MTG

The “Stay Home and Play on Black Friday Sale”

Enough...Thanksgiving is for being with people, not shopping....
Enough…Thanksgiving is for being with people, not shopping….

Ok folks…I’ve had it.  I’m taking a small (and probably spectacularly pointless) stand against the whole idea of getting all all of our families/friends together and actually off work, and then ripping them out of bed (or from going to bed in some cases) to go wait in lines for the chance to get smushed, stressed and utterly exhausted all for a chance to save some money on presents for the very people who we just missed a chance to lounge around with in a comfy robe and furry slippers.

During this week Nov. 21 to 29th

  • Take off an extra 5% from what you are buying (with the exception of sale items) (Always)
  • Get to buy a Modern Masters pack for 1/2 price ($6) for every purchase over $40 (OR)
  • Get a Free Modern Masters 2015 pack for every purchase over $75 (OR)
  • Get a Free Pokemon Pack for every purchase over $40 (OR)
  • Get to pull a Free Mini board game (value between $7-15) for every purchase over $60)

Updated Sale item list:

Item Regular Price Sale Price
BOG Fat packs $39.99 25% off
Khan’s Event decks 25% off
Pokemon Collections

25% off
Magic Gift Boxes
  • Battle for Zendikar—$24.99 PLUS Bonus Free pack
    • Khans-19.99 Plus Bonus free Pack.
    $25.99-21.99 Bonus Free Booster Pack ($3.99 value)
    From the Vault Angels $89.99 $59.99 (first 10 sold)

     

    Obviously, I a big believer in playing some table top games together as a way of having fun where we even get to look up from screens and actually LOL.  (LOL–yes I’m aware of the irony.)  So here is our solution.  We’re going to have our holiday sale the weekend before Thanksgiving.  We are a local shop, and we do want/need your business so we can afford to keep providing a nice place for people to come and play together so we appreciate when you buy stuff from us very much.  Our idea is to let you pick up gifts for the holidays and while you are here, hopefully pick up something really fun to play over Thanksgiving as well, since having fun with people you love is about the best gift there is.  And I want to keep the game playing to the games and do our best to make it pleasant to shop with us.

    We’ve hand picked a number of great games, and as usual have a great selection of goodies for Magic and Pokemon players.  We’ll be posting our yearly staff gift recommendation list in the next week.  And we’ll be doing a bunch of game reviews to help out.

    Recommendations for great Holiday games (this will be updated regularly)

    • Codenames; Sort of a multi-match team password where the “spymaster” tries to give a clue that will get their team to match the words from a big spread of cards that belong to their team without picking words that belong to the other team.  Very hot game.
    • New York 1901: Think Blockus meets Ticket to Ride.  Pick cards that let you build your collection of skyscrapers on the still flat map of NYC while you still have the space.
    • Coup Rebellion CS4:  This follow on to the very popular ultimate bluffing game Coup can be played in about 20 minutes per round and works for 3-6 players…super, super fun.
    • Dead of Winter: We finally have this impossible to get in zombie tour to force in stock…Everyone who has bought it loves it, so if you are into the living the zombie (or zombie free) life, get a few folks together for this one.
    • Cover Your Assets:  Great game that works equally well for kids and grandparents,and can get ’em to actually play together.
    • High speed fun with no brain required, Loonacy.

      Loonacy:  Perfect for post Turkey brains…not a lot of high level thinking, but a fast paced game with a bunch of goofy laughing.  Now with a cool Mad Men style retro version.

    • Roll For It: A fast paced dice rolling game with simple rules that is fun for all ages…
    • Qwirkle:  Think scrabble meets Bejeweled (shapes and colors instead of words). Grat Family Game
    • Evolution:  This brand new games ia perfect in the spirit of getting stuffed. This 2-6 person game has each player creating their own customized species to vie to see who prospers and who gets eaten.  Big thumbs up on this one for 10 (smart 8) and up.
    • King of Tokyo Fans!!!:  The classic king of the hill monster game hops over the pond with the new King of New York version of the game.  This 2-6 player game is all about light hearted battling of giant monsters to see who can take the biggest bite out of the Big Apple
    • And for those who like their fun Dark and Delicious…two Strong recommendations:
      • Gloom: the Edward Gory/Lemony Snicket game where you lead your dark family to the worst possible life before knocking them off in some poetically tragic way,while your opponents try and give them (gasp) a good day. 😉
      • Betrayal at the House on the Hill, 3-6 players fingernail biting exploration of the wonderfully creepy house. flips in the middle of the game by turning one of the players into the Betrayer who gets secret instructions setting him/her against the rest of the players who have their own secret instructions how they try and survive the night.  This game is easy to get into and virtually impossible not to hvae fun with.

