Sealed Deck

Shadows over Innistrad

Shadows-Game-Day-card

Everything old is, well nice and creepy again.;-)  In Shadows Over Innistrad, we return to the glorious classic horror of Innistrad, a land where Vampires, Zombies and Horrors, try and hunt down humans, who grab their pitchforks and stand side by side with the Hero’s Spirits and Angels who fight on their side.

  • Spoilers Here...Wizards starts leaking cards about 4 weeks before the set comes out…it’s fun to get a sneak peek…

The first Innistrad, ironically enough, was also the first set that came out when I took over the store, so the attachment is beyond how great the set was.  (And it was great…Innistrad was the first set in a long time that Richard Garfield, the creator of Magic, was brought back to have a hand in, and it shows.  Beyond the utter commitment to the storyline-i.e. no elves popping up in Bella Lugosi land, the mechanics of the set had a fun and directness to them that carried over to many of the sets that followed.)  So stop smiling…this is supposed to be horrible (or Horror-ible).  Hey…the puns are in the right Spirit!…Oh, stop barking at me, I know my jokes suck. (Yeah…I have teenagers…I can pull out bad Dad-puns all day long. Bring your groans…they are the music of the children of the night to me….)

Each new set introduces a small number of new abilities and brinks back a few oldies.  Here is a rundown on these new (and some old) mechanics pulled from the wizards of the coast website.

 DOUBLE-FACED CARDS

It wouldn’t be Innistrad if horrible things weren’t transforming into other horrible things, so double-faced cards make their return. Each double-faced card has two card faces and no back. Whoa! For the most part, they haven’t changed, although we have made a few rules tweaks that may pop up. If you’re comfortable with double-faced cards, feel go to the Double-Faced Cards Rules Changes section.

DELIRIUM

As advertised, Innistrad is a bleak world of horror and death, so a focus on the graveyard is to be expected. Delirium is a new ability word that highlights cards that get better if you have four or more card types represented in your graveyard. There are many different kinds of delirium abilities, including activated abilities such as the one found on Reaper of Flight Moonsilver.

The card types that could show up in your graveyard are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal (a card type found on older cards). Don’t count supertypes like basic or legendary, and don’t count subtypes like Vampire or Equipment. The number of cards doesn’t matter, as long as you get four or more card types. An artifact creature, an instant, and a planeswalker will do the trick.

INVESTIGATE AND CLUES

Mysteries permeate Innistrad like strange references permeate my writing. Zoinks! To solve these mysteries, you’ll need to investigate and follow the Clues.

She looks friendly enough. I’m sure she’ll help! Investigate is a new keyword action found in Shadows over Innistrad. It’s pretty straightforward. To investigate, you put a Clue token onto the battlefield. A Clue is a new artifact type. Clues are colorless artifacts (what, you though they’d be blue?), and they each have the ability “{2}, Sacrifice this artifact: Draw a card.”

MADNESS (A returning mechanic)

The next stop on our tour of brand new, never-before-seen Shadows over Innistrad abilities is madness, a returning ability you may have seen before. If you discard a card with madness, you exile it instead of putting it into your graveyard. This causes an ability to trigger. When that ability resolves, you can cast the spell for its madness cost. If you don’t cast the spell this way, it’s put into your graveyard. Well, all of that just sounds insane.

Note that the mandatory discard into exile is a small change from previous rules. Before, you could discard a card w
ith madness into your graveyard and skip the whole madness thing. This may be relevant with cards like Jace, Vryn’s Prodigy. That dude shows up a lot in this article for a card not in this set.

One cool thing about casting a spell using the madness ability is it doesn’t matter what its card types are. So if you manage to discard a creature card with madness during an opponent’s turn, you can cast that spell and maybe create a surprise blocker. The spell’s mana cost and converted mana cost don’t change. You’re just paying the madness cost instead.

