D20 Games

Magic Two-Headed Giant-Premium

Two-Headed Giants @ D20

Classic, Plus, and Premium…how does that sound? Every Saturday (except the first Saturday of the month and rare special events) we do two headed Giants as a team event.  The rotating different versions  will be:

  • 2nd Sat-Classic:  4 of the current block (newest packs) ($20pp-4packs each)
  • 3rd Sat-THG Plus = Fat Pack Wars.  Each team has one member reach into the mystery box and pick out a pack that matches a random Fat Pack (or Bundle) from Born of the Gods to the latest.  ($25 pp-6 packs each)
  • 4th Sat: Premium – Master’s Chaos or Mystery box Prerelease kits.  Each month we will switch off between 4 pack per person Chaos (mystery sets that include one of the Masters packs) or a mystery box prerelease kits from as far back as Return to Ravnica/dragons maze-6 packs plus promo cards per person

What: Two Headed Giant-two player team event.

Who’s it good for:

  • Buddies
  • Sweeties (couples…either where both play, or the significant other is looking for a nice, no-pressure way to share something the other person really likes)
  • Parent/Kid combos (or big sibling, etc)  Kids get to be the smart ones for once, and the parents get to see what this is about (and get a great date with their kid)

About Two Headed Giants

Parent & Kids playing two-headed Giant
Parent & Kids playing two-headed Giant

Two-headed giants are a team Magic the Gathering event. Teams usually comprise of buddies, parent/kid combos, and a lot of couples.  Both players play together, sharing a life total, showing each other their cards, consulting with each other and playing at the same times.  Because of that it is both great social fun, and probably the best way for a new player, or someone who is just curious what their buddy/kid/or SO likes so much about the game to get a chance to try without feeling any pressure to know all (or any) of the rules.  Think of it like tandem skydiving…you get all the fun, without having to worry about when to pull the rip-cord.(It is particularly great for Moms or Dads who want to have a really cool date night with their kids. This event is a GREAT way for parents to figure out what this thing the kids are doing is anyway, and for the kids to get a chance to be the ones who know what is going on for a change. ;-)Because you play as a team and can help each other out, the kid gets to be the smart one for a change, and the parent gets to play without needing to worry about “doing it wrong”. Also…kids love having their mom or dad help them try and beat another team.)

Each player (head) gets a set of packs and shares with their partner to make two 40 card decks, one for each player . You’ll have plenty of cards to use to make interesting decks with that number of packs, and the cards you open are yours to keep.  Teams play 3 matches against other teams (since the team starts with 30 life instead of twenty, it is a single game…they usually last anywhere from 25-50 minutes.) If you win a round, each team gets two prize packs.  If you lost, you will most likely be paired up with someone else who had the same type of night, so it tends to balance itself out.

D20 tends to be a friendly place to play, and the Two-headed Giants are particularly so.  We have great players who take pride in making other players feel welcome and remembering that it’s a game, its played for fun. 😉

Frequently asked Questions

What is it?: Two-Headed Giant Magic Tournament. (Two players on the same team, sharing life and playing in parallel against other teams of players)

Do I need to know what I’m doing?: Since both players play at the same time and can show each other their cards, as long as one of the two players knows what they are doing, nothing is required of the other player. It is the best, most fun way to learn the game.

 

Fat Pack Wars-Magic Two-Headed Giant

Two-Headed Giants @ D20

Classic, Plus, and Premium…how does that sound? Every Saturday (except the first Saturday of the month and rare special events) we do two headed Giants as a team event.  The rotating different versions  will be:

  • 2nd Sat-Classic:  4 of the current block (newest packs) ($20pp-4packs each)
  • 3rd Sat-THG Plus = Fat Pack Wars.  Each team has one member reach into the mystery box and pick out a pack that matches a random Fat Pack (or Bundle) from Born of the Gods to the latest.  ($25 pp-6 packs each)
  • 4th Sat: Premium – Master’s Chaos or Mystery box Prerelease kits.  Each month we will switch off between 4 pack per person Chaos (mystery sets that include one of the Masters packs) or a mystery box prerelease kits from as far back as Return to Ravnica/dragons maze-6 packs plus promo cards per person

What: Two Headed Giant-two player team event.