    Battle For Zendikar @ D20 Games

    Hey folks,

    The next set of Magic cards is (almost) here.  Battle for Zendikar is a return to one of our all time favorite settings, Zendikar, a lush world where even the lands come alive to defend against one of the all-time scary set of uber-monsters in all of Magic, the Eldrazi (the race that featured creatures that would make Godzilla look like a pet hamster such as Emarkul, the 15/15 protection from every color beast that is still the biggest and baddest critter in all of Magic.)

    This epic struggle features the lands coming alive to help out, and with it comes the favored full art lands in every pack.  As if that wasn’t enough, there are super rare lands that aren’t actually from the set, the Expedition lands.  These lands are special full art versions of the Fetch and Shock lands.  If you happen to be lucky enough to pull one of these super rare beauties, make sure to sleeve it and keep it safe.  It looks like they will be selling for between $100-300 each, depending on which one.

    ONE VERY IMPORTANT NOTE:  One of the big rules of the store at D20 is treating each other honestly and fairly.  I’m super proud of how people treat each other here, so I just want to remind people of something that will have almost everybody shaking their head in agreement:  We treat trading unfairly with someone as the same as stealing.  If you know that someone has a card that is worth a lot, trade with them the way that you would want to be traded with.  Honesty is doing the right thing when you probably won’t get caught and it is just you who make sure you are a stand-up guy.   So (and this is to our jr. members especially), remember that if you aren’t sure, you never have to make a trade.  And if we find out that there have been serious “take advantage of” type trades, it is not ok.

     

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    Open at midnight Thursday Oct 1st to pick up booster boxes and fat packs.

    Zendikar Expeditions

    Ulamog, the Ceaseless HungerBattle For Zendikar Prerelease @ D20 Games

     

    One of the all time great sets, Zendikar is back with a (for) vengeance.   The invading Eldrazi…the crew of supersized god-like bad guys that gave us such cards as the all-time king of “Oh…you didn’t just cast….”, Emerkul!  And this is a land known for, well, Lands.  YeEmbedded image permalinkp, the Zendikar  lands are back! (“Why yes, I did first pick a foil basic land from this pack”)  Not only are these full-art beauties are a must for any well dressed deck, but the return of the Landfall mechanic means that just playing a land can do anything from buffing up one of your guys to having another pop out an extra 5/5 creature!
    Gideon, Ally of Zendikar

    .

     

     

    Sat 10am Hour of Devastation Game Day

     

    Playmat for Game Day Champion

    Hour of Devastation Game Day

    When: Aug 5th and 6th @ 10am

    Where: D20 Games, 1530 Park Street

    Time: 10 AM Saturday ; 10:00 AM Sunday

    What:Hours of Devastation  Standard format Swiss competition.

    Entry Fee: $10 (two packs per player added into the prize pool)

    Promo for Participation

    Game Days are the first opportunity for you to play Standard (60 card min. deck with max 15 card sideboard) with the newest cards. Join us for Magic  Game Day. This is a competitive level event, which means that the rules will be enforced at the same level they do at the big events.  (We still play with our normal friendly attitude, but no “wait, I didn’t mean to do that” etc.)   (Advice on how to build a standard deck from Wizards)

    The following sets are Standard legal for this event: Battle for Zendikar, Oath of the Gatewatch, Shadows over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, Amonkhet, and Hour of Devastation.

    All participants receive an exclusive participation promo  full art card(while supplies last). The Top 8 players each receive an exclusive Foil full-art foil card.  The cards are awarded to the Top 8 players even if the tournament cuts only to the Top 4. In addition, the first place winner of Magic Game Day will receive an exclusive limited-edition Playmat.