SKULK

By now, I’m sure you’ve noticed that Innistrad is a bleak world of…Right, we’ve been over this. For some creatures, being all conspicuous isn’t the best plan. For those creatures, we present a new keyword: skulk. A creature with skulk can’t be blocked by any creature with greater power. Introducing Farbog Revenant.

Aww…it’s totes adorbs, in an inky kind of way. With skulk, you consider the power of potential blockers only as blocks are being declared. If Farbog Revenant gets legally blocked by a 1-power creature, raising the power of the blocker won’t undo the block. But if your opponent has amassed beefy defenses, skulk can be an effective way to sneak damage in.

 

Order Tickets Here….

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Magic Origins @ D20 Games

 

Hey folks….some frustration evil is afoot with my Eventbrite software, so the ability to sign up online is, well, offline.  We ARE having THG on Sat night, just come on by.  Limited to the first 20 teams, but it is unusual for us to completely sell these out so just make sure to be here by 4 pm if you want to make sure you have a slot.

This set is in the slot normally taken by the yearly core sets and goes back to the origins of some of the original planeswalkers.

This weekend’s release events include:

  • Friday Night Magic @ 7
  •  Two Headed Giant (using the prerelease Packs!) $17.50pp
  • Sunday 11am Standard

 

Click here for the full spoiled list of cards…

For a great Sealed or Draft simulator to get familiar with the cards, click here

Spell Mastery example
Mastering spell Mastery

New abilities in the set (and those who make a return):

Renown (new)

Example of card with Renown
Get some Renown

Renown triggers the first time a creature with renown deals combat damage to player. The ability puts some number of +1/+1 counters on that creature (the number after the renown keyword). Also, it causes the creature to become renowned.

Renown won’t trigger if the creature deals combat damage to a Planeswalker. In the unlikely event that the creature deals combat damage to its controller (through a damage redirection effect), renown will trigger. A creature that’s renowned stays renowned until it leaves the battlefield, even if it somehow loses all its +1/+1 counters.

Spell Mastery (new)

You count the number of instant and/or sorcery cards in your graveyard as a spell is resolving to determine if the spell mastery ability applies. Don’t count the resolving spell itself. It’s still on the stack at that point, not in your graveyard.

Menace example
Sometimes Menace is a good thing

Menace (new)

A creature with menace can’t be blocked except by two or more creatures. Once a creature with menace is legally blocked by two or more creatures, removing those blockers from combat won’t change or undo the block.

Prowess

Prowess is a triggered ability that gives a creature +1/+1 until end of turn whenever you cast a noncreature spell. Creature spells won’t cause prowess to trigger, even if those spells have other card types, such as an artifact creature spell.

Scry

To scry N (where N is a number), look at that many cards from the top of your library. Then, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.

We will be having prereleases the weekend of July 11th and 12th, and release events the following weekend. (Color choice is first come first served, and will be random at the event, so sign up a head of time.  Online registration stops a couple of hours before each event so if you can’t sign up at that time, we may not be sold out in the store.  Check website and we will post when we sell out.)

 

 

 

M15 Prerelease Events @ D20 Games

 

M15-Prerelease-Banner-1Prerelease time!!! M15 is looking full of what I can only term as the Magic Equivalent of Super-Heroes. 😉 (Including SIX planeswalkers, 4 of which are brand new. )

As usual we are running 4 `prerelease events, two on Saturday and Two on Sunday.

What: Sealed Standard event (get 6 packs of the new stuff and build best 40 card deck.)  Play either competitive (at least 4 rounds, with bigger fistfuls of prize packs for the winners, but needing to win at least two rounds to get any prize packs.) or casual (play three rounds, win a round, win a pack)

Who: Who’s it good for?  Since everyone is starting from scratch from a new set, this is a great event for all players.  We run a very friendly shop, so particularly for the casual events, feel free to ask for and get help in figuring out what to make.  Regardless of what happens, you get to keep all your cards and have a day worth of fun.

Each of 5 different color prerelease pack comes with 5 M15 boosters and 1 special seeded pack of it’s color, as well as a special promo card that can be used in the deck.