Who’s it good for:

  • Buddies
  • Sweeties (couples…either where both play, or the significant other is looking for a nice, no-pressure way to share something the other person really likes)
  • Parent/Kid combos (or big sibling, etc)  Kids get to be the smart ones for once, and the parents get to see what this is about (and get a great date with their kid)

About Two Headed Giants

Parent & Kids playing two-headed Giant
Parent & Kids playing two-headed Giant

Two-headed giants are a team Magic the Gathering event. Teams usually comprise of buddies, parent/kid combos, and a lot of couples.  Both players play together, sharing a life total, showing each other their cards, consulting with each other and playing at the same times.  Because of that it is both great social fun, and probably the best way for a new player, or someone who is just curious what their buddy/kid/or SO likes so much about the game to get a chance to try without feeling any pressure to know all (or any) of the rules.  Think of it like tandem skydiving…you get all the fun, without having to worry about when to pull the rip-cord.(It is particularly great for Moms or Dads who want to have a really cool date night with their kids. This event is a GREAT way for parents to figure out what this thing the kids are doing is anyway, and for the kids to get a chance to be the ones who know what is going on for a change. ;-)Because you play as a team and can help each other out, the kid gets to be the smart one for a change, and the parent gets to play without needing to worry about “doing it wrong”. Also…kids love having their mom or dad help them try and beat another team.)

Each player (head) gets a set of packs and shares with their partner to make two 40 card decks, one for each player . You’ll have plenty of cards to use to make interesting decks with that number of packs, and the cards you open are yours to keep.  Teams play 3 matches against other teams (since the team starts with 30 life instead of twenty, it is a single game…they usually last anywhere from 25-50 minutes.) If you win a round, each team gets two prize packs.  If you lost, you will most likely be paired up with someone else who had the same type of night, so it tends to balance itself out.

D20 tends to be a friendly place to play, and the Two-headed Giants are particularly so.  We have great players who take pride in making other players feel welcome and remembering that it’s a game, its played for fun. 😉

Frequently asked Questions

What is it?: Two-Headed Giant Magic Tournament. (Two players on the same team, sharing life and playing in parallel against other teams of players)

Do I need to know what I’m doing?: Since both players play at the same time and can show each other their cards, as long as one of the two players knows what they are doing, nothing is required of the other player. It is the best, most fun way to learn the game.

 

Sun 11am Sealed War of the Spark Release

War of the Spark Release weekend: A chicken in every pot, and a planeswalker in every pack!  (ok…no chickens, but the planeswalker is true.)

Bolas's Citadel
Release weekend Promo, While supplies last…

When: Events– Friday Night Magic at 7, Sat, Two Headed Giant at 4, Sun at 11 and a League Starter Sealed, Sunday at 11 pm. 

What Events:

Friday: Draft ($15)–Each player gets 3 packs, opens and picks a card and passes the rest to the person next to them.  Lather, rinse and repeat until all the cards from the packs have been picked.  Take about 23-26 of the 40+ cards you get and add land to make a 40 card minimum deck. Play 3 rounds, win a round, win a pack with an option of a free draft to those who go undefeated.  Since it’s a new set, and none of us know what we are doing yet, it’s a great time for new players to come and join.

Saturday: Two Headed Giant: ($30) Two player team event. Each player gets one of the last of the 6 pack prerelease kits and they build two decks to play together.
About Two Headed Giants

Sunday: Sealed-($25) Everybody gets 6 of the new packs and makes their best 40 card decks.  Packs at 11, play at 12.  3 rounds, win a round, win a pack.

Liliana's Triumph
Special Promo-ONLY if you bring in a new player to introduce to Magic (or to D20)

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Here’s what you need to get a head/catch up to the game.

 

 

 

 

 

 

 

No date night this month–THG insteadDate Night Magic Draft (Kids-9-14) (Price-$25) Kids Magic Draft

Kids-playingNOTE–this month, Date night will give it’s place to a two headed giant using the last of our war of the spark prerelease kits.

It’s not called Date Night magic for the kids.   This is kids magic draft is chance for kids to play like the adults in an event with their peers, and for the parents to get a chance to go remember what it’s like to be adults again.