    Number of rounds will be determined by number of players.

    Promo for Top 8 players
    1. 8 players-3 rounds, no top cut
    2. 8-16 players-4-or 5 rounds, cut to top 4(single elimination)
    3. Above 16 players, 4 or more rounds, cut to top 8 (single elimination)

     

    Sun 10am Hour of Devastation Game Day

     

    Playmat for Game Day Champion

    Hour of Devastation Game Day

    When: Aug 5th and 6th @ 10am

    Where: D20 Games, 1530 Park Street

    Time: 10 AM Saturday ; 10:00 AM Sunday

    What:Hours of Devastation  Standard format Swiss competition.

    Entry Fee: $10 (two packs per player added into the prize pool)

    Promo for Participation

    Game Days are the first opportunity for you to play Standard (60 card min. deck with max 15 card sideboard) with the newest cards. Join us for Magic  Game Day. This is a competitive level event, which means that the rules will be enforced at the same level they do at the big events.  (We still play with our normal friendly attitude, but no “wait, I didn’t mean to do that” etc.)   (Advice on how to build a standard deck from Wizards)

    The following sets are Standard legal for this event: Battle for Zendikar, Oath of the Gatewatch, Shadows over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, Amonkhet, and Hour of Devastation.

    All participants receive an exclusive participation promo  full art card(while supplies last). The Top 8 players each receive an exclusive Foil full-art foil card.  The cards are awarded to the Top 8 players even if the tournament cuts only to the Top 4. In addition, the first place winner of Magic Game Day will receive an exclusive limited-edition Playmat.

    Number of rounds will be determined by number of players.

    Promo for Top 8 players
    1. 8 players-3 rounds, no top cut
    2. 8-16 players-4-or 5 rounds, cut to top 4(single elimination)
    3. Above 16 players, 4 or more rounds, cut to top 8 (single elimination)

     

    Magic Origins @ D20 Games

     

    Hey folks….some frustration evil is afoot with my Eventbrite software, so the ability to sign up online is, well, offline.  We ARE having THG on Sat night, just come on by.  Limited to the first 20 teams, but it is unusual for us to completely sell these out so just make sure to be here by 4 pm if you want to make sure you have a slot.

    This set is in the slot normally taken by the yearly core sets and goes back to the origins of some of the original planeswalkers.

    This weekend’s release events include:

    • Friday Night Magic @ 7
    •  Two Headed Giant (using the prerelease Packs!) $17.50pp
    • Sunday 11am Standard

     

    Click here for the full spoiled list of cards…

    For a great Sealed or Draft simulator to get familiar with the cards, click here

    Spell Mastery example
    Mastering spell Mastery

    New abilities in the set (and those who make a return):

    Renown (new)

    Example of card with Renown
    Get some Renown

    Renown triggers the first time a creature with renown deals combat damage to player. The ability puts some number of +1/+1 counters on that creature (the number after the renown keyword). Also, it causes the creature to become renowned.

    Renown won’t trigger if the creature deals combat damage to a Planeswalker. In the unlikely event that the creature deals combat damage to its controller (through a damage redirection effect), renown will trigger. A creature that’s renowned stays renowned until it leaves the battlefield, even if it somehow loses all its +1/+1 counters.

    Spell Mastery (new)

    You count the number of instant and/or sorcery cards in your graveyard as a spell is resolving to determine if the spell mastery ability applies. Don’t count the resolving spell itself. It’s still on the stack at that point, not in your graveyard.

    Menace example
    Sometimes Menace is a good thing

    Menace (new)

    A creature with menace can’t be blocked except by two or more creatures. Once a creature with menace is legally blocked by two or more creatures, removing those blockers from combat won’t change or undo the block.

    Prowess

    Prowess is a triggered ability that gives a creature +1/+1 until end of turn whenever you cast a noncreature spell. Creature spells won’t cause prowess to trigger, even if those spells have other card types, such as an artifact creature spell.

    Scry

    To scry N (where N is a number), look at that many cards from the top of your library. Then, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.