 

 

 

 

 

 

Theros Launch Events

Theros Events @ D20

Theros Launch Events

Theros, is the first of the new cycle of Magic cards, set in a world inspired by Greek mythology, and besides looking great, and being designed by one of the best teams at Wizards, features a new bonus set of puzzles and challenges called the Hero’s Path.  The Hero’s Path will start with the Prerelease and go through the Release weekend, and end up (for this first set) during the Theros Game Day.

The Events:

Prerelease Weekend: Sat Sept 21 & Sun. the 22nd.  Main events will be sealed (get 6 packs, make your best 40 card deck.  As usual, we will be doing a competitive (at least 4 rounds, with big handfuls of packs to the top players, but needing to win at least two round to get a single bonus pack.) and casual (3 rounds, win a round-win a pack…much more gentle and aimed for fun.)  Remember, all of us will be playing with the cards for the first time, so don’t worry about knowing what you are doing…just have fun.  Cost is $30 and includes a special box that includes 6 packs and a special Promo card as well as other goodies…  BTW…picking your color makes a difference…in each box, one of the packs is a special “Seed” pack with cards to support the chosen color, as well as a related promo card that you CAN play in the prerelease.

Also, Based on popular demand…we’ll be doing a Two-Headed Giant for that weekend. 😉

Theros-promo-card

Here is info about the hero’s path directly from the Wizards website….

Choose Your Path | Theros Prerelease | September 21-22, 2013

 

The first step of your journey is beginning to understand yourself and the world around you, and the part you will play in it. This happens at the Theros Prerelease, where you will choose the path you follow as a Hero in the world of Theros. Are you honorable? Ambitious? Reckless? Feckless? Maybe you are all of these and more; at the Prerelease will be your first chance to choose a specific path related to one of the five colors of Magic and begin to “level up” as a Hero.

What do I mean when I say “level up?” I believe the most important factor in a series of individual quests is a sense of progression, and we have tried to capture that in the Hero’s Path in a uniquelyMagic way. In each of the nine quests of the Hero’s Path, you will receive a unique Hero Card. As you collect these, you grow in power and become ever-increasingly more prepared for the epic conflicts at the end of each arc.

Let’s talk about this interesting new item called a Hero Card. It’s a physical card that has Magic-like abilities, but isn’t a Magic card. Hero Cards are not for use at the Prerelease; you collect them to prepare for the battle at the end of the set’s Hero’s Path arc. It is a powerful “buff” for when you battle terrible evil at the end of an arc of the Hero’s Path. There is a specific Hero Card in each of the five Prerelease boxes at the Theros Prerelease. Check them out below!

On the back are a few notes about the quest you just completed (grats!) and a code for a unique achievement (ding!), which you can redeem on PlaneswalkerPoints.com. As you complete more and more quests, you inch ever closer to proving your legend—and those who complete all nine will be included in the Hall of Heroes, a place where we honor the greatest Heroes from the Hero’s Path.

All of that—the Hero Card, the epic conflict at the end of the arc, the Planeswalker Points achievement—that happens after the Prerelease. At the Prerelease, you’ll get a Prerelease pack! It contains a special seed booster with lots of cards in the color you choose. As with the Return to Ravnica and Gatecrash Prereleases, you’ll get a *playable* Prerelease promo in this seed booster. There’s an activity inside your box related to exploring the world of Theros, something fun to do in between rounds. Once completed, you are finished with Quest #1 and you’re ready to continue on the Hero’s Path.

It’s Dangerous to Go Alone, Take This

Once the Hero hears the call and understands that maybe he or she has the power to change the fates of friends and family, the next step is a departure from home. The Hero begins to step into the unknown, into a world of adventure and (generally) epic travel. You will go far, Hero, further than you can imagine, to take on the legendary challenge set before you. Theros is a world where the gods are real—and those gods will grant you a boon at the start of your journey.

