybe you control a creature with all creature types. If you happen to control more than one Army when you amass, you choose one of them to get all the +1/+1 counters. Although players can respond to the spell or ability that instructs you to amass, once you start to amass, no one can interrupt you. This is true even if you’re creating a new Army—no player can do anything while the Zombie Army creature token is still 0/0, before it gets the counters.

Even though the +1/+1 counters represent the growing numbers of Eternals joining your ranks, the Zombie Army creature token is still a single creature. It has two creature types: Zombie and Army. There are some great bonuses for Zombie tokens lurking in this set, including on Dreadhorde Invasion. Remember, they work with any Zombie token, not just ones created by amass.

PROLIFERATE

War of the Spark features one prominent returning keyword: proliferate. Some fans may recall proliferate as a tool that spread destruction and decay. It was a Phyrexian innovation, after all. With all the planeswalkers and +1/+1 counters bouncing around, proliferate stands ready to serve a slightly different role in this war.

Flux Channeler

To proliferate, choose any number of players or permanents that have one or more counters on them. This can be any kind of counters: +1/+1 counters on creatures, loyalty counters on planeswalkers, even unusual things like time, charge, or doom counters. Counters that players get—including energy, experience, and poison—are all fair game. For each of the chosen players or permanents, give it another counter of the same kind it already had.

Remember that when you proliferate, you only put counters on the players and/or permanents you want to. If a creature your opponent controls has a +1/+1 counter, you can proliferate without fear of pumping it up.

There has been one small tweak to the proliferate rules this time around. Previously, if a player or permanent had more than one kind of counter, you’d choose one to add. Now, you just get all of them. Although unusual, this is most likely to happen with players. Say one of your opponents has both an energy counter and a poison counter. If someone proliferates, they will get both counters (one of each) or they’ll get neither, depending if the player who proliferated chose to include them.


 

FNM War of the Spark Release

War of the Spark Release weekend: A chicken in every pot, and a planeswalker in every pack!  (ok…no chickens, but the planeswalker is true.)

Bolas's Citadel
Release weekend Promo, While supplies last…

When: Events– Friday Night Magic at 7, Sat, Two Headed Giant at 4, Sun at 11 and a League Starter Sealed, Sunday at 11 pm. 

What Events:

Friday: Draft ($15)–Each player gets 3 packs, opens and picks a card and passes the rest to the person next to them.  Lather, rinse and repeat until all the cards from the packs have been picked.  Take about 23-26 of the 40+ cards you get and add land to make a 40 card minimum deck. Play 3 rounds, win a round, win a pack with an option of a free draft to those who go undefeated.  Since it’s a new set, and none of us know what we are doing yet, it’s a great time for new players to come and join.

Saturday: Two Headed Giant: ($30) Two player team event. Each player gets one of the last of the 6 pack prerelease kits and they build two decks to play together.
About Two Headed Giants

Sunday: Sealed-($25) Everybody gets 6 of the new packs and makes their best 40 card decks.  Packs at 11, play at 12.  3 rounds, win a round, win a pack.

Liliana's Triumph
Special Promo-ONLY if you bring in a new player to introduce to Magic (or to D20)

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Here’s what you need to get a head/catch up to the game.

 

 

 

 

 

 

 

Scroll to Top