    We will be having prereleases the weekend of July 11th and 12th, and release events the following weekend. (Color choice is first come first served, and will be random at the event, so sign up a head of time.  Online registration stops a couple of hours before each event so if you can’t sign up at that time, we may not be sold out in the store.  Check website and we will post when we sell out.)

     

     

     

    “That’s Just Broken” Fate Reforged Set info…

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    Shamanic Revelation - Buy a box promo for Fate Reforged
    Special limited alt. art buy a box promo for Fate Reforged

    The second set in the Khans of Tarkir Block, Fate

     

    Reforged, is on it’s daily reveal of new spoilers leading up to the Jan 17th and 18th prerelease and Jan 23rd release, and it has us muttering the phrase, “Well that’s just broken” over and over again with a concentration of some of the best cards we’ve seen in a magic set in years.

    Boxes are available for preorder now at $99.99 this week, $105.99 after 1/13, 110.99 after 1/20, and $119.99 after release.  The Buy a Box promo for the first 30 boxes sold will be Shamanic Revelation.[/vc_column_text][/vc_column][vc_column width=”1/2″ css=”.vc_custom_1420485814176{background-position: center !important;background-repeat: no-repeat !important;background-size: contain !important;}”][vc_column_text]

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    Register for Prerelease.

    Sat events usually sell out, and early registrants will get to pick which of the special clan packs they would like.  As usual, we will be doing casual (3 rounds, win a round win a pack) and competitive (4+ rounds with two rounds winning needed for a single pack, but 12 or more packs for the top winners, depending on the number of players.  Sun. at 3 will be a two headed giant team event.  All of the events will be sealed (build the best you can from 6 packs provided in the prerelease kits) and also as usual, fun is the main goal of the days. 😉

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    Dragon Throne, Khans Release Promo Card

    Kahns Release Weekend Events

    Kahn's-Release-Banner

    So here is the dealeo with Events for the Khans Release weekend for Khans.

    (Kahn’s online Practice Drafter)

    1. Thursday at OPEN at Midnight to buy first boxes (12:01 actually…since the release is Friday Sept. 26th.
      Dragon Throne, Khans Release Promo Card
      Khans Release Promo card

      We will open at ~10 pm for a little pre-midnight Zombie Conspiracy.

    2. Friday:
      1. Release day: Boxes ($119.99, Boosters 3.99 per pack, buy 6 get one free), Intros decks ($15.99-17.99), and Fatpacks ($39.99-one bonus pack) .
      2. 7 p.m. Friday Night Magic.
    3. Saturday
      1. 1 pm…Kid’s Draft (and Non kids draft depending on signups)
      2. 4 pm...Two-Headed Giant ($17.50 pp)
    4. Sunday
      1. 11 am-Kahns Sealed tournament ($25 pp)

    After it dying out for a while, interest in the league has popped back up because of how much people are enjoying Khans.  Stay tuned…

    Kahn’s of Tarkir-Preorder Boxes now…

    EN_MTGKTK_BstrDspHey folks.  Kahn’s of Tarkir Is looking great and just revealed a big surprise…the return of the onslaught Block Fetch Lands! This..(and the General Fun Cards that are being previewed in the Set) are making buying the booster boxes a hot commodity.)  Presale boxes are going for $109.99 as of Sept 2nd and will include the buy a box promo card for the first 30 boxes sold (that is 20 more at the time of this posting.)  Traditionally the preorder prices go up $10 per week to encourage people ordering as far in advance as we can.

    Latest spoilers are here 

     

    Some of our fave Cards so far….

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    Parents back to school Guide for Trading Card Games

    Or how to send your kid off to school with their beloved trading cards and get both back happy and whole…

    Private Note to (fellow) Parents: Ok…now that school is back in session, a few parent to parent bits of advice about collectible card games during the school year.  

    First…what are TCG’s (Trading card games)?  Imagine making a game with baseball cards, where the what’s on the card can affect the game.  The games are played by putting together decks of cards to battle each other.