Gift from the Gods | Theros Release | September 27-29, 2013

 

The second step is divining the will of the gods and starting your travels with their blessing. AtTheros Release Weekend, which starts with Friday Night Magic that first evening, you’ll see a unique and mysterious poster emblazoned with the Hero’s Path symbol. This poster is a puzzle sent from the gods as a message to their chosen Hero. There’s plenty of Magic play going on during a launch weekend, so be sure to stop in and get some drafts and/or games in with the new set! In between, the puzzle poster will be there, enticing you with its divine secrets.

 

When you recognize the hints in the poster and discover the answer, you can collect your next Hero Card. Now, Hero, you have two (or more!) Hero cards and you’re prepared for the battle to defend civilization from a rampaging monster.

Challenge Accepted

The keystone of our Hero’s Path campaign are three “boss” fights at the end of each arc. These have a two-fold purpose. First, as in the journey of the Hero, they represent a threshold and its guardian, and progress to the next tier of legend can be attained only through victory. Second, as in many video games, they provide a solid place to test your skill and progress and receive a reward that can propel you to the next “level.”

Face the Hydra | Theros Game Day | October 19-20, 2013

 

The third and final step of the Theros arc of the Hero’s Path is taking on a special challenge: can you stop an epic Hydra from ravaging the countryside? At Theros Game Day, in addition to the regular Standard tournament, there will be a unique game-play experience available called a Challenge Deck.

The Face the Hydra Challenge Deck—which represents the “boss fight” for the first arc of the Hero’s Path—consists of two kinds of cards; these are not Magic cards but they have Magic-like abilities. The first is a head card, which represents one of the many Hydra heads bent on devouring you. The second is a sorcery card, which represents some aspect of the fight where the Hydra powers up or makes a special attack on you.

 

The way you play against the Face the Hydra Challenge Deck is unique—you take your Standard deck and shuffle up, then the Hydra follows a predetermined sequence of casting cards from its shuffled deck and blasting you for damage. The goal is to eliminate all of the Hydra heads before it eats you. But, of course… when you cut one head down, sometimes more regenerate, which can make this a difficult challenge indeed!

D20 Weekly Update-6-24-13

New Fav Game at D20

This is the big week!!! Saturday the 29th we will close the store at 5:30 for the Mighty Draft!!!  Limited to 12 players, and priced at $150, this is our ultimate “find an old box and draft it” event by drafting a factory sealed box of Revised (~$1800 a box).  This is box with packs that haven’t seen fresh air in 19 years, and we are going to make an evening of it, with old-school rules and good cheer and fun competition.  If the event does not fill up, we will take a list before-hand of people that want packs at $50 each.

Revised Edition Booster Box

Congratulations to Marcus for “Clocking” everyone else and winning the ultimate Guild wars Competition Saturday night.  We had over 20 players (more than we expected) but got the message loud and clear that people REALLY wanted more two-headed Giants.  The pitch has become reality (or the other way around) and we have couple, buddies and a bunch of parent/kid combos who all have a blast at these events.  I give..we’ll do more of these.  As a direct result, I’m going to add an extra one in two weeks, side by side with the kid magic.  This will be for a limited number of teams and will be the first (and possibly only) Modern Masters Two headed Giant.  To keep the price down a little bit, we’ll be offering two options, either $50 per player for 4 regular packs, or $25 with two regular modern masters packs, & 2 repacks.)

Also–The week right after 4th of July, we will be doing the Prerelease for Magic M14.  We will have events on the 13th and 14th.  Entry is 25 and will include 6 packs of Slivery fun…

Dragon’s Maze Prerelease 4/27 & 4/28

 

Dragon's Maze Prerelease at D20 games in Alameda

Pick a Guild…any guild!  😉  Dragon’s Maze is the last set in the Ravnica Block, bringing support for all 10 of the guilds of Ravnica , so players who register early will get to their favorite from all 10 guilds.

At D20 Games, we work hard to create a welcoming place for players of all levels to play, well, for the fun of it. 😉

A couple of new things for the Dragon’s Maze prerelease.