NOTE:  Changes for Date Night:

  1. NEW Location:  1530 Park Street.
  2. Start time 4pm start-End by 8-8:30. (impt to be on time…)
  3. Pizza now bundled in.  (More space but less easy places for kids to walk to get food…also with the earlier start time, it’s just better to have a fixed time to make a break to have food for all the kids)
  4. New Price ($25) includes two slices of Pizza and a drink.

Date night magic was designed as a way for kids to get a chance for their night out while the parents have a chance for one of their own.  For kids 9-14, the Magic tournament starts at 4 and costs $25 including 3 drafted packs of Magic cards, and one prize pack of Magic cards for each of the 3 matches (2/3 games) that the kid wins, plus dinner (two slices of pizza and a drink).  Dads, Mom’s, older siblings are welcome to play also (though the kids get the packs when they play against an adult…) Kids should know how to play, though they are welcome to ask questions to improve their games. Drafting is great for the kids, since it means that everyone is starting from scratch and has equal chances. Even if they don’t win, they still have all the cards they picked in the draft and a fun evening.  (The place is Dad-run, so we’re real big on having fun and treating each other well.) This is a great kid friendly event in the east bay.

What: Kid’s Date Night Magic: A magic draft for kids (9-14)

When: NEW Earlier Time!!! 4pm start (please be here and registered at lesst 10 minutes before) The 1st weekend of every month. Since this is a draft, everyone needs to be there to get started, so for the sake of all of the kids, please be sure to be on time. Last Round ends at or before 8:30.  Feel free to call the store before hand to see where things are at.

Cost: $25  for the draft, and dinner..(two pieces of  pizza and a drink) after the first and special $2 (half price) deal for sleeves for event players.

Other info:  Parents must leave contact information and stay within the area, and kids need to be well behaved and obey the store rules of conduct to each other, but otherwise, head on out and have good time. Limited to first 24 registered kids, so sign up early if you want to reserve a slot. (info at d20.alameda.com). Must be present by 4 to insure space.

www.d20alameda.com for more info, or email us at info at d20alameda.com. 

 

Sat THG War of the Spark Release

War of the Spark Release weekend: A chicken in every pot, and a planeswalker in every pack!  (ok…no chickens, but the planeswalker is true.)

Bolas's Citadel
Release weekend Promo, While supplies last…

When: Events– Friday Night Magic at 7, Sat, Two Headed Giant at 4, Sun at 11 and a League Starter Sealed, Sunday at 11 pm. 

What Events:

Friday: Draft ($15)–Each player gets 3 packs, opens and picks a card and passes the rest to the person next to them.  Lather, rinse and repeat until all the cards from the packs have been picked.  Take about 23-26 of the 40+ cards you get and add land to make a 40 card minimum deck. Play 3 rounds, win a round, win a pack with an option of a free draft to those who go undefeated.  Since it’s a new set, and none of us know what we are doing yet, it’s a great time for new players to come and join.

Saturday: Two Headed Giant: ($30) Two player team event. Each player gets one of the last of the 6 pack prerelease kits and they build two decks to play together.
About Two Headed Giants

Sunday: Sealed-($25) Everybody gets 6 of the new packs and makes their best 40 card decks.  Packs at 11, play at 12.  3 rounds, win a round, win a pack.

Liliana's Triumph
Special Promo-ONLY if you bring in a new player to introduce to Magic (or to D20)

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Here’s what you need to get a head/catch up to the game.

 

 

 

 

 

 

 

FNM War of the Spark Release

War of the Spark Release weekend: A chicken in every pot, and a planeswalker in every pack!  (ok…no chickens, but the planeswalker is true.)

Bolas's Citadel
Release weekend Promo, While supplies last…

When: Events– Friday Night Magic at 7, Sat, Two Headed Giant at 4, Sun at 11 and a League Starter Sealed, Sunday at 11 pm. 

What Events:

Friday: Draft ($15)–Each player gets 3 packs, opens and picks a card and passes the rest to the person next to them.  Lather, rinse and repeat until all the cards from the packs have been picked.  Take about 23-26 of the 40+ cards you get and add land to make a 40 card minimum deck. Play 3 rounds, win a round, win a pack with an option of a free draft to those who go undefeated.  Since it’s a new set, and none of us know what we are doing yet, it’s a great time for new players to come and join.