    What is good about the games (from a parent standpoint?) If you strip down the fantasy elements and pictures, what you get is math, logic, motivated reading and a chance to get the kids face to face, not face to screen.   They are also great motivators for getting homework, chores and other needed carrots to counterbalance our sticks. See our other post, the Guide to Trading Card Games, for the full skinny.  But the rest of this is specifically to help us parents in understanding the deal, and getting ahead of potential issues that might come up.    (You may notice that we don’t include Yugioh in our list of these games. Yugioh is a very popular game, but we do not encourage kids to play it, and in fact have banned it at D20 Games, something we did not do lightly.)

    1. source chzbgr.com

      Trading Issues: 80% of issues between kids that come up with kids at school regarding cards have to do with what end up being unfair (either intentional or unintentional) trades between the kids. Some of these cards can be worth real money, and nothing makes a kid feel worse then discovering that an older or more experience player took advantage of them.  As we say to the kids: there is no piece of paper that is worth a friend.

      We have three specific bits of advice for the kids regarding this:

      • Trade-backs are ALWAYS ok.. Make sure that your kid understands to always make the agreement that it is ok to trade back cards within a week or so, provided that the cards are still in the same shape, This way, if they go back home and find out that it was a bad deal, like they got pressured, or if they just want their cards back, they can do it.
      • Check prices if you aren’t sure;  For Magic cards, we use Channelfireball.com for our pricing (though we do $1 min for rares and .50 for other cards). Or for Pokemon (and if you aren’t sure) you can always look on eBay. (BTW..always look at Sold listings, not regular.  You can see what people really buy things for.)  For Pokemon, we use the Sold listings on Ebay.
      • If bad trades happen, remember the feeling, and be a good guy: No matter what you do, there will come a point where there is a rotten trade that will make your kid feel just horrible.  Believe it or not, this is a key (and good) moment for them to have under your care. They have the choice next time to take advantage of someone like they were taken advantage of, or to make sure to never make someone else feel the way they felt.
    2. Avoiding Stolen stuff at school:  Kids will want to bring in their cards to both play with other kids and to show off their good cards.  Inevitably, when they aren’t looking, something will disappear, and much badness and sadness will ensue. A few ways to avoid this are the following.
      • Names in deck boxes….make sure to put enough info not only on the outside,but on the inside to make sure the decks can get back to you guys. (The outside tends to rub off)
      • Card sleeves…These cost about $4 and not only protect the cards (and keep decks from disappearing into the big mush of cards back home) but keep kids cards from getting mixed up with the person they are playing with. It also provides quick identification if a card starts walking away.
      • Side-Loading Binders:  Lots of kids bring their good cards in the same box as their deck. What happens is that while they are playing a game, someone comes over to look at their trades, and while the kid is distracted, a card or two gains feet.   Bringing in a small binder for the trades/show off cards is a better idea. We strongly advise getting binders that have what are called side-loading pages.  Rather then putting in the cards in slots in the top, and having the turn it over, dump out problem, these go in from the sides in a way that doesn’t fall out.  More importantly it is kind of tricky to get the cards out, making it MUCH more obvious if someone is being a little light fingered.  Remember, just as with the deck boxes, make sure there is enough info somewhere inside the binder to get them back to you.
    3. Keeping Score:  A huge number of silly fights happen between kids because they try and keep the score for the games in their heads. At some point, inevitably, you will get the “but you are at 6!  No, I’m at 13 argument that leaves each kid thinking the other is a lying jerk. Paper, Dice or even some special deckboxes with score wheels built in are a great solution to this.
    4. Losing is just fine: Reminding kids that every time they lose, they learn something new is great.  Kids will often get so tied up with the social value of winning that they get tempted to cheat, not really putting together how much worse the rep they will get for cheating.
    5. Packs are great homework/housework motivators.  Kids that are playing Pokemon or Magic are always seriously motivated by getting to open a new pack.  While my own kids may hear me with the “wah-wah” sound of a Peanuts parent, for other people, I’m the guy behind the counter at D20, a bully pulpit if there ever was one.  Give me a nod and I’m happy to back-up whatever you are working on.  Tying a pack a week to getting the homework done is a great way to do some positive motivation.  (We’re working on something more official as time goes on…keep tuned)
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