  1. Pick from all ten guilds(20 total of each…reserve early to get your choice)…each pack will contain 4 packs of Dragon’s Maze cards, one special pack of just cards for the chosen guild, and one pack of a secret ally guild that shares a color with the guild selected.
  2. The Implicit Maze…members of each guild can participate in the Implicit Maze Race.  If team members win enough to get to complete the maze, they will get a chance to win special code cards good for virtual badges for their Planeswalker.com accounts
  3. The special foil promo card will be for everyone and not for use in the decks.  There will also be a bonus  promo foil land for those who do the maze.
    Maze's End Prom Card for Dragon's Maze Prerelease
    Promo card for Dragon’s Maze Prerelease

When:  We will be having 3 times

  • Sat. 4/27 at 10 (Get packs starting at 10-build decks to start playing at 11 am) 
  • Sat. 4/27 at 4 (Get packs starting at 4-build decks to start playing at 5:15)
  • Sun. 4/28 at 10 (Get packs starting at 10. Start playing at 11:30)
  • (we may add another on sunday @ 5 if we have enough demand.)

Cost: $30 per person –EXTRA BONUS–free pack of basic Ultra-pro sleeves or basic deck box

Format: Sealed (6 packs…make your best 40 card deck–Sealed means everyone starts out with the same number of packs and will take about 23 of those 80+ card to buidl a deck (we provide lands to borrow, though if you have them to bring, we’ll give you an extra smile)

Experienced Vs. Casual players:  This is a great event for both experienced and casual players and we work hard to take care of both groups. For both…we always play for the fun of the game. 😉

  • Competitive:  4-6 rounds depending on number of players, with the top players getting most of the 2 pack per attendee prizes.  (must win at least two rounds to get prize. Prize payout based on number of players) 
  • Kids & Casual is more of our standard draft style, with three rounds, with a prize pack given for each round won. Prizes are smaller but more spread out. (NOTE—Because of the Implicit maze event, we will give the Kids and casual players an option to play an extra round to try and win the virtual promo badges, but it is optional and there won’t be other prizes for the 4th round besides those promo badge code cards. )

 

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Pokemon Sealed Deck Tournament

Special Event on Saturday Aug 18th….a Sealed Deck Dragon’s Exalted!!

Buy Tickets Here
Format:  Sealed Deck

Open 6 packs of Dragons Exalted and make your best 40 card deck from (only) those cards plus basic energy.  You bring your own energy or it will be available at a reduced rate of 5 energy for $1 (energy can only be purchased this way for use in the deck being constructed.

Time: 11:30 (players arriving earlier may be able to open and build decks earlier at the discretion of the organizer.)

Cost: $30 includes the 6 packs for the event plus 2 packs to go into the prize pool.

Prizes and Rounds--Number of Rounds and Prize split to be determined by number of players.

 

A note on prizes and good play: PLEASE remember that we’re a fun joint with lots of different levels of players.  The most important thing is to get some cards and have fun with them and each other.  Win because you are playing your best game, and if you have an opponent that  is making errors they will feel bad about when they learn what they should have done later, help ’em out so you both play games you feel good about.  Be that “cool player I met”, not “that guy”.  😉

From the official rules…

1.2.1. Sealed Deck
In a Sealed Deck event, players receive booster packs from the Tournament Organizer at the  beginning of the event. Each player opens all of his or her booster packs at a signal from the  Tournament Organizer and constructs a 40-card deck using only those cards and any basic  Energy cards provided by the Tournament Organizer. Players have 30 minutes to construct their decks.
Players may not trade the cards from their booster packs with other players until the
tournament ends. The Tournament Organizer may require players to fill out deck lists, including the cards in their decks and any cards not being used. Once the first round of the tournament begins, players may not alter the contents of their decks. Booster packs used for a Sealed Deck tournament should come from the same set to preserve Evolution chains that may not exist outside of that set.

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