Saturday: Two Headed Giant: ($30) Two player team event. Each player gets one of the last of the 6 pack prerelease kits and they build two decks to play together.
About Two Headed Giants

Sunday: Sealed-($25) Everybody gets 6 of the new packs and makes their best 40 card decks.  Packs at 11, play at 12.  3 rounds, win a round, win a pack.

Liliana's Triumph
Special Promo-ONLY if you bring in a new player to introduce to Magic (or to D20)

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Here’s what you need to get a head/catch up to the game.

 

 

 

 

 

 

 

A planeswalker in every Pack?!? Really? War of the Spark is a Firestarter

War of the Spark

War of the Spark

PLANESWALKERS

Although not a named mechanic, per se, Planeswalkers are clearly the stars of this show. There are an unprecedented number of planeswalkers in War of the Spark, and players will undoubtedly encounter them in more Booster Draft and Sealed Deck games than ever before. In recent history, planeswalkers have only appeared at mythic rare, so even if you’re a seasoned veteran, you might have run into them only sparingly.

The uncommon planeswalkers have only two abilities, and neither of them increases loyalty. Unless you find some other way to increase their loyalty (see “Proliferate,” below), these planeswalkers may have a small amount of time on the battlefield.

In fact, every planeswalker in this set has an ability that doesn’t involve loyalty at all. It could be a static ability. These abilities are always “on,” functioning no matter whose turn it is and no matter if you’ve activated any of that planeswalker’s loyalty abilities. Tibalt shuts down life gain as long as he’s on the battlefield.

Liliana, Dreadhorde General

It could also be a triggered ability. These abilities trigger whenever their condition is met, again no matter whose turn it is and no matter if you’ve activated any of that planeswalker’s loyalty abilities. Liliana is happy to convert your dead into new cards, day or night.

The rules governing planeswalkers haven’t changed in this set. If you can get an opposing planeswalker to 0 loyalty, it will be put into its owner’s graveyard. Damage dealt to planeswalkers causes them to lose loyalty. You can attack them with your creatures. If you do, your opponents can block as normal. Some spells that deal damage may be able to target or otherwise hit planeswalkers. If a spell or ability says “any target,” it can target a creature, player, or planeswalker.

AMASS

There’s one new keyword in War of the Spark, and it’s on the side of evil: amass. Remember Bolas’s little operation on Amonkhet? It was all designed to create an army of undead elite the likes of which Ravnica had never seen before. Known as the Dreadhorde, this army is now amassing on the streets of our fair city. Uh-oh.

Relentless Advance

Amass empowers you to creature your own Zombie horde. Here’s how it works. When instructed to amass, ask yourself one simple question: does annihilating this world spark joy? Then, another question: do you control an Army? If you don’t already control an Army creature, you create a 0/0 black Zombie Army creature token. Then put a number of +1/+1 counters on one of your Armies equal to the number after amass. So, on an empty battlefield, Relentless Advance will give you a 3/3.

Dreadhorde Invasion

The Dreadhorde invasion we started continues with Dreadhorde Invasion. If you do control an Army, you don’t create any new tokens. Rather, you’ll put those +1/+1 counters on an Army you control. If that 3/3 (technically, that 0/0 with three +1/+1 counters on it) is still around, Dreadhorde Invasion’s triggered ability will add one +1/+1 counter, and your horde has grown to 4/4.

Zombie Army Token 1

Amass was designed so you’d control one Army at most at any given time. But there are several ways around that. You could copy an Army you control, or maybe you control a creature with all creature types. If you happen to control more than one Army when you amass, you choose one of them to get all the +1/+1 counters. Although players can respond to the spell or ability that instructs you to amass, once you start to amass, no one can interrupt you. This is true even if you’re creating a new Army—no player can do anything while the Zombie Army creature token is still 0/0, before it gets the counters.

Even though the +1/+1 counters represent the growing numbers of Eternals joining your ranks, the Zombie Army creature token is still a single creature. It has two creature types: Zombie and Army. There are some great bonuses for Zombie tokens lurking in this set, including on Dreadhorde Invasion. Remember, they work with any Zombie token, not just ones created by amass.

PROLIFERATE

War of the Spark features one prominent returning keyword: proliferate. Some fans may recall proliferate as a tool that spread destruction and decay. It was a Phyrexian innovation, after all. With all the planeswalkers and +1/+1 counters bouncing around, proliferate stands ready to serve a slightly different role in this war.

Flux Channeler

To proliferate, choose any number of players or permanents that have one or more counters on them. This can be any kind of counters: +1/+1 counters on creatures, loyalty counters on planeswalkers, even unusual things like time, charge, or doom counters. Counters that players get—including energy, experience, and poison—are all fair game. For each of the chosen players or permanents, give it another counter of the same kind it already had.

Remember that when you proliferate, you only put counters on the players and/or permanents you want to. If a creature your opponent controls has a +1/+1 counter, you can proliferate without fear of pumping it up.

There has been one small tweak to the proliferate rules this time around. Previously, if a player or permanent had more than one kind of counter, you’d choose one to add. Now, you just get all of them. Although unusual, this is most likely to happen with players. Say one of your opponents has both an energy counter and a poison counter. If someone proliferates, they will get both counters (one of each) or they’ll get neither, depending if the player who proliferated chose to include them.


Sun 3pm 2HG War of the Spark Prerelease

 

War of the Spark Prerelease. Sealed (6 packs) Sat at 10 and 4, and Sun at 4 (competitive or casual). Two Headed Giant at 3 on Sunday. $30 in advance, $35 day of the event.

Yes it’s true! War of the Spark has a planeswalker in every single pack!!  There are mythic with 3 activated abilities, rare with two and even uncommon with.  And each planeswalker has one ongoing (static) ability in addition.

 

 

 

When: Events Sat at 10, Sat at 4, Sun at 10 and a two-headed Giant, Sunday at 3 pm.

What: Two-Headed Giant using prerelease packs, so 6 packs plus a promo card for EACH of the two player teammates. ($35 at the door, $30 advanced registration.) play three rounds, win a round, win a pack)  Two-headed giant is a two player team event, where the two players share their cards to make a deck for each of them that they play as a team.  Great for buddies, couples, parent kid combos or anyone who wants to share the fun.  Kinda like tandem skydiving, as long as one person knows how to play, the other can just enjoy the ride.

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

 

Here’s what you need to get a head/catch up to the game.

 

 

Sun 10am War of the Spark Prerelease

 

War of the Spark Prerelease. Sealed (6 packs) Sat at 10 and 4, and Sun at 4 (competitive or casual). Two Headed Giant at 3 on Sunday. $30 in advance, $35 day of the event.

Yes it’s true! War of the Spark has a planeswalker in every single pack!!  There are mythic with 3 activated abilities, rare with two and even uncommon with.  And each planeswalker has one ongoing (static) ability in addition.

 

 

 

When: Events Sat at 10, Sat at 4, Sun at 10 and a two-headed Giant, Sunday at 3 pm.

What: The War of the Spark Prerelease Sealed Standard event (get 6 packs of the new stuff and build best 40 card deck.)  Play either competitive (at least 4 rounds, with bigger fistfuls of prize packs for the winners, but needing to win at least two rounds to get any prize packs.) or casual (play three rounds, win a round, win a pack). Choose when you sign up.

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

 

Here’s what you need to get a head/catch up to the game.

 

 

Sat 4pm War of the Spark Prerelease

 

War of the Spark Prerelease. Sealed (6 packs) Sat at 10 and 4, and Sun at 4 (competitive or casual). Two Headed Giant at 3 on Sunday. $30 in advance, $35 day of the event.

Yes it’s true! War of the Spark has a planeswalker in every single pack!!  There are mythic with 3 activated abilities, rare with two and even uncommon with.  And each planeswalker has one ongoing (static) ability in addition.

 

 

 

When: Events Sat at 10, Sat at 4, Sun at 10 and a two-headed Giant, Sunday at 3 pm.

What: The War of the Spark Prerelease Sealed Standard event (get 6 packs of the new stuff and build best 40 card deck.)  Play either competitive (at least 4 rounds, with bigger fistfuls of prize packs for the winners, but needing to win at least two rounds to get any prize packs.) or casual (play three rounds, win a round, win a pack). Choose when you sign up.

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

 

Here’s what you need to get a head/catch up to the game.

 

 

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